Server/project/src/helpers/BotWeaponGeneratorHelper.ts
Alex 8727f6150e primery-dependencies (!355)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00

160 lines
6.6 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { BotGeneratorHelper } from "@spt/helpers/BotGeneratorHelper";
import { ItemHelper } from "@spt/helpers/ItemHelper";
import { WeightedRandomHelper } from "@spt/helpers/WeightedRandomHelper";
import { Inventory } from "@spt/models/eft/common/tables/IBotBase";
import { GenerationData } from "@spt/models/eft/common/tables/IBotType";
import { Item } from "@spt/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt/models/eft/common/tables/ITemplateItem";
import { BaseClasses } from "@spt/models/enums/BaseClasses";
import { EquipmentSlots } from "@spt/models/enums/EquipmentSlots";
import { ItemAddedResult } from "@spt/models/enums/ItemAddedResult";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { DatabaseServer } from "@spt/servers/DatabaseServer";
import { LocalisationService } from "@spt/services/LocalisationService";
import { HashUtil } from "@spt/utils/HashUtil";
import { RandomUtil } from "@spt/utils/RandomUtil";
@injectable()
export class BotWeaponGeneratorHelper
{
constructor(
@inject("PrimaryLogger") protected logger: ILogger,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("HashUtil") protected hashUtil: HashUtil,
@inject("WeightedRandomHelper") protected weightedRandomHelper: WeightedRandomHelper,
@inject("BotGeneratorHelper") protected botGeneratorHelper: BotGeneratorHelper,
@inject("LocalisationService") protected localisationService: LocalisationService,
)
{}
/**
* Get a randomized number of bullets for a specific magazine
* @param magCounts Weights of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
public getRandomizedBulletCount(magCounts: GenerationData, magTemplate: ITemplateItem): number
{
const randomizedMagazineCount = this.getRandomizedMagazineCount(magCounts);
const parentItem = this.itemHelper.getItem(magTemplate._parent)[1];
let chamberBulletCount = 0;
if (this.magazineIsCylinderRelated(parentItem._name))
{
const firstSlotAmmoTpl = magTemplate._props.Cartridges[0]._props.filters[0].Filter[0];
const ammoMaxStackSize = this.itemHelper.getItem(firstSlotAmmoTpl)[1]?._props?.StackMaxSize ?? 1;
chamberBulletCount
= ammoMaxStackSize === 1
? 1 // Rotating grenade launcher
: magTemplate._props.Slots.length; // Shotguns/revolvers. We count the number of camoras as the _max_count of the magazine is 0
}
else if (parentItem._id === BaseClasses.UBGL)
{
// Underbarrel launchers can only have 1 chambered grenade
chamberBulletCount = 1;
}
else
{
chamberBulletCount = magTemplate._props.Cartridges[0]._max_count;
}
/* Get the amount of bullets that would fit in the internal magazine
* and multiply by how many magazines were supposed to be created */
return chamberBulletCount * randomizedMagazineCount;
}
/**
* Get a randomized count of magazines
* @param magCounts min and max value returned value can be between
* @returns numerical value of magazine count
*/
public getRandomizedMagazineCount(magCounts: GenerationData): number
{
// const range = magCounts.max - magCounts.min;
// return this.randomUtil.getBiasedRandomNumber(magCounts.min, magCounts.max, Math.round(range * 0.75), 4);
return Number.parseInt(this.weightedRandomHelper.getWeightedValue(magCounts.weights));
}
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
public magazineIsCylinderRelated(magazineParentName: string): boolean
{
return ["CylinderMagazine", "SpringDrivenCylinder"].includes(magazineParentName);
}
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
public createMagazineWithAmmo(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[]
{
const magazine: Item[] = [{ _id: this.hashUtil.generate(), _tpl: magazineTpl }];
this.itemHelper.fillMagazineWithCartridge(magazine, magTemplate, ammoTpl, 1);
return magazine;
}
/**
* Add a specific number of cartridges to a bots inventory (defaults to vest and pockets)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
* @param equipmentSlotsToAddTo what equipment slots should bullets be added into
*/
public addAmmoIntoEquipmentSlots(
ammoTpl: string,
cartridgeCount: number,
inventory: Inventory,
equipmentSlotsToAddTo: EquipmentSlots[] = [EquipmentSlots.TACTICAL_VEST, EquipmentSlots.POCKETS],
): void
{
const ammoItems = this.itemHelper.splitStack({
_id: this.hashUtil.generate(),
_tpl: ammoTpl,
upd: { StackObjectsCount: cartridgeCount },
});
for (const ammoItem of ammoItems)
{
const result = this.botGeneratorHelper.addItemWithChildrenToEquipmentSlot(
equipmentSlotsToAddTo,
ammoItem._id,
ammoItem._tpl,
[ammoItem],
inventory,
);
if (result !== ItemAddedResult.SUCCESS)
{
this.logger.debug(`Unable to add ammo: ${ammoItem._tpl} to bot inventory, ${ItemAddedResult[result]}`);
if (result === ItemAddedResult.NO_SPACE || result === ItemAddedResult.NO_CONTAINERS)
{
// If there's no space for 1 stack or no containers to hold item, there's no space for the others
break;
}
}
}
}
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
public getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string
{
return weaponTemplate._props.defMagType;
}
}