f8bd65ed90
Rewrote `tagItem()` to use `.find()`
119 lines
4.0 KiB
TypeScript
119 lines
4.0 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { BossLocationSpawn, Wave } from "@spt/models/eft/common/ILocationBase";
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import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
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import { ILocationConfig } from "@spt/models/spt/config/ILocationConfig";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { DatabaseService } from "@spt/services/DatabaseService";
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import { RandomUtil } from "@spt/utils/RandomUtil";
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@injectable()
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export class CustomLocationWaveService
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{
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protected locationConfig: ILocationConfig;
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constructor(
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@inject("PrimaryLogger") protected logger: ILogger,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("DatabaseService") protected databaseService: DatabaseService,
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@inject("ConfigServer") protected configServer: ConfigServer,
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)
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{
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this.locationConfig = this.configServer.getConfig(ConfigTypes.LOCATION);
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}
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/**
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* Add a boss wave to a map
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* @param locationId e.g. factory4_day, bigmap
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* @param waveToAdd Boss wave to add to map
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*/
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public addBossWaveToMap(locationId: string, waveToAdd: BossLocationSpawn): void
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{
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this.locationConfig.customWaves.boss[locationId].push(waveToAdd);
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}
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/**
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* Add a normal bot wave to a map
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* @param locationId e.g. factory4_day, bigmap
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* @param waveToAdd Wave to add to map
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*/
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public addNormalWaveToMap(locationId: string, waveToAdd: Wave): void
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{
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this.locationConfig.customWaves.normal[locationId].push(waveToAdd);
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}
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/**
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* Clear all custom boss waves from a map
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* @param locationId e.g. factory4_day, bigmap
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*/
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public clearBossWavesForMap(locationId: string): void
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{
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this.locationConfig.customWaves.boss[locationId] = [];
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}
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/**
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* Clear all custom normal waves from a map
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* @param locationId e.g. factory4_day, bigmap
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*/
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public clearNormalWavesForMap(locationId: string): void
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{
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this.locationConfig.customWaves.normal[locationId] = [];
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}
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/**
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* Add custom boss and normal waves to maps found in config/location.json to db
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*/
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public applyWaveChangesToAllMaps(): void
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{
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const bossWavesToApply = this.locationConfig.customWaves.boss;
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const normalWavesToApply = this.locationConfig.customWaves.normal;
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for (const mapKey in bossWavesToApply)
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{
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const locationBase = this.databaseService.getLocation(mapKey).base;
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if (!locationBase)
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{
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this.logger.warning(`Unable to add custom boss wave to location: ${mapKey}, location not found`);
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continue;
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}
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for (const bossWave of bossWavesToApply[mapKey])
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{
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if (locationBase.BossLocationSpawn.some((x) => x.sptId === bossWave.sptId))
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{
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// Already exists, skip
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continue;
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}
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locationBase.BossLocationSpawn.push(bossWave);
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this.logger.debug(
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`Added custom boss wave to ${mapKey} of type ${bossWave.BossName}, time: ${bossWave.Time}, chance: ${bossWave.BossChance}, zone: ${bossWave.BossZone}`,
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);
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}
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}
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for (const mapKey in normalWavesToApply)
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{
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const locationBase = this.databaseService.getLocation(mapKey).base;
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if (!locationBase)
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{
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this.logger.warning(`Unable to add custom wave to location: ${mapKey}, location not found`);
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continue;
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}
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for (const normalWave of normalWavesToApply[mapKey])
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{
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if (locationBase.waves.some((x) => x.sptId === normalWave.sptId))
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{
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// Already exists, skip
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continue;
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}
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normalWave.number = locationBase.waves.length;
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locationBase.waves.push(normalWave);
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}
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}
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}
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}
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