Server/project/tests/helpers/InRaidHelper.test.ts
2023-11-10 17:21:20 -05:00

123 lines
4.6 KiB
TypeScript

import "reflect-metadata";
import { container } from "tsyringe";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { InRaidHelper } from "@spt-aki/helpers/InRaidHelper";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
describe("InRaidHelper", () =>
{
let inraidHelper: any;
beforeEach(() =>
{
inraidHelper = container.resolve<InRaidHelper>("InRaidHelper");
});
afterEach(() =>
{
vi.restoreAllMocks();
});
describe("calculateFenceStandingChangeFromKills", () =>
{
it("should return negative value when player kills 2 scavs as scav", () =>
{
const fenceStanding = 0;
const postRaidPlayerVictims = [
{
Side: "Savage",
Role: "assault",
},
{
Side: "Savage",
Role: "assault",
},
]; // Kills
const databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
const scavStandingChangeOnKill = databaseServer.getTables().bots.types.assault.experience.standingForKill;
const result = inraidHelper.calculateFenceStandingChangeFromKills(fenceStanding, postRaidPlayerVictims);
expect(result).toBe(scavStandingChangeOnKill * postRaidPlayerVictims.length); // Scav rep loss times number of scav kills
expect(result).lessThan(0);
});
it("should return positive value when player kills 2 PMCs of different sides as scav", () =>
{
const fenceStanding = 0;
const postRaidPlayerVictims = [
{
Side: "Usec",
Role: "sptUsec",
},
{
Side: "Bear",
Role: "sptBear",
},
]; // Kills
const databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
const bearStandingChangeOnKill = databaseServer.getTables().bots.types.bear.experience.standingForKill;
const usecStandingChangeOnKill = databaseServer.getTables().bots.types.bear.experience.standingForKill;
const result = inraidHelper.calculateFenceStandingChangeFromKills(fenceStanding, postRaidPlayerVictims);
expect(result).toBe(bearStandingChangeOnKill + usecStandingChangeOnKill);
expect(result).greaterThan(0);
});
it("should return negative value when player kills 1 PMC, 1 boss and 2 scavs as scav", () =>
{
const fenceStanding = 0;
const postRaidPlayerVictims = [
{
Side: "Usec",
Role: "sptUsec",
},
{
Side: "savage",
Role: "assault",
},
{
Side: "savage",
Role: "bossBoar",
},
{
Side: "savage",
Role: "assault",
},
]; // Kills
const databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
const usecStandingChangeOnKill = databaseServer.getTables().bots.types.bear.experience.standingForKill;
const scavStandingChangeOnKill = databaseServer.getTables().bots.types.assault.experience.standingForKill;
const bossBoarStandingChangeOnKill =
databaseServer.getTables().bots.types.bossboar.experience.standingForKill;
const result = inraidHelper.calculateFenceStandingChangeFromKills(fenceStanding, postRaidPlayerVictims);
expect(result).toBe(
usecStandingChangeOnKill + (scavStandingChangeOnKill * 2) + bossBoarStandingChangeOnKill,
);
expect(result).lessThan(0);
});
it("should return 0 when player kills bot with undefined standing as scav", () =>
{
const fenceStanding = 0;
const postRaidPlayerVictims = [
{
Side: "savage",
Role: "testRole",
},
]; // Kills
// Fake getFenceStandingChangeForKillAsScav() returning null
vi.spyOn(inraidHelper, "getFenceStandingChangeForKillAsScav").mockReturnValueOnce(null).mockReturnValueOnce(
null,
);
const result = inraidHelper.calculateFenceStandingChangeFromKills(fenceStanding, postRaidPlayerVictims);
expect(result).toBe(0);
});
});
});