351 lines
14 KiB
TypeScript
351 lines
14 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { ContainerHelper } from "@spt-aki/helpers/ContainerHelper";
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import { InventoryHelper } from "@spt-aki/helpers/InventoryHelper";
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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
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import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
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import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
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import { GenerationData } from "@spt-aki/models/eft/common/tables/IBotType";
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import { Item } from "@spt-aki/models/eft/common/tables/IItem";
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import { Grid, ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
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import { BaseClasses } from "@spt-aki/models/enums/BaseClasses";
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import { EquipmentSlots } from "@spt-aki/models/enums/EquipmentSlots";
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import { ItemAddedResult } from "@spt-aki/models/enums/ItemAddedResult";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { LocalisationService } from "@spt-aki/services/LocalisationService";
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import { HashUtil } from "@spt-aki/utils/HashUtil";
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import { RandomUtil } from "@spt-aki/utils/RandomUtil";
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@injectable()
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export class BotWeaponGeneratorHelper
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{
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("HashUtil") protected hashUtil: HashUtil,
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@inject("InventoryHelper") protected inventoryHelper: InventoryHelper,
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@inject("WeightedRandomHelper") protected weightedRandomHelper: WeightedRandomHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("ContainerHelper") protected containerHelper: ContainerHelper,
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)
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{}
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/**
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* Get a randomized number of bullets for a specific magazine
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* @param magCounts Weights of magazines
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* @param magTemplate magazine to generate bullet count for
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* @returns bullet count number
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*/
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public getRandomizedBulletCount(magCounts: GenerationData, magTemplate: ITemplateItem): number
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{
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const randomizedMagazineCount = this.getRandomizedMagazineCount(magCounts);
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const parentItem = this.itemHelper.getItem(magTemplate._parent)[1];
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let chamberBulletCount = 0;
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if (this.magazineIsCylinderRelated(parentItem._name))
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{
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const firstSlotAmmoTpl = magTemplate._props.Cartridges[0]._props.filters[0].Filter[0];
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const ammoMaxStackSize = this.itemHelper.getItem(firstSlotAmmoTpl)[1]?._props?.StackMaxSize ?? 1;
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chamberBulletCount = (ammoMaxStackSize === 1)
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? 1 // Rotating grenade launcher
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: magTemplate._props.Slots.length; // Shotguns/revolvers. We count the number of camoras as the _max_count of the magazine is 0
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}
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else if (parentItem._id === BaseClasses.UBGL)
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{
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// Underbarrel launchers can only have 1 chambered grenade
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chamberBulletCount = 1;
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}
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else
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{
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chamberBulletCount = magTemplate._props.Cartridges[0]._max_count;
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}
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/* Get the amount of bullets that would fit in the internal magazine
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* and multiply by how many magazines were supposed to be created */
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return chamberBulletCount * randomizedMagazineCount;
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}
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/**
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* Get a randomized count of magazines
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* @param magCounts min and max value returned value can be between
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* @returns numerical value of magazine count
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*/
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public getRandomizedMagazineCount(magCounts: GenerationData): number
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{
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// const range = magCounts.max - magCounts.min;
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// return this.randomUtil.getBiasedRandomNumber(magCounts.min, magCounts.max, Math.round(range * 0.75), 4);
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return Number.parseInt(this.weightedRandomHelper.getWeightedValue(magCounts.weights));
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}
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/**
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* Is this magazine cylinder related (revolvers and grenade launchers)
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* @param magazineParentName the name of the magazines parent
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* @returns true if it is cylinder related
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*/
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public magazineIsCylinderRelated(magazineParentName: string): boolean
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{
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return ["CylinderMagazine", "SpringDrivenCylinder"].includes(magazineParentName);
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}
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/**
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* Create a magazine using the parameters given
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* @param magazineTpl Tpl of the magazine to create
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* @param ammoTpl Ammo to add to magazine
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* @param magTemplate template object of magazine
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* @returns Item array
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*/
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public createMagazineWithAmmo(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[]
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{
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const magazine: Item[] = [{ _id: this.hashUtil.generate(), _tpl: magazineTpl }];
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this.itemHelper.fillMagazineWithCartridge(magazine, magTemplate, ammoTpl, 1);
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return magazine;
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}
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/**
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* Add a specific number of cartridges to a bots inventory (defaults to vest and pockets)
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* @param ammoTpl Ammo tpl to add to vest/pockets
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* @param cartridgeCount number of cartridges to add to vest/pockets
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* @param inventory bot inventory to add cartridges to
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* @param equipmentSlotsToAddTo what equipment slots should bullets be added into
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*/
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public addAmmoIntoEquipmentSlots(
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ammoTpl: string,
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cartridgeCount: number,
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inventory: Inventory,
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equipmentSlotsToAddTo: EquipmentSlots[] = [EquipmentSlots.TACTICAL_VEST, EquipmentSlots.POCKETS],
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): void
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{
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const ammoItems = this.itemHelper.splitStack({
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_id: this.hashUtil.generate(),
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_tpl: ammoTpl,
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upd: { StackObjectsCount: cartridgeCount },
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});
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for (const ammoItem of ammoItems)
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{
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const result = this.addItemWithChildrenToEquipmentSlot(equipmentSlotsToAddTo, ammoItem._id, ammoItem._tpl, [
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ammoItem,
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], inventory);
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if (result !== ItemAddedResult.SUCCESS)
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{
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this.logger.debug(`Unable to add ammo: ${ammoItem._tpl} to bot inventory, ${ItemAddedResult[result]}`);
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if (result === ItemAddedResult.NO_SPACE || result === ItemAddedResult.NO_CONTAINERS)
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{
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// If there's no space for 1 stack or no containers to hold item, there's no space for the others
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break;
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}
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}
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}
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}
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/**
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* Get a weapons default magazine template id
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* @param weaponTemplate weapon to get default magazine for
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* @returns tpl of magazine
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*/
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public getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string
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{
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return weaponTemplate._props.defMagType;
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}
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/**
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* TODO - move into BotGeneratorHelper, this is not the class for it
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* Adds an item with all its children into specified equipmentSlots, wherever it fits.
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* @param equipmentSlots Slot to add item+children into
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* @param rootItemId Root item id to use as mod items parentid
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* @param rootItemTplId Root itms tpl id
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* @param itemWithChildren Item to add
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* @param inventory Inventory to add item+children into
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* @returns ItemAddedResult result object
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*/
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public addItemWithChildrenToEquipmentSlot(
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equipmentSlots: string[],
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rootItemId: string,
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rootItemTplId: string,
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itemWithChildren: Item[],
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inventory: Inventory,
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): ItemAddedResult
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{
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/** Track how many containers are unable to be found */
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let missingContainerCount = 0;
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for (const equipmentSlotId of equipmentSlots)
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{
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// Get container to put item into
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const container = inventory.items.find((item) => item.slotId === equipmentSlotId);
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if (!container)
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{
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missingContainerCount++;
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if (missingContainerCount === equipmentSlots.length)
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{
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// Bot doesnt have any containers we want to add item to
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this.logger.debug(
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`Unable to add item: ${
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itemWithChildren[0]._tpl
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} to bot as it lacks the following containers: ${equipmentSlots.join(",")}`,
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);
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return ItemAddedResult.NO_CONTAINERS
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}
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// No container of desired type found, skip to next container type
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continue;
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}
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// Get container details from db
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const containerTemplate = this.itemHelper.getItem(container._tpl);
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if (!containerTemplate[0])
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{
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this.logger.warning(this.localisationService.getText("bot-missing_container_with_tpl", container._tpl));
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// Bad item, skip
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continue;
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}
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if (!containerTemplate[1]._props.Grids?.length)
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{
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// Container has no slots to hold items
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continue;
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}
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// Get x/y grid size of item
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const itemSize = this.inventoryHelper.getItemSize(rootItemTplId, rootItemId, itemWithChildren);
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// Iterate over each grid in the container and look for a big enough space for the item to be placed in
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let currentGridCount = 1;
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const totalSlotGridCount = containerTemplate[1]._props.Grids.length;
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for (const slotGrid of containerTemplate[1]._props.Grids)
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{
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// Grid is empty, skip
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if (slotGrid._props.cellsH === 0 || slotGrid._props.cellsV === 0)
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{
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continue;
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}
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// Can't put item type in grid, skip all grids as we're assuming they have the same rules
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if (!this.itemAllowedInContainer(slotGrid, rootItemTplId))
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{
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// Only one possible slot and item is incompatible, exit function and inform caller
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if (equipmentSlots.length === 1)
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{
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return ItemAddedResult.INCOMPATIBLE_ITEM;
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}
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// Multiple containers, maybe next one allows item, only break out of loop for this containers grids
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break;
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}
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// Get all root items in found container
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const existingContainerItems = inventory.items.filter((item) =>
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item.parentId === container._id && item.slotId === slotGrid._name
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);
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// Get root items in container we can iterate over to find out what space is free
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const containerItemsToCheck = existingContainerItems.filter((x) => x.slotId === slotGrid._name);
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for (const item of containerItemsToCheck)
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{
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// Look for children on items, insert into array if found
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// (used later when figuring out how much space weapon takes up)
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const itemWithChildren = this.itemHelper.findAndReturnChildrenAsItems(inventory.items, item._id);
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if (itemWithChildren.length > 1)
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{
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existingContainerItems.splice(existingContainerItems.indexOf(item), 1, ...itemWithChildren);
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}
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}
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// Get rid of items free/used spots in current grid
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const slotGridMap = this.inventoryHelper.getContainerMap(
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slotGrid._props.cellsH,
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slotGrid._props.cellsV,
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existingContainerItems,
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container._id,
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);
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// Try to fit item into grid
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const findSlotResult = this.containerHelper.findSlotForItem(slotGridMap, itemSize[0], itemSize[1]);
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// Open slot found, add item to inventory
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if (findSlotResult.success)
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{
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const parentItem = itemWithChildren.find((i) => i._id === rootItemId);
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// Set items parent to container id
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parentItem.parentId = container._id;
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parentItem.slotId = slotGrid._name;
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parentItem.location = {
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x: findSlotResult.x,
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y: findSlotResult.y,
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r: findSlotResult.rotation ? 1 : 0,
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};
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inventory.items.push(...itemWithChildren);
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return ItemAddedResult.SUCCESS;
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}
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// If we've checked all grids in container and reached this point, there's no space for item
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if (currentGridCount >= totalSlotGridCount)
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{
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return ItemAddedResult.NO_SPACE;
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}
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currentGridCount++;
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// No space in this grid, move to next container grid and try again
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}
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}
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return ItemAddedResult.UNKNOWN;
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}
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/**
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* Is the provided item allowed inside a container
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* @param slotGrid Items sub-grid we want to place item inside
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* @param itemTpl Item tpl being placed
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* @returns True if allowed
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*/
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protected itemAllowedInContainer(slotGrid: Grid, itemTpl: string): boolean
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{
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const propFilters = slotGrid._props.filters;
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const excludedFilter = propFilters[0]?.ExcludedFilter;
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const filter = propFilters[0]?.Filter;
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if (propFilters.length === 0)
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{
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// no filters, item is fine to add
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return true;
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}
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// Check if item base type is excluded
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if (excludedFilter || filter)
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{
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const itemDetails = this.itemHelper.getItem(itemTpl)[1];
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// if item to add is found in exclude filter, not allowed
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if (excludedFilter.includes(itemDetails._parent))
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{
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return false;
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}
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// If Filter array only contains 1 filter and its for basetype 'item', allow it
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if (filter.length === 1 && filter.includes(BaseClasses.ITEM))
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{
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return true;
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}
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// If allowed filter has something in it + filter doesnt have basetype 'item', not allowed
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if (filter.length > 0 && !filter.includes(itemDetails._parent))
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{
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return false;
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}
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}
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return true;
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}
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}
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