Server/project/src/helpers/RagfairSellHelper.ts
Refringe c29482394b
(More) Simple Parameter Reassignment Issues
Addresses some of the simple linting errors regarding the reassignment of function parameters.
2024-02-06 18:35:11 -05:00

136 lines
5.2 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { SellResult } from "@spt-aki/models/eft/ragfair/IRagfairOffer";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { IRagfairConfig } from "@spt-aki/models/spt/config/IRagfairConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@injectable()
export class RagfairSellHelper
{
protected ragfairConfig: IRagfairConfig;
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("TimeUtil") protected timeUtil: TimeUtil,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("ConfigServer") protected configServer: ConfigServer,
)
{
this.ragfairConfig = this.configServer.getConfig(ConfigTypes.RAGFAIR);
}
/**
* Get the percent chance to sell an item based on its average listed price vs player chosen listing price
* @param averageOfferPriceRub Price of average offer in roubles
* @param playerListedPriceRub Price player listed item for in roubles
* @param qualityMultiplier Quality multipler of item being sold
* @returns percent value
*/
public calculateSellChance(
averageOfferPriceRub: number,
playerListedPriceRub: number,
qualityMultiplier: number,
): number
{
const sellConfig = this.ragfairConfig.sell.chance;
// Base sell chance modified by items quality
const baseSellChancePercent = sellConfig.base * qualityMultiplier;
// Modfier gets applied twice to either penalize or incentivize over/under pricing (Probably a cleaner way to do this)
const sellModifier = (averageOfferPriceRub / playerListedPriceRub) * sellConfig.sellMultiplier;
let sellChance = Math.round((baseSellChancePercent * sellModifier) * sellModifier);
// Adjust sell chance if below config value
if (sellChance < sellConfig.minSellChancePercent)
{
sellChance = sellConfig.minSellChancePercent;
}
// Adjust sell chance if above config value
if (sellChance > sellConfig.maxSellChancePercent)
{
sellChance = sellConfig.maxSellChancePercent;
}
return sellChance;
}
/**
* Get array of item count and sell time (empty array = no sell)
* @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) listed
*/
public rollForSale(sellChancePercent: number, itemSellCount: number): SellResult[]
{
const startTime = this.timeUtil.getTimestamp();
// Get a time in future to stop simulating sell chances at
const endTime = startTime
+ this.timeUtil.getHoursAsSeconds(
this.databaseServer.getTables().globals.config.RagFair.offerDurationTimeInHour,
);
let sellTime = startTime;
let remainingCount = itemSellCount;
const result: SellResult[] = [];
// Value can sometimes be NaN for whatever reason, default to base chance if that happens
const effectiveSellChance = Number.isNaN(sellChancePercent)
? this.ragfairConfig.sell.chance.base
: sellChancePercent;
if (Number.isNaN(sellChancePercent))
{
this.logger.warning(
`Sell chance was not a number: ${sellChancePercent}, defaulting to ${this.ragfairConfig.sell.chance.base}%`,
);
}
this.logger.debug(`Rolling to sell: ${itemSellCount} items (chance: ${effectiveSellChance}%)`);
// No point rolling for a sale on a 0% chance item, exit early
if (effectiveSellChance === 0)
{
return result;
}
while (remainingCount > 0 && sellTime < endTime)
{
const boughtAmount = this.randomUtil.getInt(1, remainingCount);
if (this.randomUtil.getChance100(effectiveSellChance))
{
// Passed roll check, item will be sold
// Weight time to sell towards selling faster based on how cheap the item sold
const weighting = (100 - effectiveSellChance) / 100;
let maximumTime = weighting * (this.ragfairConfig.sell.time.max * 60);
const minimumTime = this.ragfairConfig.sell.time.min * 60;
if (maximumTime < minimumTime)
{
maximumTime = minimumTime + 5;
}
// Sell time will be random between min/max
sellTime += Math.floor(Math.random() * (maximumTime - minimumTime) + minimumTime);
result.push({ sellTime: sellTime, amount: boughtAmount });
this.logger.debug(`Offer will sell at: ${new Date(sellTime * 1000).toLocaleTimeString("en-US")}`);
}
else
{
this.logger.debug("Offer will not sell");
}
remainingCount -= boughtAmount;
}
return result;
}
}