Server/project/src/helpers/RepeatableQuestHelper.ts
Alex 8727f6150e primery-dependencies (!355)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00

52 lines
1.9 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt/models/spt/config/IQuestConfig";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { ICloner } from "@spt/utils/cloners/ICloner";
import { MathUtil } from "@spt/utils/MathUtil";
import { ProbabilityObject, ProbabilityObjectArray } from "@spt/utils/RandomUtil";
@injectable()
export class RepeatableQuestHelper
{
protected questConfig: IQuestConfig;
constructor(
@inject("MathUtil") protected mathUtil: MathUtil,
@inject("ConfigServer") protected configServer: ConfigServer,
@inject("PrimaryCloner") protected cloner: ICloner,
)
{
this.questConfig = this.configServer.getConfig(ConfigTypes.QUEST);
}
/**
* Get the relevant elimination config based on the current players PMC level
* @param pmcLevel Level of PMC character
* @param repeatableConfig Main repeatable config
* @returns IEliminationConfig
*/
public getEliminationConfigByPmcLevel(
pmcLevel: number,
repeatableConfig: IRepeatableQuestConfig,
): IEliminationConfig
{
return repeatableConfig.questConfig.Elimination.find(
(x) => pmcLevel >= x.levelRange.min && pmcLevel <= x.levelRange.max,
);
}
public probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>
{
const configArray = this.cloner.clone(configArrayInput);
const probabilityArray = new ProbabilityObjectArray<K, V>(this.mathUtil, this.cloner);
for (const configObject of configArray)
{
probabilityArray.push(
new ProbabilityObject(configObject.key, configObject.relativeProbability, configObject.data),
);
}
return probabilityArray;
}
}