Server/project/src/utils/ObjectId.ts
Refringe 34121182a1
Biome Linting Issues
Fixed some instances of:
- Unordered imports
- Reassigning function parameters
- Modifying values in assignment/return statements
- Array.forEach being used instead of for...of
- Simplified control logic
2024-02-05 19:03:26 -05:00

61 lines
1.8 KiB
TypeScript

import crypto from "node:crypto";
import { inject, injectable } from "tsyringe";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@injectable()
export class ObjectId
{
constructor(@inject("TimeUtil") protected timeUtil: TimeUtil)
{}
protected randomBytes = crypto.randomBytes(5);
protected constglobalCounter = 0;
protected consttime = 0;
protected globalCounter: number;
protected time: number;
public incGlobalCounter(): number
{
this.globalCounter = (this.globalCounter + 1) % 0xffffff;
return this.globalCounter;
}
public toHexString(byteArray: string | any[] | Buffer): string
{
let hexString = "";
for (let i = 0; i < byteArray.length; i++)
{
hexString += (`0${(byteArray[i] & 0xFF).toString(16)}`).slice(-2);
}
return hexString;
}
public generate(): string
{
const time = this.timeUtil.getTimestamp();
if (this.time !== time)
{
this.globalCounter = 0;
this.time = time;
}
const counter = this.incGlobalCounter();
const objectIdBinary = Buffer.alloc(12);
objectIdBinary[3] = time & 0xff;
objectIdBinary[2] = (time >> 8) & 0xff;
objectIdBinary[1] = (time >> 16) & 0xff;
objectIdBinary[0] = (time >> 24) & 0xff;
objectIdBinary[4] = this.randomBytes[0];
objectIdBinary[5] = this.randomBytes[1];
objectIdBinary[6] = this.randomBytes[2];
objectIdBinary[7] = this.randomBytes[3];
objectIdBinary[8] = this.randomBytes[4];
objectIdBinary[9] = (counter >> 16) & 0xff;
objectIdBinary[10] = (counter >> 8) & 0xff;
objectIdBinary[11] = counter & 0xff;
return this.toHexString(objectIdBinary);
}
}