4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
355 lines
13 KiB
TypeScript
355 lines
13 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { PlayerScavGenerator } from "@spt-aki/generators/PlayerScavGenerator";
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import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
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import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
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import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
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import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
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import { TemplateSide } from "@spt-aki/models/eft/common/tables/IProfileTemplate";
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import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
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import { IMiniProfile } from "@spt-aki/models/eft/launcher/IMiniProfile";
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import { IAkiProfile, Inraid, Vitality } from "@spt-aki/models/eft/profile/IAkiProfile";
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import { IProfileChangeNicknameRequestData } from "@spt-aki/models/eft/profile/IProfileChangeNicknameRequestData";
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import { IProfileChangeVoiceRequestData } from "@spt-aki/models/eft/profile/IProfileChangeVoiceRequestData";
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import { IProfileCreateRequestData } from "@spt-aki/models/eft/profile/IProfileCreateRequestData";
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import { ISearchFriendRequestData } from "@spt-aki/models/eft/profile/ISearchFriendRequestData";
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import { ISearchFriendResponse } from "@spt-aki/models/eft/profile/ISearchFriendResponse";
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import { IValidateNicknameRequestData } from "@spt-aki/models/eft/profile/IValidateNicknameRequestData";
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import { MessageType } from "@spt-aki/models/enums/MessageType";
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import { QuestStatus } from "@spt-aki/models/enums/QuestStatus";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
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import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { SaveServer } from "@spt-aki/servers/SaveServer";
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import { LocalisationService } from "@spt-aki/services/LocalisationService";
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import { MailSendService } from "@spt-aki/services/MailSendService";
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import { ProfileFixerService } from "@spt-aki/services/ProfileFixerService";
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import { HashUtil } from "@spt-aki/utils/HashUtil";
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import { TimeUtil } from "@spt-aki/utils/TimeUtil";
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@injectable()
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export class ProfileController
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{
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("HashUtil") protected hashUtil: HashUtil,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("SaveServer") protected saveServer: SaveServer,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("ProfileFixerService") protected profileFixerService: ProfileFixerService,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("MailSendService") protected mailSendService: MailSendService,
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@inject("PlayerScavGenerator") protected playerScavGenerator: PlayerScavGenerator,
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@inject("EventOutputHolder") protected eventOutputHolder: EventOutputHolder,
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@inject("TraderHelper") protected traderHelper: TraderHelper,
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@inject("DialogueHelper") protected dialogueHelper: DialogueHelper,
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@inject("QuestHelper") protected questHelper: QuestHelper,
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@inject("ProfileHelper") protected profileHelper: ProfileHelper,
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)
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{}
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/**
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* Handle /launcher/profiles
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*/
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public getMiniProfiles(): IMiniProfile[]
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{
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const miniProfiles: IMiniProfile[] = [];
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for (const sessionIdKey in this.saveServer.getProfiles())
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{
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miniProfiles.push(this.getMiniProfile(sessionIdKey));
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}
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return miniProfiles;
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}
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/**
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* Handle launcher/profile/info
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*/
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public getMiniProfile(sessionID: string): any
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{
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const maxlvl = this.profileHelper.getMaxLevel();
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const profile = this.saveServer.getProfile(sessionID);
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const pmc = profile.characters.pmc;
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// make sure character completed creation
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if (!(pmc?.Info?.Level))
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{
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return {
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username: profile.info.username,
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nickname: "unknown",
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side: "unknown",
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currlvl: 0,
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currexp: 0,
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prevexp: 0,
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nextlvl: 0,
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maxlvl: maxlvl,
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akiData: this.profileHelper.getDefaultAkiDataObject(),
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};
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}
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const currlvl = pmc.Info.Level;
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const nextlvl = this.profileHelper.getExperience(currlvl + 1);
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const result = {
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username: profile.info.username,
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nickname: pmc.Info.Nickname,
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side: pmc.Info.Side,
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currlvl: pmc.Info.Level,
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currexp: pmc.Info.Experience ?? 0,
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prevexp: (currlvl === 0) ? 0 : this.profileHelper.getExperience(currlvl),
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nextlvl: nextlvl,
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maxlvl: maxlvl,
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akiData: profile.aki,
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};
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return result;
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}
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/**
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* Handle client/game/profile/list
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*/
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public getCompleteProfile(sessionID: string): IPmcData[]
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{
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return this.profileHelper.getCompleteProfile(sessionID);
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}
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/**
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* Handle client/game/profile/create
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*/
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public createProfile(info: IProfileCreateRequestData, sessionID: string): void
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{
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const account = this.saveServer.getProfile(sessionID).info;
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const profile: TemplateSide =
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this.databaseServer.getTables().templates.profiles[account.edition][info.side.toLowerCase()];
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const pmcData = profile.character;
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// Delete existing profile
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this.deleteProfileBySessionId(sessionID);
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// PMC
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pmcData._id = `pmc${sessionID}`;
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pmcData.aid = account.aid;
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pmcData.savage = `scav${sessionID}`;
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pmcData.sessionId = sessionID;
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pmcData.Info.Nickname = info.nickname;
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pmcData.Info.LowerNickname = info.nickname.toLowerCase();
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pmcData.Info.RegistrationDate = this.timeUtil.getTimestamp();
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pmcData.Info.Voice = this.databaseServer.getTables().templates.customization[info.voiceId]._name;
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pmcData.Stats = this.profileHelper.getDefaultCounters();
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pmcData.Customization.Head = info.headId;
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pmcData.Health.UpdateTime = this.timeUtil.getTimestamp();
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pmcData.Quests = [];
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pmcData.Hideout.Seed = this.timeUtil.getTimestamp() + (8 * 60 * 60 * 24 * 365); // 8 years in future why? who knows, we saw it in live
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pmcData.RepeatableQuests = [];
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pmcData.CarExtractCounts = {};
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pmcData.CoopExtractCounts = {};
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if (!pmcData.UnlockedInfo)
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{
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pmcData.UnlockedInfo = { unlockedProductionRecipe: [] };
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}
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// Change item id's to be unique
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pmcData.Inventory.items = this.itemHelper.replaceIDs(
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pmcData,
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pmcData.Inventory.items,
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null,
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pmcData.Inventory.fastPanel,
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);
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pmcData.Inventory.hideoutAreaStashes = {};
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// Create profile
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const profileDetails: IAkiProfile = {
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info: account,
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characters: { pmc: pmcData, scav: {} as IPmcData },
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suits: profile.suits,
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userbuilds: profile.userbuilds,
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dialogues: profile.dialogues,
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aki: this.profileHelper.getDefaultAkiDataObject(),
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vitality: {} as Vitality,
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inraid: {} as Inraid,
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insurance: [],
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traderPurchases: {},
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};
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this.profileFixerService.checkForAndFixPmcProfileIssues(profileDetails.characters.pmc);
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this.profileFixerService.addMissingHideoutBonusesToProfile(profileDetails.characters.pmc);
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this.saveServer.addProfile(profileDetails);
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if (profile.trader.setQuestsAvailableForStart)
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{
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this.questHelper.addAllQuestsToProfile(profileDetails.characters.pmc, [QuestStatus.AvailableForStart]);
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}
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// Profile is flagged as wanting quests set to ready to hand in and collect rewards
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if (profile.trader.setQuestsAvailableForFinish)
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{
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this.questHelper.addAllQuestsToProfile(profileDetails.characters.pmc, [
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QuestStatus.AvailableForStart,
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QuestStatus.Started,
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QuestStatus.AvailableForFinish,
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]);
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// Make unused response so applyQuestReward works
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const response = this.eventOutputHolder.getOutput(sessionID);
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// Add rewards for starting quests to profile
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this.givePlayerStartingQuestRewards(profileDetails, sessionID, response);
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}
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this.saveServer.getProfile(sessionID).characters.scav = this.generatePlayerScav(sessionID);
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this.resetAllTradersInProfile(sessionID);
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// Store minimal profile and reload it
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this.saveServer.saveProfile(sessionID);
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this.saveServer.loadProfile(sessionID);
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// Completed account creation
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this.saveServer.getProfile(sessionID).info.wipe = false;
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this.saveServer.saveProfile(sessionID);
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}
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/**
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* Delete a profile
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* @param sessionID Id of profile to delete
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*/
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protected deleteProfileBySessionId(sessionID: string): void
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{
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if (sessionID in this.saveServer.getProfiles())
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{
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this.saveServer.deleteProfileById(sessionID);
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}
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else
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{
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this.logger.warning(
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this.localisationService.getText("profile-unable_to_find_profile_by_id_cannot_delete", sessionID),
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);
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}
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}
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/**
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* Iterate over all quests in player profile, inspect rewards for the quests current state (accepted/completed)
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* and send rewards to them in mail
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* @param profileDetails Player profile
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* @param sessionID Session id
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* @param response Event router response
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*/
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protected givePlayerStartingQuestRewards(
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profileDetails: IAkiProfile,
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sessionID: string,
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response: IItemEventRouterResponse,
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): void
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{
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for (const quest of profileDetails.characters.pmc.Quests)
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{
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const questFromDb = this.questHelper.getQuestFromDb(quest.qid, profileDetails.characters.pmc);
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// Get messageId of text to send to player as text message in game
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// Copy of code from QuestController.acceptQuest()
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const messageId = this.questHelper.getMessageIdForQuestStart(
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questFromDb.startedMessageText,
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questFromDb.description,
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);
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const itemRewards = this.questHelper.applyQuestReward(
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profileDetails.characters.pmc,
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quest.qid,
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QuestStatus.Started,
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sessionID,
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response,
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);
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this.mailSendService.sendLocalisedNpcMessageToPlayer(
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sessionID,
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this.traderHelper.getTraderById(questFromDb.traderId),
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MessageType.QUEST_START,
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messageId,
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itemRewards,
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this.timeUtil.getHoursAsSeconds(100),
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);
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}
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}
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/**
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* For each trader reset their state to what a level 1 player would see
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* @param sessionID Session id of profile to reset
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*/
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protected resetAllTradersInProfile(sessionID: string): void
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{
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for (const traderID in this.databaseServer.getTables().traders)
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{
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this.traderHelper.resetTrader(sessionID, traderID);
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}
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}
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/**
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* Generate a player scav object
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* PMC profile MUST exist first before pscav can be generated
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* @param sessionID
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* @returns IPmcData object
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*/
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public generatePlayerScav(sessionID: string): IPmcData
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{
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return this.playerScavGenerator.generate(sessionID);
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}
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/**
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* Handle client/game/profile/nickname/validate
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*/
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public validateNickname(info: IValidateNicknameRequestData, sessionID: string): string
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{
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if (info.nickname.length < 3)
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{
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return "tooshort";
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}
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if (this.profileHelper.isNicknameTaken(info, sessionID))
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{
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return "taken";
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}
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return "OK";
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}
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/**
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* Handle client/game/profile/nickname/change event
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* Client allows player to adjust their profile name
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*/
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public changeNickname(info: IProfileChangeNicknameRequestData, sessionID: string): string
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{
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const output = this.validateNickname(info, sessionID);
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if (output === "OK")
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{
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const pmcData = this.profileHelper.getPmcProfile(sessionID);
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pmcData.Info.Nickname = info.nickname;
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pmcData.Info.LowerNickname = info.nickname.toLowerCase();
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}
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return output;
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}
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/**
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* Handle client/game/profile/voice/change event
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*/
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public changeVoice(info: IProfileChangeVoiceRequestData, sessionID: string): void
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{
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const pmcData = this.profileHelper.getPmcProfile(sessionID);
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pmcData.Info.Voice = info.voice;
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}
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/**
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* Handle client/game/profile/search
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*/
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public getFriends(info: ISearchFriendRequestData, sessionID: string): ISearchFriendResponse[]
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{
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return [{ _id: this.hashUtil.generate(), Info: { Level: 1, Side: "Bear", Nickname: info.nickname } }];
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}
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}
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