Server/project/src/helpers/BotGeneratorHelper.ts
Dev 268a9b8abd Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/src/callbacks/BundleCallbacks.ts
#	project/src/controllers/RepeatableQuestController.ts
#	project/src/helpers/InRaidHelper.ts
#	project/src/loaders/PreAkiModLoader.ts
2023-12-15 14:16:15 +00:00

426 lines
16 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
import { ContextVariableType } from "@spt-aki/context/ContextVariableType";
import { DurabilityLimitsHelper } from "@spt-aki/helpers/DurabilityLimitsHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { Item, Repairable, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IGetRaidConfigurationRequestData } from "@spt-aki/models/eft/match/IGetRaidConfigurationRequestData";
import { BaseClasses } from "@spt-aki/models/enums/BaseClasses";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { EquipmentFilters, IBotConfig, IRandomisedResourceValues } from "@spt-aki/models/spt/config/IBotConfig";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
@injectable()
export class BotGeneratorHelper
{
protected botConfig: IBotConfig;
protected pmcConfig: IPmcConfig;
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("DurabilityLimitsHelper") protected durabilityLimitsHelper: DurabilityLimitsHelper,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("ApplicationContext") protected applicationContext: ApplicationContext,
@inject("LocalisationService") protected localisationService: LocalisationService,
@inject("ConfigServer") protected configServer: ConfigServer,
)
{
this.botConfig = this.configServer.getConfig(ConfigTypes.BOT);
this.pmcConfig = this.configServer.getConfig(ConfigTypes.PMC);
}
/**
* Adds properties to an item
* e.g. Repairable / HasHinge / Foldable / MaxDurability
* @param itemTemplate Item extra properties are being generated for
* @param botRole Used by weapons to randomize the durability values. Null for non-equipped items
* @returns Item Upd object with extra properties
*/
public generateExtraPropertiesForItem(itemTemplate: ITemplateItem, botRole?: string): { upd?: Upd; }
{
// Get raid settings, if no raid, default to day
const raidSettings = this.applicationContext.getLatestValue(ContextVariableType.RAID_CONFIGURATION)?.getValue<
IGetRaidConfigurationRequestData
>();
const raidIsNight = raidSettings?.timeVariant === "PAST";
const itemProperties: Upd = {};
if (itemTemplate._props.MaxDurability)
{
if (itemTemplate._props.weapClass)
{ // Is weapon
itemProperties.Repairable = this.generateWeaponRepairableProperties(itemTemplate, botRole);
}
else if (itemTemplate._props.armorClass)
{ // Is armor
itemProperties.Repairable = this.generateArmorRepairableProperties(itemTemplate, botRole);
}
}
if (itemTemplate._props.HasHinge)
{
itemProperties.Togglable = { On: true };
}
if (itemTemplate._props.Foldable)
{
itemProperties.Foldable = { Folded: false };
}
if (itemTemplate._props.weapFireType?.length)
{
if (itemTemplate._props.weapFireType.includes("fullauto"))
{
itemProperties.FireMode = { FireMode: "fullauto" };
}
else
{
itemProperties.FireMode = { FireMode: this.randomUtil.getArrayValue(itemTemplate._props.weapFireType) };
}
}
if (itemTemplate._props.MaxHpResource)
{
itemProperties.MedKit = {
HpResource: this.getRandomizedResourceValue(
itemTemplate._props.MaxHpResource,
this.botConfig.lootItemResourceRandomization[botRole]?.meds,
),
};
}
if (itemTemplate._props.MaxResource && itemTemplate._props.foodUseTime)
{
itemProperties.FoodDrink = {
HpPercent: this.getRandomizedResourceValue(
itemTemplate._props.MaxResource,
this.botConfig.lootItemResourceRandomization[botRole]?.food,
),
};
}
if (itemTemplate._parent === BaseClasses.FLASHLIGHT)
{
// Get chance from botconfig for bot type
const lightLaserActiveChance = raidIsNight
? this.getBotEquipmentSettingFromConfig(botRole, "lightIsActiveNightChancePercent", 50)
: this.getBotEquipmentSettingFromConfig(botRole, "lightIsActiveDayChancePercent", 25);
itemProperties.Light = {
IsActive: (this.randomUtil.getChance100(lightLaserActiveChance)),
SelectedMode: 0,
};
}
else if (itemTemplate._parent === BaseClasses.TACTICAL_COMBO)
{
// Get chance from botconfig for bot type, use 50% if no value found
const lightLaserActiveChance = this.getBotEquipmentSettingFromConfig(
botRole,
"laserIsActiveChancePercent",
50,
);
itemProperties.Light = {
IsActive: (this.randomUtil.getChance100(lightLaserActiveChance)),
SelectedMode: 0,
};
}
if (itemTemplate._parent === BaseClasses.NIGHTVISION)
{
// Get chance from botconfig for bot type
const nvgActiveChance = raidIsNight
? this.getBotEquipmentSettingFromConfig(botRole, "nvgIsActiveChanceNightPercent", 90)
: this.getBotEquipmentSettingFromConfig(botRole, "nvgIsActiveChanceDayPercent", 15);
itemProperties.Togglable = { On: (this.randomUtil.getChance100(nvgActiveChance)) };
}
// Togglable face shield
if (itemTemplate._props.HasHinge && itemTemplate._props.FaceShieldComponent)
{
// Get chance from botconfig for bot type, use 75% if no value found
const faceShieldActiveChance = this.getBotEquipmentSettingFromConfig(
botRole,
"faceShieldIsActiveChancePercent",
75,
);
itemProperties.Togglable = { On: (this.randomUtil.getChance100(faceShieldActiveChance)) };
}
return Object.keys(itemProperties).length ? { upd: itemProperties } : {};
}
/**
* Randomize the HpResource for bots e.g (245/400 resources)
* @param maxResource Max resource value of medical items
* @param randomizationValues Value provided from config
* @returns Randomized value from maxHpResource
*/
protected getRandomizedResourceValue(maxResource: number, randomizationValues: IRandomisedResourceValues): number
{
if (!randomizationValues)
{
return maxResource;
}
if (this.randomUtil.getChance100(randomizationValues.chanceMaxResourcePercent))
{
return maxResource;
}
return this.randomUtil.getInt(
this.randomUtil.getPercentOfValue(randomizationValues.resourcePercent, maxResource, 0),
maxResource,
);
}
/**
* Get the chance for the weapon attachment or helmet equipment to be set as activated
* @param botRole role of bot with weapon/helmet
* @param setting the setting of the weapon attachment/helmet equipment to be activated
* @param defaultValue default value for the chance of activation if the botrole or bot equipment role is null
* @returns Percent chance to be active
*/
protected getBotEquipmentSettingFromConfig(
botRole: string,
setting: keyof EquipmentFilters,
defaultValue: number,
): number
{
if (!botRole)
{
return defaultValue;
}
const botEquipmentSettings = this.botConfig.equipment[this.getBotEquipmentRole(botRole)];
if (!botEquipmentSettings)
{
this.logger.warning(
this.localisationService.getText("bot-missing_equipment_settings", {
botRole: botRole,
setting: setting,
defaultValue: defaultValue,
}),
);
return defaultValue;
}
if (botEquipmentSettings[setting] === undefined || typeof botEquipmentSettings[setting] !== "number")
{
this.logger.warning(
this.localisationService.getText("bot-missing_equipment_settings_property", {
botRole: botRole,
setting: setting,
defaultValue: defaultValue,
}),
);
return defaultValue;
}
return <number>botEquipmentSettings[setting];
}
/**
* Create a repairable object for a weapon that containers durability + max durability properties
* @param itemTemplate weapon object being generated for
* @param botRole type of bot being generated for
* @returns Repairable object
*/
protected generateWeaponRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable
{
const maxDurability = this.durabilityLimitsHelper.getRandomizedMaxWeaponDurability(itemTemplate, botRole);
const currentDurability = this.durabilityLimitsHelper.getRandomizedWeaponDurability(
itemTemplate,
botRole,
maxDurability,
);
return { Durability: currentDurability, MaxDurability: maxDurability };
}
/**
* Create a repairable object for an armor that containers durability + max durability properties
* @param itemTemplate weapon object being generated for
* @param botRole type of bot being generated for
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable
{
let maxDurability: number;
let currentDurability: number;
if (parseInt(`${itemTemplate._props.armorClass}`) === 0)
{
maxDurability = itemTemplate._props.MaxDurability;
currentDurability = itemTemplate._props.MaxDurability;
}
else
{
maxDurability = this.durabilityLimitsHelper.getRandomizedMaxArmorDurability(itemTemplate, botRole);
currentDurability = this.durabilityLimitsHelper.getRandomizedArmorDurability(
itemTemplate,
botRole,
maxDurability,
);
}
return { Durability: currentDurability, MaxDurability: maxDurability };
}
/**
* Can item be added to another item without conflict
* @param items Items to check compatibilities with
* @param tplToCheck Tpl of the item to check for incompatibilities
* @param equipmentSlot Slot the item will be placed into
* @returns false if no incompatibilities, also has incompatibility reason
*/
public isItemIncompatibleWithCurrentItems(
items: Item[],
tplToCheck: string,
equipmentSlot: string,
): { incompatible: boolean; reason: string; }
{
// Skip slots that have no incompatibilities
if (["Scabbard", "Backpack", "SecureContainer", "Holster", "ArmBand"].includes(equipmentSlot))
{
return { incompatible: false, reason: "" };
}
// TODO: Can probably be optimized to cache itemTemplates as items are added to inventory
const equippedItems = items.map((i) => this.databaseServer.getTables().templates.items[i._tpl]);
const item = this.itemHelper.getItem(tplToCheck);
const itemToCheck = item[1];
if (!item[0])
{
this.logger.warning(
this.localisationService.getText("bot-invalid_item_compatibility_check", {
itemTpl: tplToCheck,
slot: equipmentSlot,
}),
);
return { incompatible: true, reason: `item: ${tplToCheck} does not exist in the database` };
}
if (!itemToCheck._props)
{
this.logger.warning(
this.localisationService.getText("bot-compatibility_check_missing_props", {
id: itemToCheck._id,
name: itemToCheck._name,
slot: equipmentSlot,
}),
);
return { incompatible: true, reason: `item: ${tplToCheck} does not have a _props field` };
}
// Does an equipped item have a property that blocks the desired item - check for prop "BlocksX" .e.g BlocksEarpiece / BlocksFaceCover
let blockingItem = equippedItems.find((x) => x._props[`Blocks${equipmentSlot}`]);
if (blockingItem)
{
// this.logger.warning(`1 incompatibility found between - ${itemToEquip[1]._name} and ${blockingItem._name} - ${equipmentSlot}`);
return {
incompatible: true,
reason:
`${tplToCheck} ${itemToCheck._name} in slot: ${equipmentSlot} blocked by: ${blockingItem._id} ${blockingItem._name}`,
};
}
// Check if any of the current inventory templates have the incoming item defined as incompatible
blockingItem = equippedItems.find((x) => x._props.ConflictingItems?.includes(tplToCheck));
if (blockingItem)
{
// this.logger.warning(`2 incompatibility found between - ${itemToEquip[1]._name} and ${blockingItem._props.Name} - ${equipmentSlot}`);
return {
incompatible: true,
reason:
`${tplToCheck} ${itemToCheck._name} in slot: ${equipmentSlot} blocked by: ${blockingItem._id} ${blockingItem._name}`,
};
}
// Check if the incoming item has any inventory items defined as incompatible
const blockingInventoryItem = items.find((x) => itemToCheck._props.ConflictingItems?.includes(x._tpl));
if (blockingInventoryItem)
{
// this.logger.warning(`3 incompatibility found between - ${itemToEquip[1]._name} and ${blockingInventoryItem._tpl} - ${equipmentSlot}`)
return {
incompatible: true,
reason:
`${tplToCheck} blocks existing item ${blockingInventoryItem._tpl} in slot ${blockingInventoryItem.slotId}`,
};
}
return { incompatible: false, reason: "" };
}
/**
* Convert a bots role to the equipment role used in config/bot.json
* @param botRole Role to convert
* @returns Equipment role (e.g. pmc / assault / bossTagilla)
*/
public getBotEquipmentRole(botRole: string): string
{
return ([this.pmcConfig.usecType.toLowerCase(), this.pmcConfig.bearType.toLowerCase()].includes(
botRole.toLowerCase(),
))
? "pmc"
: botRole;
}
}
/** TODO - move into own class */
export class ExhaustableArray<T>
{
private pool: T[];
constructor(private itemPool: T[], private randomUtil: RandomUtil, private jsonUtil: JsonUtil)
{
this.pool = this.jsonUtil.clone(itemPool);
}
public getRandomValue(): T
{
if (!this.pool?.length)
{
return null;
}
const index = this.randomUtil.getInt(0, this.pool.length - 1);
const toReturn = this.jsonUtil.clone(this.pool[index]);
this.pool.splice(index, 1);
return toReturn;
}
public getFirstValue(): T
{
if (!this.pool?.length)
{
return null;
}
const toReturn = this.jsonUtil.clone(this.pool[0]);
this.pool.splice(0, 1);
return toReturn;
}
public hasValues(): boolean
{
if (this.pool?.length)
{
return true;
}
return false;
}
}