4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
165 lines
4.4 KiB
TypeScript
165 lines
4.4 KiB
TypeScript
import { injectable } from "tsyringe";
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export class FindSlotResult
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{
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success: boolean;
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x: any;
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y: any;
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rotation: boolean;
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constructor(success = false, x = null, y = null, rotation = false)
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{
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this.success = success;
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this.x = x;
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this.y = y;
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this.rotation = rotation;
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}
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}
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@injectable()
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export class ContainerHelper
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{
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/**
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* Finds a slot for an item in a given 2D container map
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* @param container2D Array of container with slots filled/free
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* @param itemWidth Width of item
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* @param itemHeight Height of item
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* @returns Location to place item in container
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*/
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public findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult
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{
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let rotation = false;
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const minVolume = (itemWidth < itemHeight ? itemWidth : itemHeight) - 1;
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const containerY = container2D.length;
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const containerX = container2D[0].length;
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const limitY = containerY - minVolume;
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const limitX = containerX - minVolume;
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for (let y = 0; y < limitY; y++)
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{
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for (let x = 0; x < limitX; x++)
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{
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let foundSlot = this.locateSlot(container2D, containerX, containerY, x, y, itemWidth, itemHeight);
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/**
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* Try to rotate if there is enough room for the item
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* Only occupies one grid of items, no rotation required
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*/
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if (!foundSlot && itemWidth * itemHeight > 1)
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{
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foundSlot = this.locateSlot(container2D, containerX, containerY, x, y, itemHeight, itemWidth);
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if (foundSlot)
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{
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rotation = true;
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}
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}
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if (!foundSlot)
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{
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continue;
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}
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return new FindSlotResult(true, x, y, rotation);
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}
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}
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return new FindSlotResult();
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}
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/**
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* Find a slot inside a container an item can be placed in
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* @param container2D Container to find space in
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* @param containerX Container x size
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* @param containerY Container y size
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* @param x ???
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* @param y ???
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* @param itemW Items width
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* @param itemH Items height
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* @returns True - slot found
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*/
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protected locateSlot(
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container2D: number[][],
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containerX: number,
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containerY: number,
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x: number,
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y: number,
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itemW: number,
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itemH: number,
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): boolean
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{
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let foundSlot = true;
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for (let itemY = 0; itemY < itemH; itemY++)
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{
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if (foundSlot && y + itemH - 1 > containerY - 1)
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{
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foundSlot = false;
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break;
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}
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// Does item fit x-ways
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for (let itemX = 0; itemX < itemW; itemX++)
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{
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if (foundSlot && x + itemW - 1 > containerX - 1)
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{
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foundSlot = false;
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break;
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}
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if (container2D[y + itemY][x + itemX] !== 0)
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{
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foundSlot = false;
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break;
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}
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}
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if (!foundSlot)
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{
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break;
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}
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}
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return foundSlot;
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}
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/**
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* Find a free slot for an item to be placed at
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* @param container2D Container to palce item in
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* @param x Container x size
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* @param y Container y size
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* @param itemW Items width
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* @param itemH Items height
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* @param rotate is item rotated
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* @returns Location to place item
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*/
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public fillContainerMapWithItem(
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container2D: number[][],
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x: number,
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y: number,
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itemW: number,
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itemH: number,
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rotate: boolean,
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): number[][]
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{
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const itemWidth = rotate ? itemH : itemW;
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const itemHeight = rotate ? itemW : itemH;
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for (let tmpY = y; tmpY < y + itemHeight; tmpY++)
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{
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for (let tmpX = x; tmpX < x + itemWidth; tmpX++)
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{
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if (container2D[tmpY][tmpX] === 0)
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{
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container2D[tmpY][tmpX] = 1;
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}
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else
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{
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throw new Error(`Slot at (${x}, ${y}) is already filled`);
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}
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}
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}
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return container2D;
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}
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}
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