Server/project/src/services/InsuranceService.ts
Dev c3232ac979 Refactor of InsuranceService
Add two methods to item helper, `getStaticItemPrice()` + `getFleaItemPrice()`

Changed how getItemPrice() works to return handbook price if its 1 rouble, not if its over 1
2023-07-20 16:04:26 +01:00

386 lines
15 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { ITraderBase } from "../models/eft/common/tables/ITrader";
import { DialogueHelper } from "../helpers/DialogueHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { InsuredItem } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
import { IUserDialogInfo } from "../models/eft/profile/IAkiProfile";
import { ConfigTypes } from "../models/enums/ConfigTypes";
import { MemberCategory } from "../models/enums/MemberCategory";
import { MessageType } from "../models/enums/MessageType";
import { Traders } from "../models/enums/Traders";
import { IInsuranceConfig } from "../models/spt/config/IInsuranceConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { LocaleService } from "./LocaleService";
import { LocalisationService } from "./LocalisationService";
@injectable()
export class InsuranceService
{
protected insured: Record<string, Record<string, Item[]>> = {};
protected insuranceConfig: IInsuranceConfig;
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("SecureContainerHelper") protected secureContainerHelper: SecureContainerHelper,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("TimeUtil") protected timeUtil: TimeUtil,
@inject("SaveServer") protected saveServer: SaveServer,
@inject("TraderHelper") protected traderHelper: TraderHelper,
@inject("DialogueHelper") protected dialogueHelper: DialogueHelper,
@inject("HandbookHelper") protected handbookHelper: HandbookHelper,
@inject("LocalisationService") protected localisationService: LocalisationService,
@inject("LocaleService") protected localeService: LocaleService,
@inject("NotificationSendHelper") protected notificationSendHelper: NotificationSendHelper,
@inject("ConfigServer") protected configServer: ConfigServer
)
{
this.insuranceConfig = this.configServer.getConfig(ConfigTypes.INSURANCE);
}
public insuranceExists(sessionId: string): boolean
{
return this.insured[sessionId] !== undefined;
}
/**
* Get all insured items by all traders for a profile
* @param sessionId Profile id (session id)
* @returns Item array
*/
public getInsurance(sessionId: string): Record<string, Item[]>
{
return this.insured[sessionId];
}
/**
* Get insured items by profile id + trader id
* @param sessionId Profile id (session id)
* @param traderId Trader items were insured with
* @returns Item array
*/
public getInsuranceItems(sessionId: string, traderId: string): Item[]
{
return this.insured[sessionId][traderId];
}
public resetInsurance(sessionId: string): void
{
this.insured[sessionId] = {};
}
/**
* Sends stored insured items as message to player
* @param pmcData profile to send insured items to
* @param sessionID SessionId of current player
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
*/
public sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void
{
for (const traderId in this.getInsurance(sessionID))
{
const traderBase = this.traderHelper.getTrader(traderId, sessionID);
const insuranceReturnTimestamp = this.getInsuranceReturnTimestamp(pmcData, traderBase);
const dialogueTemplates = this.databaseServer.getTables().traders[traderId].dialogue;
// Construct "i will go look for your stuff" message
const messageContent = this.dialogueHelper.createMessageContext(this.randomUtil.getArrayValue(dialogueTemplates.insuranceStart), MessageType.NPC_TRADER, traderBase.insurance.max_storage_time);
messageContent.text = ""; // Live insurance returns have an empty string for the text property
messageContent.profileChangeEvents = [];
messageContent.systemData = {
date: this.timeUtil.getDateMailFormat(),
time: this.timeUtil.getTimeMailFormat(),
location: mapId
};
// MUST occur after systemData is hydrated
// Store "i will go look for your stuff" message in player profile
this.dialogueHelper.addDialogueMessage(traderId, messageContent, sessionID);
// Remove 'hideout' slotid property on all insurance items
this.removeLocationProperty(sessionID, traderId);
// Reuse existing context for message sent to player with insurance return
messageContent.templateId = this.randomUtil.getArrayValue(dialogueTemplates.insuranceFound);
messageContent.type = MessageType.INSURANCE_RETURN;
// Store insurance return details in profile + "hey i found your stuff, here you go!" message details to send player at a later date
this.saveServer.getProfile(sessionID).insurance.push({
scheduledTime: insuranceReturnTimestamp,
traderId: traderId,
messageContent: messageContent,
items: this.getInsurance(sessionID)[traderId]
});
}
this.resetInsurance(sessionID);
}
/**
* Send a message to player informing them gear was lost
* @param sessionID Session id
*/
public sendLostInsuranceMessage(sessionID: string): void
{
const localeDb = this.localeService.getLocaleDb();
const dialogueTemplates = this.databaseServer.getTables().traders[Traders.PRAPOR].dialogue; // todo: get trader id instead of hard coded prapor
const failedText = localeDb[this.randomUtil.getArrayValue(dialogueTemplates.insuranceFailed)];
const senderDetails: IUserDialogInfo = {
_id: Traders.PRAPOR,
info: {
Nickname: "Prapor",
Level: 1,
Side: "Bear",
MemberCategory: MemberCategory.TRADER
}
};
this.notificationSendHelper.sendMessageToPlayer(sessionID, senderDetails, failedText, MessageType.NPC_TRADER);
}
/**
* Check all root insured items and remove location property + set slotId to 'hideout'
* @param sessionId Session id
* @param traderId Trader id
*/
protected removeLocationProperty(sessionId: string, traderId: string): void
{
const insuredItems = this.getInsurance(sessionId)[traderId];
for (const insuredItem of this.getInsurance(sessionId)[traderId])
{
// Find insured items parent
const insuredItemsParent = insuredItems.find(x => x._id === insuredItem.parentId);
if (!insuredItemsParent)
{
// Remove location + set slotId of insured items parent
insuredItem.slotId = "hideout";
delete insuredItem.location;
}
}
}
/**
* Get a timestamp of when insurance items should be sent to player based on trader used to insure
* Apply insurance return bonus if found in profile
* @param pmcData Player profile
* @param trader Trader base used to insure items
* @returns Timestamp to return items to player in seconds
*/
protected getInsuranceReturnTimestamp(pmcData: IPmcData, trader: ITraderBase): number
{
// If override inconfig is non-zero, use that instead of trader values
if (this.insuranceConfig.returnTimeOverrideSeconds > 0)
{
this.logger.debug(`Insurance override used: returning in ${this.insuranceConfig.returnTimeOverrideSeconds} seconds`);
return this.timeUtil.getTimestamp() + this.insuranceConfig.returnTimeOverrideSeconds;
}
const insuranceReturnTimeBonus = pmcData.Bonuses.find(b => b.type === "InsuranceReturnTime");
const insuranceReturnTimeBonusPercent = 1.0 - (insuranceReturnTimeBonus
? Math.abs(insuranceReturnTimeBonus.value)
: 0) / 100;
const traderMinReturnAsSeconds = trader.insurance.min_return_hour * TimeUtil.oneHourAsSeconds;
const traderMaxReturnAsSeconds = trader.insurance.max_return_hour * TimeUtil.oneHourAsSeconds;
const randomisedReturnTimeSeconds = this.randomUtil.getInt(traderMinReturnAsSeconds, traderMaxReturnAsSeconds);
// Current time + randomised time calculated above
return this.timeUtil.getTimestamp() + (randomisedReturnTimeSeconds * insuranceReturnTimeBonusPercent);
}
/**
* Store lost gear post-raid inside profile
* @param pmcData player profile to store gear in
* @param offraidData post-raid request object
* @param preRaidGear gear player wore prior to raid
* @param sessionID Session id
* @param playerDied did the player die in raid
*/
public storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string, playerDied: boolean): void
{
const preRaidGearHash = this.createItemHashTable(preRaidGear);
const offRaidGearHash = this.createItemHashTable(offraidData.profile.Inventory.items);
const equipmentToSendToPlayer = [];
for (const insuredItem of pmcData.InsuredItems)
{
// Check insured item was on player during raid
if (preRaidGearHash[insuredItem.itemId])
{
// This item exists in preRaidGear, meaning we brought it into the raid
// Check if item missing OR player died with item on
if (!offRaidGearHash[insuredItem.itemId] || playerDied)
{
equipmentToSendToPlayer.push({
"pmcData": pmcData,
"insuredItem": insuredItem,
"item": preRaidGearHash[insuredItem.itemId],
"sessionID": sessionID
});
}
}
}
// Process all insured items lost in-raid
for (const gear of equipmentToSendToPlayer)
{
this.addGearToSend(gear.pmcData, gear.insuredItem, gear.item, gear.sessionID);
}
}
/**
* Create a hash table for an array of items, keyed by items _id
* @param items Items to hash
* @returns Hashtable
*/
protected createItemHashTable(items: Item[]): Record<string, Item>
{
const hashTable: Record<string, Item> = {};
for (const item of items)
{
hashTable[item._id] = item;
}
return hashTable;
}
/**
* Add gear item to InsuredItems array in player profile
* @param pmcData profile to store item in
* @param insuredItem Item to store in profile
* @param actualItem item to store
* @param sessionID Session id
*/
protected addGearToSend(pmcData: IPmcData, insuredItem: InsuredItem, actualItem: Item, sessionID: string): void
{
// Skip items defined in config
if (this.insuranceConfig.blacklistedEquipment.includes(actualItem.slotId))
{
return;
}
const pocketSlots = [
"pocket1",
"pocket2",
"pocket3",
"pocket4"
];
// Check and correct the validity of the slotId
if (!("slotId" in actualItem) || pocketSlots.includes(actualItem.slotId))
{
actualItem.slotId = "hideout";
}
// Mark root-level items for later
if (actualItem.parentId === pmcData.Inventory.equipment)
{
actualItem.slotId = "hideout";
}
// Clear the location attribute of the item in the container.
if (actualItem.slotId === "hideout" && "location" in actualItem)
{
delete actualItem.location;
}
// Remove found in raid status
if ("upd" in actualItem && "SpawnedInSession" in actualItem.upd)
{
actualItem.upd.SpawnedInSession = false;
}
// Mark to add to insurance
if (!this.insuranceExists(sessionID))
{
this.resetInsurance(sessionID);
}
if (!this.insuranceTraderArrayExists(sessionID, insuredItem.tid))
{
this.resetInsuranceTraderArray(sessionID, insuredItem.tid);
}
this.addInsuranceItemToArray(sessionID, insuredItem.tid, actualItem);
// Remove processed item from array
pmcData.InsuredItems = pmcData.InsuredItems.filter((item) =>
{
return item.itemId !== insuredItem.itemId;
});
}
/**
* Does insurance exist for a player and by trader
* @param sessionId Player id (session id)
* @param traderId Trader items insured with
* @returns True if exists
*/
protected insuranceTraderArrayExists(sessionId: string, traderId: string): boolean
{
return this.insured[sessionId][traderId] !== undefined;
}
/**
* Empty out array holding insured items by sessionid + traderid
* @param sessionId Player id (session id)
* @param traderId Trader items insured with
*/
public resetInsuranceTraderArray(sessionId: string, traderId: string): void
{
this.insured[sessionId][traderId] = [];
}
/**
* Store insured item
* @param sessionId Player id (session id)
* @param traderId Trader item insured with
* @param itemToAdd Insured item
*/
public addInsuranceItemToArray(sessionId: string, traderId: string, itemToAdd: Item): void
{
this.insured[sessionId][traderId].push(itemToAdd);
}
/**
* Get price of insurance * multiplier from config
* @param pmcData Player profile
* @param inventoryItem Item to be insured
* @param traderId Trader item is insured with
* @returns price in roubles
*/
public getPremium(pmcData: IPmcData, inventoryItem: Item, traderId: string): number
{
let insuranceMultiplier = this.insuranceConfig.insuranceMultiplier[traderId];
if (!insuranceMultiplier)
{
insuranceMultiplier = 0.3;
this.logger.warning(this.localisationService.getText("insurance-missing_insurance_price_multiplier", traderId));
}
// Multiply item handbook price by multiplier in config to get the new insurance price
let pricePremium = this.itemHelper.getStaticItemPrice(inventoryItem._tpl) * insuranceMultiplier;
const coef = this.traderHelper.getLoyaltyLevel(traderId, pmcData).insurance_price_coef;
if (coef > 0)
{
pricePremium *= (1 - this.traderHelper.getLoyaltyLevel(traderId, pmcData).insurance_price_coef / 100);
}
return Math.round(pricePremium);
}
}