c3232ac979
Add two methods to item helper, `getStaticItemPrice()` + `getFleaItemPrice()` Changed how getItemPrice() works to return handbook price if its 1 rouble, not if its over 1
386 lines
15 KiB
TypeScript
386 lines
15 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { ITraderBase } from "../models/eft/common/tables/ITrader";
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import { DialogueHelper } from "../helpers/DialogueHelper";
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import { HandbookHelper } from "../helpers/HandbookHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
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import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
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import { TraderHelper } from "../helpers/TraderHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { InsuredItem } from "../models/eft/common/tables/IBotBase";
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import { Item } from "../models/eft/common/tables/IItem";
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import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
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import { IUserDialogInfo } from "../models/eft/profile/IAkiProfile";
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import { ConfigTypes } from "../models/enums/ConfigTypes";
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import { MemberCategory } from "../models/enums/MemberCategory";
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import { MessageType } from "../models/enums/MessageType";
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import { Traders } from "../models/enums/Traders";
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import { IInsuranceConfig } from "../models/spt/config/IInsuranceConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { SaveServer } from "../servers/SaveServer";
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import { RandomUtil } from "../utils/RandomUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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import { LocaleService } from "./LocaleService";
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import { LocalisationService } from "./LocalisationService";
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@injectable()
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export class InsuranceService
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{
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protected insured: Record<string, Record<string, Item[]>> = {};
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protected insuranceConfig: IInsuranceConfig;
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("SecureContainerHelper") protected secureContainerHelper: SecureContainerHelper,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("SaveServer") protected saveServer: SaveServer,
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@inject("TraderHelper") protected traderHelper: TraderHelper,
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@inject("DialogueHelper") protected dialogueHelper: DialogueHelper,
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@inject("HandbookHelper") protected handbookHelper: HandbookHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("LocaleService") protected localeService: LocaleService,
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@inject("NotificationSendHelper") protected notificationSendHelper: NotificationSendHelper,
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@inject("ConfigServer") protected configServer: ConfigServer
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)
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{
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this.insuranceConfig = this.configServer.getConfig(ConfigTypes.INSURANCE);
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}
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public insuranceExists(sessionId: string): boolean
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{
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return this.insured[sessionId] !== undefined;
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}
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/**
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* Get all insured items by all traders for a profile
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* @param sessionId Profile id (session id)
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* @returns Item array
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*/
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public getInsurance(sessionId: string): Record<string, Item[]>
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{
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return this.insured[sessionId];
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}
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/**
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* Get insured items by profile id + trader id
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* @param sessionId Profile id (session id)
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* @param traderId Trader items were insured with
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* @returns Item array
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*/
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public getInsuranceItems(sessionId: string, traderId: string): Item[]
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{
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return this.insured[sessionId][traderId];
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}
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public resetInsurance(sessionId: string): void
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{
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this.insured[sessionId] = {};
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}
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/**
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* Sends stored insured items as message to player
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* @param pmcData profile to send insured items to
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* @param sessionID SessionId of current player
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* @param mapId Id of the map player died/exited that caused the insurance to be issued on
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*/
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public sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void
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{
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for (const traderId in this.getInsurance(sessionID))
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{
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const traderBase = this.traderHelper.getTrader(traderId, sessionID);
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const insuranceReturnTimestamp = this.getInsuranceReturnTimestamp(pmcData, traderBase);
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const dialogueTemplates = this.databaseServer.getTables().traders[traderId].dialogue;
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// Construct "i will go look for your stuff" message
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const messageContent = this.dialogueHelper.createMessageContext(this.randomUtil.getArrayValue(dialogueTemplates.insuranceStart), MessageType.NPC_TRADER, traderBase.insurance.max_storage_time);
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messageContent.text = ""; // Live insurance returns have an empty string for the text property
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messageContent.profileChangeEvents = [];
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messageContent.systemData = {
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date: this.timeUtil.getDateMailFormat(),
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time: this.timeUtil.getTimeMailFormat(),
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location: mapId
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};
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// MUST occur after systemData is hydrated
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// Store "i will go look for your stuff" message in player profile
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this.dialogueHelper.addDialogueMessage(traderId, messageContent, sessionID);
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// Remove 'hideout' slotid property on all insurance items
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this.removeLocationProperty(sessionID, traderId);
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// Reuse existing context for message sent to player with insurance return
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messageContent.templateId = this.randomUtil.getArrayValue(dialogueTemplates.insuranceFound);
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messageContent.type = MessageType.INSURANCE_RETURN;
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// Store insurance return details in profile + "hey i found your stuff, here you go!" message details to send player at a later date
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this.saveServer.getProfile(sessionID).insurance.push({
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scheduledTime: insuranceReturnTimestamp,
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traderId: traderId,
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messageContent: messageContent,
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items: this.getInsurance(sessionID)[traderId]
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});
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}
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this.resetInsurance(sessionID);
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}
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/**
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* Send a message to player informing them gear was lost
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* @param sessionID Session id
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*/
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public sendLostInsuranceMessage(sessionID: string): void
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{
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const localeDb = this.localeService.getLocaleDb();
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const dialogueTemplates = this.databaseServer.getTables().traders[Traders.PRAPOR].dialogue; // todo: get trader id instead of hard coded prapor
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const failedText = localeDb[this.randomUtil.getArrayValue(dialogueTemplates.insuranceFailed)];
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const senderDetails: IUserDialogInfo = {
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_id: Traders.PRAPOR,
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info: {
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Nickname: "Prapor",
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Level: 1,
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Side: "Bear",
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MemberCategory: MemberCategory.TRADER
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}
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};
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this.notificationSendHelper.sendMessageToPlayer(sessionID, senderDetails, failedText, MessageType.NPC_TRADER);
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}
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/**
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* Check all root insured items and remove location property + set slotId to 'hideout'
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* @param sessionId Session id
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* @param traderId Trader id
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*/
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protected removeLocationProperty(sessionId: string, traderId: string): void
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{
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const insuredItems = this.getInsurance(sessionId)[traderId];
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for (const insuredItem of this.getInsurance(sessionId)[traderId])
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{
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// Find insured items parent
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const insuredItemsParent = insuredItems.find(x => x._id === insuredItem.parentId);
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if (!insuredItemsParent)
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{
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// Remove location + set slotId of insured items parent
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insuredItem.slotId = "hideout";
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delete insuredItem.location;
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}
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}
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}
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/**
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* Get a timestamp of when insurance items should be sent to player based on trader used to insure
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* Apply insurance return bonus if found in profile
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* @param pmcData Player profile
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* @param trader Trader base used to insure items
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* @returns Timestamp to return items to player in seconds
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*/
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protected getInsuranceReturnTimestamp(pmcData: IPmcData, trader: ITraderBase): number
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{
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// If override inconfig is non-zero, use that instead of trader values
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if (this.insuranceConfig.returnTimeOverrideSeconds > 0)
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{
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this.logger.debug(`Insurance override used: returning in ${this.insuranceConfig.returnTimeOverrideSeconds} seconds`);
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return this.timeUtil.getTimestamp() + this.insuranceConfig.returnTimeOverrideSeconds;
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}
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const insuranceReturnTimeBonus = pmcData.Bonuses.find(b => b.type === "InsuranceReturnTime");
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const insuranceReturnTimeBonusPercent = 1.0 - (insuranceReturnTimeBonus
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? Math.abs(insuranceReturnTimeBonus.value)
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: 0) / 100;
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const traderMinReturnAsSeconds = trader.insurance.min_return_hour * TimeUtil.oneHourAsSeconds;
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const traderMaxReturnAsSeconds = trader.insurance.max_return_hour * TimeUtil.oneHourAsSeconds;
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const randomisedReturnTimeSeconds = this.randomUtil.getInt(traderMinReturnAsSeconds, traderMaxReturnAsSeconds);
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// Current time + randomised time calculated above
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return this.timeUtil.getTimestamp() + (randomisedReturnTimeSeconds * insuranceReturnTimeBonusPercent);
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}
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/**
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* Store lost gear post-raid inside profile
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* @param pmcData player profile to store gear in
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* @param offraidData post-raid request object
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* @param preRaidGear gear player wore prior to raid
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* @param sessionID Session id
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* @param playerDied did the player die in raid
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*/
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public storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string, playerDied: boolean): void
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{
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const preRaidGearHash = this.createItemHashTable(preRaidGear);
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const offRaidGearHash = this.createItemHashTable(offraidData.profile.Inventory.items);
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const equipmentToSendToPlayer = [];
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for (const insuredItem of pmcData.InsuredItems)
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{
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// Check insured item was on player during raid
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if (preRaidGearHash[insuredItem.itemId])
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{
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// This item exists in preRaidGear, meaning we brought it into the raid
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// Check if item missing OR player died with item on
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if (!offRaidGearHash[insuredItem.itemId] || playerDied)
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{
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equipmentToSendToPlayer.push({
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"pmcData": pmcData,
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"insuredItem": insuredItem,
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"item": preRaidGearHash[insuredItem.itemId],
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"sessionID": sessionID
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});
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}
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}
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}
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// Process all insured items lost in-raid
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for (const gear of equipmentToSendToPlayer)
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{
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this.addGearToSend(gear.pmcData, gear.insuredItem, gear.item, gear.sessionID);
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}
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}
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/**
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* Create a hash table for an array of items, keyed by items _id
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* @param items Items to hash
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* @returns Hashtable
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*/
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protected createItemHashTable(items: Item[]): Record<string, Item>
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{
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const hashTable: Record<string, Item> = {};
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for (const item of items)
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{
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hashTable[item._id] = item;
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}
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return hashTable;
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}
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/**
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* Add gear item to InsuredItems array in player profile
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* @param pmcData profile to store item in
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* @param insuredItem Item to store in profile
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* @param actualItem item to store
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* @param sessionID Session id
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*/
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protected addGearToSend(pmcData: IPmcData, insuredItem: InsuredItem, actualItem: Item, sessionID: string): void
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{
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// Skip items defined in config
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if (this.insuranceConfig.blacklistedEquipment.includes(actualItem.slotId))
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{
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return;
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}
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const pocketSlots = [
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"pocket1",
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"pocket2",
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"pocket3",
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"pocket4"
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];
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// Check and correct the validity of the slotId
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if (!("slotId" in actualItem) || pocketSlots.includes(actualItem.slotId))
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{
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actualItem.slotId = "hideout";
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}
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// Mark root-level items for later
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if (actualItem.parentId === pmcData.Inventory.equipment)
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{
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actualItem.slotId = "hideout";
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}
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// Clear the location attribute of the item in the container.
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if (actualItem.slotId === "hideout" && "location" in actualItem)
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{
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delete actualItem.location;
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}
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// Remove found in raid status
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if ("upd" in actualItem && "SpawnedInSession" in actualItem.upd)
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{
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actualItem.upd.SpawnedInSession = false;
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}
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// Mark to add to insurance
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if (!this.insuranceExists(sessionID))
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{
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this.resetInsurance(sessionID);
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}
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if (!this.insuranceTraderArrayExists(sessionID, insuredItem.tid))
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{
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this.resetInsuranceTraderArray(sessionID, insuredItem.tid);
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}
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this.addInsuranceItemToArray(sessionID, insuredItem.tid, actualItem);
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// Remove processed item from array
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pmcData.InsuredItems = pmcData.InsuredItems.filter((item) =>
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{
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return item.itemId !== insuredItem.itemId;
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});
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}
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/**
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* Does insurance exist for a player and by trader
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* @param sessionId Player id (session id)
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* @param traderId Trader items insured with
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* @returns True if exists
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*/
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protected insuranceTraderArrayExists(sessionId: string, traderId: string): boolean
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{
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return this.insured[sessionId][traderId] !== undefined;
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}
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/**
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* Empty out array holding insured items by sessionid + traderid
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* @param sessionId Player id (session id)
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* @param traderId Trader items insured with
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*/
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public resetInsuranceTraderArray(sessionId: string, traderId: string): void
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{
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this.insured[sessionId][traderId] = [];
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}
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/**
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* Store insured item
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* @param sessionId Player id (session id)
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* @param traderId Trader item insured with
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* @param itemToAdd Insured item
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*/
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public addInsuranceItemToArray(sessionId: string, traderId: string, itemToAdd: Item): void
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{
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this.insured[sessionId][traderId].push(itemToAdd);
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}
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/**
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* Get price of insurance * multiplier from config
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* @param pmcData Player profile
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* @param inventoryItem Item to be insured
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* @param traderId Trader item is insured with
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* @returns price in roubles
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*/
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public getPremium(pmcData: IPmcData, inventoryItem: Item, traderId: string): number
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{
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let insuranceMultiplier = this.insuranceConfig.insuranceMultiplier[traderId];
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if (!insuranceMultiplier)
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{
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insuranceMultiplier = 0.3;
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this.logger.warning(this.localisationService.getText("insurance-missing_insurance_price_multiplier", traderId));
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}
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// Multiply item handbook price by multiplier in config to get the new insurance price
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let pricePremium = this.itemHelper.getStaticItemPrice(inventoryItem._tpl) * insuranceMultiplier;
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const coef = this.traderHelper.getLoyaltyLevel(traderId, pmcData).insurance_price_coef;
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if (coef > 0)
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{
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pricePremium *= (1 - this.traderHelper.getLoyaltyLevel(traderId, pmcData).insurance_price_coef / 100);
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}
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return Math.round(pricePremium);
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}
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} |