Server/project/tests/controllers/HealthController.test.ts
Alex d13e86ba46 Rebranding to SPT (!345)
Rebranded src code and scripts to SPT

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00

193 lines
7.2 KiB
TypeScript

/* eslint-disable @typescript-eslint/naming-convention */
import "reflect-metadata";
import { container } from "tsyringe";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { HealthController } from "@spt/controllers/HealthController";
import { IPmcData } from "@spt/models/eft/common/IPmcData";
import { IHealthTreatmentRequestData } from "@spt/models/eft/health/IHealthTreatmentRequestData";
describe("HealthController", () =>
{
let healthController: HealthController; // Using "any" to access private/protected methods without type errors.
beforeEach(() =>
{
healthController = container.resolve<HealthController>("HealthController");
});
afterEach(() =>
{
vi.restoreAllMocks();
});
describe("healthTreatment", () =>
{
it("Should Heal Players heavy bleed and heal chest to full hp", () =>
{
const maxHealth = 100;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: 50, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const bleedRemovalAndLimbHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 23, // > 0 value means it will heal
Effects: ["HeavyBleeding"], // non-null means it will remove effect from player
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
bleedRemovalAndLimbHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(maxHealth);
// Has removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).not.toHaveProperty("Effects");
});
it("Should Heal Players heavy bleed and leave limb health at existing value", () =>
{
const maxHealth = 100;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: 50, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const limbOnlyHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 23, // > 0 value means it will heal limb to full
Effects: null, // null means no healing of effects
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
limbOnlyHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(maxHealth);
// Has not removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).toHaveProperty("Effects");
});
it("Should Heal Players heavy bleed and leave limb health at existing value", () =>
{
const maxHealth = 100;
const currentHealth = 50;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: currentHealth, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const limbOnlyHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 0, // 0 value means it will not heal and damage
Effects: null, // null means no healing of effects
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
limbOnlyHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has not healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(currentHealth);
// Has not removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).toHaveProperty("Effects");
});
});
});