Server/project/src/helpers/RepeatableQuestHelper.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00

53 lines
1.9 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { MathUtil } from "@spt-aki/utils/MathUtil";
import { ProbabilityObject, ProbabilityObjectArray } from "@spt-aki/utils/RandomUtil";
@injectable()
export class RepeatableQuestHelper
{
protected questConfig: IQuestConfig;
constructor(
@inject("MathUtil") protected mathUtil: MathUtil,
@inject("JsonUtil") protected jsonUtil: JsonUtil,
@inject("ConfigServer") protected configServer: ConfigServer,
)
{
this.questConfig = this.configServer.getConfig(ConfigTypes.QUEST);
}
/**
* Get the relevant elimination config based on the current players PMC level
* @param pmcLevel Level of PMC character
* @param repeatableConfig Main repeatable config
* @returns IEliminationConfig
*/
public getEliminationConfigByPmcLevel(
pmcLevel: number,
repeatableConfig: IRepeatableQuestConfig,
): IEliminationConfig
{
return repeatableConfig.questConfig.Elimination.find((x) =>
pmcLevel >= x.levelRange.min && pmcLevel <= x.levelRange.max
);
}
public probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>
{
const configArray = this.jsonUtil.clone(configArrayInput);
const probabilityArray = new ProbabilityObjectArray<K, V>(this.mathUtil, this.jsonUtil);
for (const configObject of configArray)
{
probabilityArray.push(
new ProbabilityObject(configObject.key, configObject.relativeProbability, configObject.data),
);
}
return probabilityArray;
}
}