Server/project/src/services/PlayerService.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00

44 lines
1.2 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@injectable()
export class PlayerService
{
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("TimeUtil") protected timeUtil: TimeUtil,
@inject("LocalisationService") protected localisationService: LocalisationService,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
)
{}
/**
* Get level of player
* @param pmcData Player profile
* @returns Level of player
*/
public calculateLevel(pmcData: IPmcData): number
{
let accExp = 0;
for (const [level, { exp }] of this.databaseServer.getTables().globals.config.exp.level.exp_table.entries())
{
accExp += exp;
if (pmcData.Info.Experience < accExp)
{
break;
}
pmcData.Info.Level = level + 1;
}
return pmcData.Info.Level;
}
}