4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
56 lines
1.5 KiB
TypeScript
56 lines
1.5 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { ICreateGroupRequestData } from "@spt-aki/models/eft/match/ICreateGroupRequestData";
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import { TimeUtil } from "@spt-aki/utils/TimeUtil";
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@injectable()
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export class MatchLocationService
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{
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protected locations = {};
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constructor(@inject("TimeUtil") protected timeUtil: TimeUtil)
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{}
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public createGroup(sessionID: string, info: ICreateGroupRequestData): any
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{
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const groupID = "test";
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this.locations[info.location].groups[groupID] = {
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_id: groupID,
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owner: `pmc${sessionID}`,
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location: info.location,
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gameVersion: "live",
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region: "EUR",
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status: "wait",
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isSavage: false,
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timeShift: "CURR",
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dt: this.timeUtil.getTimestamp(),
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players: [{
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_id: `pmc${sessionID}`,
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region: "EUR",
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ip: "127.0.0.1",
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savageId: `scav${sessionID}`,
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accessKeyId: "",
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}],
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customDataCenter: [],
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};
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return this.locations[info.location].groups[groupID];
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}
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public deleteGroup(info: any): void
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{
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for (const locationID in this.locations)
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{
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for (const groupID in this.locations[locationID].groups)
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{
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if (groupID === info.groupId)
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{
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delete this.locations[locationID].groups[groupID];
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return;
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}
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}
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}
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}
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}
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