5a0e16634e
Don't rely on globals event value for event check, store event bools on SeasonaleventService class construction Remove dupe function `getSeasonalEventItemsToBlock(), rely on `getAllSeasonalEventItems()`
150 lines
6.3 KiB
TypeScript
150 lines
6.3 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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import { ConfigTypes } from "../models/enums/ConfigTypes";
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import { IPmcConfig } from "../models/spt/config/IPmcConfig";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { ItemFilterService } from "../services/ItemFilterService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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/**
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* Handle the generation of dynamic PMC loot in pockets and backpacks
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* and the removal of blacklisted items
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*/
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@injectable()
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export class PMCLootGenerator
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{
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protected pocketLootPool: string[] = [];
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protected vestLootPool: string[] = [];
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protected backpackLootPool: string[] = [];
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protected pmcConfig: IPmcConfig;
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constructor(
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("ConfigServer") protected configServer: ConfigServer,
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@inject("ItemFilterService") protected itemFilterService: ItemFilterService,
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@inject("SeasonalEventService") protected seasonalEventService: SeasonalEventService
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)
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{
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this.pmcConfig = this.configServer.getConfig(ConfigTypes.PMC);
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}
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/**
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* Create an array of loot items a PMC can have in their pockets
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* @returns string array of tpls
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*/
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public generatePMCPocketLootPool(): string[]
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{
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// Hydrate loot dictionary if empty
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if (Object.keys(this.pocketLootPool).length === 0)
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{
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const items = this.databaseServer.getTables().templates.items;
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const allowedItemTypes = this.pmcConfig.pocketLoot.whitelist;
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const pmcItemBlacklist = this.pmcConfig.pocketLoot.blacklist;
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const itemBlacklist = this.itemFilterService.getBlacklistedItems();
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// Blacklist seasonal items if not inside seasonal event
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// Blacklist seasonal items if not inside seasonal event
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if (!this.seasonalEventService.seasonalEventEnabled())
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{
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// Blacklist seasonal items
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itemBlacklist.push(...this.seasonalEventService.getAllSeasonalEventItems());
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}
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const itemsToAdd = Object.values(items).filter(item => allowedItemTypes.includes(item._parent)
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&& this.itemHelper.isValidItem(item._id)
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&& !pmcItemBlacklist.includes(item._id)
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&& !itemBlacklist.includes(item._id)
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&& item._props.Width === 1
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&& item._props.Height === 1);
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this.pocketLootPool = itemsToAdd.map(x => x._id);
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}
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return this.pocketLootPool;
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}
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/**
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* Create an array of loot items a PMC can have in their vests
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* @returns string array of tpls
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*/
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public generatePMCVestLootPool(): string[]
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{
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// Hydrate loot dictionary if empty
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if (Object.keys(this.vestLootPool).length === 0)
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{
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const items = this.databaseServer.getTables().templates.items;
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const allowedItemTypes = this.pmcConfig.vestLoot.whitelist;
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const pmcItemBlacklist = this.pmcConfig.vestLoot.blacklist;
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const itemBlacklist = this.itemFilterService.getBlacklistedItems();
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// Blacklist seasonal items if not inside seasonal event
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// Blacklist seasonal items if not inside seasonal event
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if (!this.seasonalEventService.seasonalEventEnabled())
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{
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// Blacklist seasonal items
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itemBlacklist.push(...this.seasonalEventService.getAllSeasonalEventItems());
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}
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const itemsToAdd = Object.values(items).filter(item => allowedItemTypes.includes(item._parent)
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&& this.itemHelper.isValidItem(item._id)
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&& !pmcItemBlacklist.includes(item._id)
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&& !itemBlacklist.includes(item._id)
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&& this.itemFitsInto2By2Slot(item));
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this.vestLootPool = itemsToAdd.map(x => x._id);
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}
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return this.vestLootPool;
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}
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/**
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* Check if item has a width/height that lets it fit into a 2x2 slot
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* 1x1 / 1x2 / 2x1 / 2x2
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* @param item Item to check size of
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* @returns true if it fits
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*/
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protected itemFitsInto2By2Slot(item: ITemplateItem): boolean
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{
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return item._props.Width <= 2 && item._props.Height <= 2;
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}
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/**
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* Create an array of loot items a PMC can have in their backpack
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* @returns string array of tpls
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*/
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public generatePMCBackpackLootPool(): string[]
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{
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// Hydrate loot dictionary if empty
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if (Object.keys(this.backpackLootPool).length === 0)
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{
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const items = this.databaseServer.getTables().templates.items;
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const allowedItemTypes = this.pmcConfig.backpackLoot.whitelist;
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const pmcItemBlacklist = this.pmcConfig.backpackLoot.blacklist;
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const itemBlacklist = this.itemFilterService.getBlacklistedItems();
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// blacklist event items if not inside seasonal event
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if (!this.seasonalEventService.seasonalEventEnabled())
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{
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// Blacklist seasonal items
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itemBlacklist.push(...this.seasonalEventService.getAllSeasonalEventItems());
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}
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const itemsToAdd = Object.values(items).filter(item => allowedItemTypes.includes(item._parent)
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&& this.itemHelper.isValidItem(item._id)
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&& !pmcItemBlacklist.includes(item._id)
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&& !itemBlacklist.includes(item._id));
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this.backpackLootPool = itemsToAdd.map(x => x._id);
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}
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return this.backpackLootPool;
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}
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} |