OkaMoez afb64c1ebf Adjust server raid time calculations to match client (!202)
This change brings the server in raid time calculation (accelerated time/time you see when choosing a map) to parity with the client.

The time returned by `getInRaidTime()` effectively is the same, but the server can stop using `acceleration - 1` and the adjacent comment has an answer.

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The Tarkov client calculates current raid time via the following formula in `Session.GetCurrentLocationTime()`:
`In Raid Time = Today's Date + Connection Time + Time Since Client Connection * Acceleration`

The server currently uses the following:
`In Raid Time = Current Date and Time + Time Since Client Connection * (Acceleration - 1)`

The `Current Time` and `-1` used in the server calculation effectively cancel each other out if `acceleration > 1`.  Removing both should have no effect on the calculated time (not date).

The client side using `Today's Date + Connection Time` is kinda weird.  Using `acceleration = 1`, you'd see the calculated date move 2 days after 24 hours.  That said, I don't see the date portion of the raid time being used, so that might not matter.  Either way, I've matched the formula to avoid any edge cases causing desync.

Co-authored-by: OkaMoez <43766412+OkaMoez@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/202
Co-authored-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
Co-committed-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
2024-01-20 09:59:23 +00:00
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