4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
111 lines
4.0 KiB
TypeScript
111 lines
4.0 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
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import { RepairHelper } from "@spt-aki/helpers/RepairHelper";
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import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
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import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
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import { IRepairActionDataRequest } from "@spt-aki/models/eft/repair/IRepairActionDataRequest";
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import { ITraderRepairActionDataRequest } from "@spt-aki/models/eft/repair/ITraderRepairActionDataRequest";
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import { IRepairConfig } from "@spt-aki/models/spt/config/IRepairConfig";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
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import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { PaymentService } from "@spt-aki/services/PaymentService";
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import { RepairService } from "@spt-aki/services/RepairService";
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@injectable()
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export class RepairController
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{
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protected repairConfig: IRepairConfig;
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("EventOutputHolder") protected eventOutputHolder: EventOutputHolder,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("QuestHelper") protected questHelper: QuestHelper,
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@inject("TraderHelper") protected traderHelper: TraderHelper,
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@inject("PaymentService") protected paymentService: PaymentService,
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@inject("RepairHelper") protected repairHelper: RepairHelper,
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@inject("RepairService") protected repairService: RepairService,
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)
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{}
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/**
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* Handle TraderRepair event
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* Repair with trader
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* @param sessionID session id
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* @param body endpoint request data
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* @param pmcData player profile
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* @returns item event router action
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*/
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public traderRepair(
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sessionID: string,
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body: ITraderRepairActionDataRequest,
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pmcData: IPmcData,
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): IItemEventRouterResponse
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{
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const output = this.eventOutputHolder.getOutput(sessionID);
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// find the item to repair
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for (const repairItem of body.repairItems)
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{
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const repairDetails = this.repairService.repairItemByTrader(sessionID, pmcData, repairItem, body.tid);
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this.repairService.payForRepair(
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sessionID,
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pmcData,
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repairItem._id,
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repairDetails.repairCost,
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body.tid,
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output,
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);
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if (output.warnings.length > 0)
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{
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return output;
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}
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// Add repaired item to output object
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output.profileChanges[sessionID].items.change.push(repairDetails.repairedItem);
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// Add skill points for repairing weapons
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this.repairService.addRepairSkillPoints(sessionID, repairDetails, pmcData);
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}
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return output;
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}
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/**
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* Handle Repair event
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* Repair with repair kit
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* @param sessionID session id
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* @param body endpoint request data
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* @param pmcData player profile
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* @returns item event router action
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*/
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public repairWithKit(sessionID: string, body: IRepairActionDataRequest, pmcData: IPmcData): IItemEventRouterResponse
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{
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const output = this.eventOutputHolder.getOutput(sessionID);
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// repair item
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const repairDetails = this.repairService.repairItemByKit(
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sessionID,
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pmcData,
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body.repairKitsInfo,
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body.target,
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output,
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);
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this.repairService.addBuffToItem(repairDetails, pmcData);
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// add repaired item to send to client
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output.profileChanges[sessionID].items.change.push(repairDetails.repairedItem);
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// Add skill points for repairing items
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this.repairService.addRepairSkillPoints(sessionID, repairDetails, pmcData);
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return output;
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}
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}
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