Server/project/src/generators/FenceBaseAssortGenerator.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00

126 lines
4.4 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IBarterScheme } from "@spt-aki/models/eft/common/tables/ITrader";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { Money } from "@spt-aki/models/enums/Money";
import { Traders } from "@spt-aki/models/enums/Traders";
import { ITraderConfig } from "@spt-aki/models/spt/config/ITraderConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { ItemFilterService } from "@spt-aki/services/ItemFilterService";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
@injectable()
export class FenceBaseAssortGenerator
{
protected traderConfig: ITraderConfig;
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("HandbookHelper") protected handbookHelper: HandbookHelper,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("ItemFilterService") protected itemFilterService: ItemFilterService,
@inject("SeasonalEventService") protected seasonalEventService: SeasonalEventService,
@inject("ConfigServer") protected configServer: ConfigServer,
)
{
this.traderConfig = this.configServer.getConfig(ConfigTypes.TRADER);
}
/**
* Create base fence assorts dynamically and store in db
*/
public generateFenceBaseAssorts(): void
{
const blockedSeasonalItems = this.seasonalEventService.getAllSeasonalEventItems();
const baseFenceAssort = this.databaseServer.getTables().traders[Traders.FENCE].assort;
const dbItems = Object.values(this.databaseServer.getTables().templates.items);
for (const item of dbItems.filter((x) => this.isValidFenceItem(x)))
{
// Skip blacklisted items
if (this.itemFilterService.isItemBlacklisted(item._id))
{
continue;
}
if (!this.itemHelper.isValidItem(item._id))
{
continue;
}
// Skip quest items
if (item._props.QuestItem)
{
continue;
}
// Skip items on fence ignore list
if (this.traderConfig.fence.blacklist.length > 0)
{
if (
this.traderConfig.fence.blacklist.includes(item._id)
|| this.itemHelper.isOfBaseclasses(item._id, this.traderConfig.fence.blacklist)
)
{
continue;
}
}
// Skip seasonal event items when not in seasonal event
if (this.traderConfig.fence.blacklistSeasonalItems && blockedSeasonalItems.includes(item._id))
{
continue;
}
// Create barter scheme object
const barterSchemeToAdd: IBarterScheme = {
count: Math.round(
this.handbookHelper.getTemplatePrice(item._id) * this.traderConfig.fence.itemPriceMult,
),
_tpl: Money.ROUBLES,
};
// Add barter data to base
baseFenceAssort.barter_scheme[item._id] = [[barterSchemeToAdd]];
// Create item object
const itemToAdd: Item = {
_id: item._id,
_tpl: item._id,
parentId: "hideout",
slotId: "hideout",
upd: { StackObjectsCount: 9999999, UnlimitedCount: true },
};
// Add item to base
baseFenceAssort.items.push(itemToAdd);
// Add loyalty data to base
baseFenceAssort.loyal_level_items[item._id] = 1;
}
}
/**
* Check if item is valid for being added to fence assorts
* @param item Item to check
* @returns true if valid fence item
*/
protected isValidFenceItem(item: ITemplateItem): boolean
{
if (item._type === "Item")
{
return true;
}
return false;
}
}