Server/project/src/generators
Dev 6803ee6241 Cultist circle:
Added support for weapon/armor rewards
Added support for variable stack sizes (only ammo for now)
Added support for breaking out of reward item while loop if no item is found (5 attempts max)
Added helper function `itemHelper.getRandomisedAmmoStackSize()`
2024-08-26 11:17:10 +01:00
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weapongen Apply Biome Formatting 2024-07-23 11:12:53 -04:00
BotEquipmentModGenerator.ts Improved weapon mod selection when a default mod is desired but is incompatible with weapon 2024-08-16 23:19:07 +01:00
BotGenerator.ts Make use of SideType.SAVAGE enum 2024-07-25 19:12:26 +01:00
BotInventoryGenerator.ts Further improvements to weapon mod generation 2024-07-28 11:42:45 +01:00
BotLevelGenerator.ts Updated bot tests 2024-08-19 16:55:11 +01:00
BotLootGenerator.ts Cultist circle: 2024-08-26 11:17:10 +01:00
BotWeaponGenerator.ts Improved weapon mod selection when a default mod is desired but is incompatible with weapon 2024-08-16 23:19:07 +01:00
FenceBaseAssortGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
LocationLootGenerator.ts Fixed various Biome issues 2024-07-23 17:30:20 +01:00
LootGenerator.ts Added handling of twitch 2024 gamble boxes 2024-08-24 20:32:18 +01:00
PlayerScavGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
PMCLootGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
RagfairAssortGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
RagfairOfferGenerator.ts Rounded flea offers requirementsCost to nearest int 2024-07-24 09:26:08 +01:00
RepeatableQuestGenerator.ts Fixed bad variable use 2024-08-15 20:17:18 +01:00
RepeatableQuestRewardGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
ScavCaseRewardGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00
WeatherGenerator.ts Apply Biome Formatting 2024-07-23 11:12:53 -04:00