Server/project/src/services/MatchLocationService.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00

56 lines
1.5 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { ICreateGroupRequestData } from "@spt-aki/models/eft/match/ICreateGroupRequestData";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@injectable()
export class MatchLocationService
{
protected locations = {};
constructor(@inject("TimeUtil") protected timeUtil: TimeUtil)
{}
public createGroup(sessionID: string, info: ICreateGroupRequestData): any
{
const groupID = "test";
this.locations[info.location].groups[groupID] = {
_id: groupID,
owner: `pmc${sessionID}`,
location: info.location,
gameVersion: "live",
region: "EUR",
status: "wait",
isSavage: false,
timeShift: "CURR",
dt: this.timeUtil.getTimestamp(),
players: [{
_id: `pmc${sessionID}`,
region: "EUR",
ip: "127.0.0.1",
savageId: `scav${sessionID}`,
accessKeyId: "",
}],
customDataCenter: [],
};
return this.locations[info.location].groups[groupID];
}
public deleteGroup(info: any): void
{
for (const locationID in this.locations)
{
for (const groupID in this.locations[locationID].groups)
{
if (groupID === info.groupId)
{
delete this.locations[locationID].groups[groupID];
return;
}
}
}
}
}