Server/project/src/helpers/QuestConditionHelper.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00

62 lines
1.8 KiB
TypeScript

import { injectable } from "tsyringe";
import { AvailableForConditions } from "@spt-aki/models/eft/common/tables/IQuest";
@injectable()
export class QuestConditionHelper
{
public getQuestConditions(
q: AvailableForConditions[],
furtherFilter: (a: AvailableForConditions) => AvailableForConditions[] = null,
): AvailableForConditions[]
{
return this.filterConditions(q, "Quest", furtherFilter);
}
public getLevelConditions(
q: AvailableForConditions[],
furtherFilter: (a: AvailableForConditions) => AvailableForConditions[] = null,
): AvailableForConditions[]
{
return this.filterConditions(q, "Level", furtherFilter);
}
public getLoyaltyConditions(
q: AvailableForConditions[],
furtherFilter: (a: AvailableForConditions) => AvailableForConditions[] = null,
): AvailableForConditions[]
{
return this.filterConditions(q, "TraderLoyalty", furtherFilter);
}
public getStandingConditions(
q: AvailableForConditions[],
furtherFilter: (a: AvailableForConditions) => AvailableForConditions[] = null,
): AvailableForConditions[]
{
return this.filterConditions(q, "TraderStanding", furtherFilter);
}
protected filterConditions(
q: AvailableForConditions[],
questType: string,
furtherFilter: (a: AvailableForConditions) => AvailableForConditions[] = null,
): AvailableForConditions[]
{
const filteredQuests = q.filter((c) =>
{
if (c._parent === questType)
{
if (furtherFilter)
{
return furtherFilter(c);
}
return true;
}
return false;
});
return filteredQuests;
}
}