Server/project/src/services/CustomLocationWaveService.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00

108 lines
3.8 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { BossLocationSpawn, ILocationBase, Wave } from "@spt-aki/models/eft/common/ILocationBase";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { ILocationConfig } from "@spt-aki/models/spt/config/ILocationConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
@injectable()
export class CustomLocationWaveService
{
protected locationConfig: ILocationConfig;
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("JsonUtil") protected jsonUtil: JsonUtil,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("ConfigServer") protected configServer: ConfigServer,
)
{
this.locationConfig = this.configServer.getConfig(ConfigTypes.LOCATION);
}
/**
* Add a boss wave to a map
* @param locationId e.g. factory4_day, bigmap
* @param waveToAdd Boss wave to add to map
*/
public addBossWaveToMap(locationId: string, waveToAdd: BossLocationSpawn): void
{
this.locationConfig.customWaves.boss[locationId].push(waveToAdd);
}
/**
* Add a normal bot wave to a map
* @param locationId e.g. factory4_day, bigmap
* @param waveToAdd Wave to add to map
*/
public addNormalWaveToMap(locationId: string, waveToAdd: Wave): void
{
this.locationConfig.customWaves.normal[locationId].push(waveToAdd);
}
/**
* Clear all custom boss waves from a map
* @param locationId e.g. factory4_day, bigmap
*/
public clearBossWavesForMap(locationId: string): void
{
this.locationConfig.customWaves.boss[locationId] = [];
}
/**
* Clear all custom normal waves from a map
* @param locationId e.g. factory4_day, bigmap
*/
public clearNormalWavesForMap(locationId: string): void
{
this.locationConfig.customWaves.normal[locationId] = [];
}
/**
* Add custom boss and normal waves to maps found in config/location.json to db
*/
public applyWaveChangesToAllMaps(): void
{
const bossWavesToApply = this.locationConfig.customWaves.boss;
const normalWavesToApply = this.locationConfig.customWaves.normal;
for (const mapKey in bossWavesToApply)
{
const location: ILocationBase = this.databaseServer.getTables().locations[mapKey].base;
for (const bossWave of bossWavesToApply[mapKey])
{
if (location.BossLocationSpawn.find((x) => x.sptId === bossWave.sptId))
{
// Already exists, skip
continue;
}
location.BossLocationSpawn.push(bossWave);
this.logger.debug(
`Added custom boss wave to ${mapKey} of type ${bossWave.BossName}, time: ${bossWave.Time}, chance: ${bossWave.BossChance}, zone: ${bossWave.BossZone}`,
);
}
}
for (const mapKey in normalWavesToApply)
{
const location: ILocationBase = this.databaseServer.getTables().locations[mapKey].base;
for (const normalWave of normalWavesToApply[mapKey])
{
if (location.waves.find((x) => x.sptId === normalWave.sptId))
{
// Already exists, skip
continue;
}
normalWave.number = location.waves.length;
location.waves.push(normalWave);
}
}
}
}