116 lines
4.6 KiB
TypeScript
116 lines
4.6 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { SellResult } from "../models/eft/ragfair/IRagfairOffer";
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import { ConfigTypes } from "../models/enums/ConfigTypes";
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import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { RandomUtil } from "../utils/RandomUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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@injectable()
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export class RagfairSellHelper
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{
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protected ragfairConfig: IRagfairConfig;
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("ConfigServer") protected configServer: ConfigServer
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)
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{
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this.ragfairConfig = this.configServer.getConfig(ConfigTypes.RAGFAIR);
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}
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/**
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* Get the percent chance to sell an item based on its average listed price vs player chosen listing price
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* @param baseChancePercent Base chance to sell item
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* @param averageOfferPriceRub Price of average offer in roubles
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* @param playerListedPriceRub Price player listed item for in roubles
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* @returns percent value
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*/
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public calculateSellChance(baseChancePercent: number, averageOfferPriceRub: number, playerListedPriceRub: number): number
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{
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// Get sell chance multiplier
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const multiplier = (playerListedPriceRub > averageOfferPriceRub)
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? this.ragfairConfig.sell.chance.overpriced // Player price is over average listing price
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: this.getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub, playerListedPriceRub);
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return Math.round(baseChancePercent * (averageOfferPriceRub / playerListedPriceRub * multiplier));
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}
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/**
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* Get percent chance to sell an item when price is below items average listing price
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* @param playerListedPriceRub Price player listed item for in roubles
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* @param averageOfferPriceRub Price of average offer in roubles
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* @returns percent value
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*/
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protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number
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{
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return (playerListedPriceRub < averageOfferPriceRub)
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? this.ragfairConfig.sell.chance.underpriced
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: 1;
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}
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/**
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* Get array of item count and sell time (empty array = no sell)
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* @param sellChancePercent chance item will sell
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* @param itemSellCount count of items to sell
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* @returns Array of purchases of item(s) listed
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*/
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public rollForSale(sellChancePercent: number, itemSellCount: number): SellResult[]
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{
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const startTime = this.timeUtil.getTimestamp();
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// Get a time in future to stop simulating sell chances at
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const endTime = startTime + this.timeUtil.getHoursAsSeconds(this.ragfairConfig.sell.simulatedSellHours);
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// TODO - what is going on here
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const chance = 100 - Math.min(Math.max(sellChancePercent, 0), 100);
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let sellTime = startTime;
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let remainingCount = itemSellCount;
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const result: SellResult[] = [];
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// Value can sometimes be NaN for whatever reason, default to base chance if that happens
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if (isNaN(sellChancePercent))
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{
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this.logger.warning(`Sell chance was not a number: ${sellChancePercent}, defaulting to ${this.ragfairConfig.sell.chance.base} %`);
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sellChancePercent = this.ragfairConfig.sell.chance.base;
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}
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this.logger.debug(`Rolling to sell: ${itemSellCount} items (chance: ${sellChancePercent}%)`);
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// No point rolling for a sale on a 0% chance item, exit early
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if (sellChancePercent === 0)
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{
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return result;
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}
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while (remainingCount > 0 && sellTime < endTime)
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{
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const boughtAmount = this.randomUtil.getInt(1, remainingCount);
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if (this.randomUtil.getChance100(sellChancePercent))
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{
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// Passed roll check, item will be sold
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sellTime += Math.max(Math.round(chance / 100 * this.ragfairConfig.sell.time.max * 60), this.ragfairConfig.sell.time.min * 60);
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result.push({
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sellTime: sellTime,
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amount: boughtAmount
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});
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this.logger.debug(`Offer will sell at: ${new Date(sellTime * 1000).toLocaleTimeString("en-US")}`);
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}
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else
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{
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this.logger.debug("Offer will not sell");
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}
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remainingCount -= boughtAmount;
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}
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return result;
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}
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} |