4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
44 lines
1.4 KiB
TypeScript
44 lines
1.4 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { WeatherGenerator } from "@spt-aki/generators/WeatherGenerator";
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import { IWeatherData } from "@spt-aki/models/eft/weather/IWeatherData";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { IWeatherConfig } from "@spt-aki/models/spt/config/IWeatherConfig";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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@injectable()
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export class WeatherController
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{
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protected weatherConfig: IWeatherConfig;
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constructor(
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@inject("WeatherGenerator") protected weatherGenerator: WeatherGenerator,
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("ConfigServer") protected configServer: ConfigServer,
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)
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{
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this.weatherConfig = this.configServer.getConfig(ConfigTypes.WEATHER);
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}
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/** Handle client/weather */
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public generate(): IWeatherData
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{
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let result: IWeatherData = { acceleration: 0, time: "", date: "", weather: null };
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result = this.weatherGenerator.calculateGameTime(result);
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result.weather = this.weatherGenerator.generateWeather();
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return result;
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}
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/**
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* Get the current in-raid time (MUST HAVE PLAYER LOGGED INTO CLIENT TO WORK)
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* @returns Date object
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*/
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public getCurrentInRaidTime(): Date
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{
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return this.weatherGenerator.getInRaidTime(new Date());
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}
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}
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