973 lines
40 KiB
TypeScript
973 lines
40 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { Item, Location, Upd } from "../models/eft/common/tables/IItem";
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import { AddItem, IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
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import { IAddItemTempObject } from "../models/eft/inventory/IAddItemTempObject";
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import { IInventoryMergeRequestData } from "../models/eft/inventory/IInventoryMergeRequestData";
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import { IInventoryMoveRequestData } from "../models/eft/inventory/IInventoryMoveRequestData";
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import { IInventorySplitRequestData } from "../models/eft/inventory/IInventorySplitRequestData";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { BaseClasses } from "../models/enums/BaseClasses";
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import { ConfigTypes } from "../models/enums/ConfigTypes";
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import { Traders } from "../models/enums/Traders";
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import { IInventoryConfig, RewardDetails } from "../models/spt/config/IInventoryConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { FenceService } from "../services/FenceService";
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import { LocalisationService } from "../services/LocalisationService";
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import { HashUtil } from "../utils/HashUtil";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { ContainerHelper } from "./ContainerHelper";
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import { DialogueHelper } from "./DialogueHelper";
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import { ItemHelper } from "./ItemHelper";
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import { PaymentHelper } from "./PaymentHelper";
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import { ProfileHelper } from "./ProfileHelper";
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import { TraderAssortHelper } from "./TraderAssortHelper";
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export interface OwnerInventoryItems
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{
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from: Item[]
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to: Item[]
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sameInventory: boolean,
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isMail: boolean
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}
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@injectable()
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export class InventoryHelper
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{
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protected inventoryConfig: IInventoryConfig;
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("JsonUtil") protected jsonUtil: JsonUtil,
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@inject("HashUtil") protected hashUtil: HashUtil,
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@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
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@inject("FenceService") protected fenceService: FenceService,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("PaymentHelper") protected paymentHelper: PaymentHelper,
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@inject("TraderAssortHelper") protected traderAssortHelper: TraderAssortHelper,
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@inject("DialogueHelper") protected dialogueHelper: DialogueHelper,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("ContainerHelper") protected containerHelper: ContainerHelper,
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@inject("ProfileHelper") protected profileHelper: ProfileHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("ConfigServer") protected configServer: ConfigServer
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)
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{
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this.inventoryConfig = this.configServer.getConfig(ConfigTypes.INVENTORY);
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}
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/**
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* BUG: Passing the same item multiple times with a count of 1 will cause multiples of that item to be added (e.g. x3 separate objects of tar cola with count of 1 = 9 tarcolas being added to inventory)
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* @param pmcData Profile to add items to
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* @param request request data to add items
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* @param output response to send back to client
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* @param sessionID Session id
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* @param callback Code to execute later (function)
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* @param foundInRaid Will results added to inventory be set as found in raid
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* @param addUpd Additional upd properties for items being added to inventory
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* @returns IItemEventRouterResponse
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*/
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public addItem(pmcData: IPmcData, request: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: { (): void }, foundInRaid = false, addUpd = null): IItemEventRouterResponse
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{
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const itemLib: Item[] = []; // TODO: what is the purpose of this property
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const itemsToAdd: IAddItemTempObject[] = [];
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for (const requestItem of request.items)
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{
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if (requestItem.item_id in this.databaseServer.getTables().globals.ItemPresets)
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{
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const presetItems = this.jsonUtil.clone(this.databaseServer.getTables().globals.ItemPresets[requestItem.item_id]._items);
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itemLib.push(...presetItems);
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requestItem.isPreset = true;
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requestItem.item_id = presetItems[0]._id;
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}
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else if (this.paymentHelper.isMoneyTpl(requestItem.item_id))
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{
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itemLib.push({ _id: requestItem.item_id, _tpl: requestItem.item_id });
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}
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else if (request.tid === Traders.FENCE)
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{
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const fenceItems = this.fenceService.getRawFenceAssorts().items;
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const itemIndex = fenceItems.findIndex(i => i._id === requestItem.item_id);
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if (itemIndex === -1)
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{
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this.logger.debug(`Tried to buy item ${requestItem.item_id} from fence that no longer exists`);
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const message = this.localisationService.getText("ragfair-offer_no_longer_exists");
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return this.httpResponse.appendErrorToOutput(output, message);
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}
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// handle when item being bought is a preset
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const item = fenceItems[itemIndex];
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if (item.upd?.sptPresetId)
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{
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const presetItems = this.jsonUtil.clone(this.databaseServer.getTables().globals.ItemPresets[item.upd.sptPresetId]._items);
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itemLib.push(...presetItems);
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requestItem.isPreset = true;
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requestItem.item_id = presetItems[0]._id;
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addUpd = item.upd; // Must persist the fence upd properties (e.g. durability/currentHp)
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}
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else
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{
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addUpd = item.upd; // Must persist the fence upd properties (e.g. durability/currentHp)
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itemLib.push({ _id: requestItem.item_id, _tpl: item._tpl });
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}
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}
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else if (request.tid === "RandomLootContainer")
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{
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itemLib.push({ _id: requestItem.item_id, _tpl: requestItem.item_id });
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}
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else
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{
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// Only grab the relevant trader items and add unique values
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const traderItems = this.traderAssortHelper.getAssort(sessionID, request.tid).items;
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const relevantItems = this.itemHelper.findAndReturnChildrenAsItems(traderItems, requestItem.item_id);
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const toAdd = relevantItems.filter(traderItem => !itemLib.some(item => traderItem._id === item._id));
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itemLib.push(...toAdd);
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}
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// Split stacks into allowed sizes if needed
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// e.g. when buying 300 ammo from flea but max stack size is 50
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this.splitStackIntoSmallerStacks(itemLib, requestItem, itemsToAdd);
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}
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// Find an empty slot in stash for each of the items being added
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let stashFS2D = this.getStashSlotMap(pmcData, sessionID);
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for (const itemToAdd of itemsToAdd)
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{
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const itemSize = this.getItemSize(itemToAdd.itemRef._tpl, itemToAdd.itemRef._id, itemLib);
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const findSlotResult = this.containerHelper.findSlotForItem(stashFS2D, itemSize[0], itemSize[1]);
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if (findSlotResult.success)
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{
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/* Fill in the StashFS_2D with an imaginary item, to simulate it already being added
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* so the next item to search for a free slot won't find the same one */
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const itemSizeX = findSlotResult.rotation ? itemSize[1] : itemSize[0];
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const itemSizeY = findSlotResult.rotation ? itemSize[0] : itemSize[1];
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try
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{
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stashFS2D = this.containerHelper.fillContainerMapWithItem(stashFS2D, findSlotResult.x, findSlotResult.y, itemSizeX, itemSizeY, false); // TODO: rotation not passed in, bad?
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}
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catch (err)
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{
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const errorText = typeof err === "string" ? ` -> ${err}` : "";
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this.logger.error(this.localisationService.getText("inventory-fill_container_failed", errorText));
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return this.httpResponse.appendErrorToOutput(output, this.localisationService.getText("inventory-no_stash_space"));
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}
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itemToAdd.location = {
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x: findSlotResult.x,
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y: findSlotResult.y,
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r: findSlotResult.rotation ? 1 : 0,
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rotation: findSlotResult.rotation };
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}
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else
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{
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return this.httpResponse.appendErrorToOutput(output, this.localisationService.getText("inventory-no_stash_space"));
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}
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}
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// Successfully found slot for every item, run callback, catch if it fails (e.g. payMoney() might fail)
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try
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{
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if (typeof callback === "function")
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{
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callback();
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}
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}
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catch (err)
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{
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const message = typeof err === "string"
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? err
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: this.localisationService.getText("http-unknown_error");
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return this.httpResponse.appendErrorToOutput(output, message);
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}
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// Update UPD properties and add to output.profileChanges/pmcData.Inventory.items arrays
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for (const itemToAdd of itemsToAdd)
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{
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let idForItemToAdd = this.hashUtil.generate();
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const toDo: string[][] = [[itemToAdd.itemRef._id, idForItemToAdd]]; // WHAT IS THIS?!
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let upd: Upd = { StackObjectsCount: itemToAdd.count };
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// If item being added is preset, load preset's upd data too.
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if (itemToAdd.isPreset)
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{
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for (const updID in itemToAdd.itemRef.upd)
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{
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upd[updID] = itemToAdd.itemRef.upd[updID];
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}
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}
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// Item has buff, add to item being sent to player
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if (itemToAdd.itemRef.upd?.Buff)
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{
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upd.Buff = this.jsonUtil.clone(itemToAdd.itemRef.upd.Buff);
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}
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// add ragfair upd properties
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if (addUpd)
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{
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upd = { ...addUpd, ...upd };
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}
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// Hideout items need to be marked as found in raid
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// Or in case people want all items to be marked as found in raid
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if (foundInRaid || this.inventoryConfig.newItemsMarkedFound)
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{
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upd.SpawnedInSession = true;
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}
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// Remove invalid property prior to adding to inventory
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if (upd.UnlimitedCount)
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{
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delete upd.UnlimitedCount;
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}
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output.profileChanges[sessionID].items.new.push({
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_id: idForItemToAdd,
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_tpl: itemToAdd.itemRef._tpl,
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parentId: pmcData.Inventory.stash,
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slotId: "hideout",
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location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: itemToAdd.location.rotation ? 1 : 0 },
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upd: upd
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});
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pmcData.Inventory.items.push({
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_id: idForItemToAdd,
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_tpl: itemToAdd.itemRef._tpl,
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parentId: pmcData.Inventory.stash,
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slotId: "hideout",
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location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: itemToAdd.location.rotation ? 1 : 0 },
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upd: this.jsonUtil.clone(upd) // Clone upd to prevent multi-purchases of same item referencing same upd object in memory
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});
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if (this.itemHelper.isOfBaseclass(itemToAdd.itemRef._tpl, BaseClasses.AMMO_BOX))
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{
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this.hydrateAmmoBoxWithAmmo(pmcData, itemToAdd, toDo[0][1], sessionID, output);
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}
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while (toDo.length > 0)
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{
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for (const tmpKey in itemLib)
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{
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if (itemLib[tmpKey].parentId && itemLib[tmpKey].parentId === toDo[0][0])
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{
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idForItemToAdd = this.hashUtil.generate();
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const slotID = itemLib[tmpKey].slotId;
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// if it is from ItemPreset, load preset's upd data too.
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if (itemToAdd.isPreset)
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{
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upd = { "StackObjectsCount": itemToAdd.count };
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for (const updID in itemLib[tmpKey].upd)
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{
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upd[updID] = itemLib[tmpKey].upd[updID];
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}
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if (foundInRaid || this.inventoryConfig.newItemsMarkedFound)
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{
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upd.SpawnedInSession = true;
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}
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}
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if (slotID === "hideout")
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{
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output.profileChanges[sessionID].items.new.push({
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_id: idForItemToAdd,
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_tpl: itemLib[tmpKey]._tpl,
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parentId: toDo[0][1],
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slotId: slotID,
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location: {
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x: itemToAdd.location.x,
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y: itemToAdd.location.y,
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r: "Horizontal" },
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upd: upd
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});
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pmcData.Inventory.items.push({
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_id: idForItemToAdd,
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_tpl: itemLib[tmpKey]._tpl,
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parentId: toDo[0][1],
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slotId: itemLib[tmpKey].slotId,
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location: {
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x: itemToAdd.location.x,
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y: itemToAdd.location.y,
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r: "Horizontal" },
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upd: upd
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});
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}
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else
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{
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const itemLocation = {};
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if (itemLib[tmpKey]["location"] !== undefined)
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{
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itemLocation["location"] = itemLib[tmpKey]["location"];
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}
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output.profileChanges[sessionID].items.new.push({
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_id: idForItemToAdd,
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_tpl: itemLib[tmpKey]._tpl,
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parentId: toDo[0][1],
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slotId: slotID,
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...itemLocation,
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upd: upd
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});
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pmcData.Inventory.items.push({
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_id: idForItemToAdd,
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_tpl: itemLib[tmpKey]._tpl,
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parentId: toDo[0][1],
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slotId: itemLib[tmpKey].slotId,
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...itemLocation,
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upd: upd
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});
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this.logger.debug(`Added ${itemLib[tmpKey]._tpl} with id: ${idForItemToAdd} to inventory`);
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}
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toDo.push([itemLib[tmpKey]._id, idForItemToAdd]);
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}
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}
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toDo.splice(0, 1);
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}
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}
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return output;
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}
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/**
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* Add ammo to ammo boxes
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* @param itemToAdd Item to check is ammo box
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* @param parentId Ammo box parent id
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* @param output IItemEventRouterResponse object
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* @param sessionID Session id
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* @param pmcData Profile to add ammobox to
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*/
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protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, parentId: string, sessionID: string, output: IItemEventRouterResponse): void
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{
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const itemInfo = this.itemHelper.getItem(itemToAdd.itemRef._tpl)[1];
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const stackSlots = itemInfo._props.StackSlots;
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if (stackSlots !== undefined)
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{
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// Cartridge info seems to be an array of size 1 for some reason... (See AmmoBox constructor in client code)
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let maxCount = stackSlots[0]._max_count;
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const ammoTpl = stackSlots[0]._props.filters[0].Filter[0];
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const ammoStackMaxSize = this.itemHelper.getItem(ammoTpl)[1]._props.StackMaxSize;
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const ammos = [];
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let location = 0;
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// Place stacks in ammo box no larger than StackMaxSize, prevents player when opening item getting stack of ammo > StackMaxSize
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while (maxCount > 0)
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{
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const ammoStackSize = maxCount <= ammoStackMaxSize ? maxCount : ammoStackMaxSize;
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ammos.push({
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_id: this.hashUtil.generate(),
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_tpl: ammoTpl,
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parentId: parentId,
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slotId: "cartridges",
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location: location,
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upd: { "StackObjectsCount": ammoStackSize }
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});
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location++;
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maxCount -= ammoStackMaxSize;
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}
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for (const item of [output.profileChanges[sessionID].items.new, pmcData.Inventory.items])
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{
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item.push(...ammos);
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}
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}
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}
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/**
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*
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* @param assortItems Items to add to inventory
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* @param requestItem Details of purchased item to add to inventory
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* @param result Array split stacks are added to
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*/
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protected splitStackIntoSmallerStacks(assortItems: Item[], requestItem: AddItem, result: IAddItemTempObject[]): void
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{
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for (const item of assortItems)
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{
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if (item._id === requestItem.item_id)
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{
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// Get item details from db
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const itemDetails = this.itemHelper.getItem(item._tpl)[1];
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const itemToAdd: IAddItemTempObject = {
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itemRef: item,
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count: requestItem.count,
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isPreset: requestItem.isPreset };
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// Split stacks if the size is higher than allowed by items StackMaxSize property
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let maxStackCount = 1;
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if (requestItem.count > itemDetails._props.StackMaxSize)
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{
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let remainingCountOfItemToAdd = requestItem.count;
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const calc = requestItem.count - (Math.floor(requestItem.count / itemDetails._props.StackMaxSize) * itemDetails._props.StackMaxSize);
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maxStackCount = (calc > 0)
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? maxStackCount + Math.floor(remainingCountOfItemToAdd / itemDetails._props.StackMaxSize)
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: Math.floor(remainingCountOfItemToAdd / itemDetails._props.StackMaxSize);
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// Iterate until totalCountOfPurchasedItem is 0
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for (let i = 0; i < maxStackCount; i++)
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{
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// Keep splitting items into stacks until none left
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if (remainingCountOfItemToAdd > 0)
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{
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const newItemToAdd = this.jsonUtil.clone(itemToAdd);
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if (remainingCountOfItemToAdd > itemDetails._props.StackMaxSize)
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{
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// Reduce total count of item purchased by stack size we're going to add to inventory
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remainingCountOfItemToAdd -= itemDetails._props.StackMaxSize;
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newItemToAdd.count = itemDetails._props.StackMaxSize;
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}
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else
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{
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newItemToAdd.count = remainingCountOfItemToAdd;
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}
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result.push(newItemToAdd);
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}
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}
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}
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else
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{
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// Item count is within allowed stack size, just add it
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result.push(itemToAdd);
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}
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}
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}
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}
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/**
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* Remove item from player inventory + insured items array
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* @param pmcData Profile to remove item from
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* @param itemId Items id to remove
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* @param sessionID Session id
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* @param output Existing IItemEventRouterResponse object to append data to, creates new one by default if not supplied
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* @returns IItemEventRouterResponse
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*/
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public removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output: IItemEventRouterResponse = undefined): IItemEventRouterResponse
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{
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if (!itemId)
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return output;
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const childIds = this.itemHelper.findAndReturnChildrenByItems(pmcData.Inventory.items, itemId);
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const inventoryItems = pmcData.Inventory.items;
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const insuredItems = pmcData.InsuredItems;
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if (output)
|
|
output.profileChanges[sessionID].items.del.push({ "_id": itemId });
|
|
|
|
for (const childId of childIds)
|
|
{
|
|
// We expect that each inventory item and each insured item has unique "_id", respective "itemId".
|
|
// Therefore we want to use a NON-Greedy function and escape the iteration as soon as we find requested item.
|
|
const inventoryIndex = inventoryItems.findIndex(item => item._id === childId);
|
|
if (inventoryIndex > -1)
|
|
{
|
|
inventoryItems.splice(inventoryIndex, 1);
|
|
}
|
|
|
|
const insuredIndex = insuredItems.findIndex(item => item.itemId === childId);
|
|
if (insuredIndex > -1)
|
|
{
|
|
insuredItems.splice(insuredIndex, 1);
|
|
}
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
public removeItemByCount(pmcData: IPmcData, itemId: string, count: number, sessionID: string, output: IItemEventRouterResponse = undefined): IItemEventRouterResponse
|
|
{
|
|
if (!itemId)
|
|
return output;
|
|
|
|
const itemsToReduce = this.itemHelper.findAndReturnChildrenAsItems(pmcData.Inventory.items, itemId);
|
|
let remainingCount = count;
|
|
for (const itemToReduce of itemsToReduce)
|
|
{
|
|
const itemCount = this.itemHelper.getItemStackSize(itemToReduce);
|
|
|
|
// remove whole stack
|
|
if (remainingCount >= itemCount)
|
|
{
|
|
remainingCount -= itemCount;
|
|
this.removeItem(pmcData, itemToReduce._id, sessionID, output);
|
|
}
|
|
else
|
|
{
|
|
itemToReduce.upd.StackObjectsCount -= remainingCount;
|
|
remainingCount = 0;
|
|
if (output)
|
|
output.profileChanges[sessionID].items.change.push(itemToReduce);
|
|
}
|
|
|
|
if (remainingCount === 0)
|
|
break;
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
/* Calculate Size of item input
|
|
* inputs Item template ID, Item Id, InventoryItem (item from inventory having _id and _tpl)
|
|
* outputs [width, height]
|
|
*/
|
|
public getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): number[]
|
|
{
|
|
// -> Prepares item Width and height returns [sizeX, sizeY]
|
|
return this.getSizeByInventoryItemHash(itemTpl, itemID, this.getInventoryItemHash(inventoryItem));
|
|
}
|
|
|
|
// note from 2027: there IS a thing i didn't explore and that is Merges With Children
|
|
// -> Prepares item Width and height returns [sizeX, sizeY]
|
|
protected getSizeByInventoryItemHash(itemTpl: string, itemID: string, inventoryItemHash: InventoryHelper.InventoryItemHash): number[]
|
|
{
|
|
const toDo = [itemID];
|
|
const result = this.itemHelper.getItem(itemTpl);
|
|
const tmpItem = result[1];
|
|
|
|
// Invalid item or no object
|
|
if (!(result[0] && result[1]))
|
|
{
|
|
this.logger.error(this.localisationService.getText("inventory-invalid_item_missing_from_db", itemTpl));
|
|
}
|
|
|
|
// item found but no _props property
|
|
if (tmpItem && !tmpItem._props)
|
|
{
|
|
this.logger.error(`Item ${itemTpl} ${tmpItem?._name} is missing a props field, a size for it cannot be acquired`);
|
|
}
|
|
|
|
// No item object or getItem() returned false
|
|
if (!(tmpItem && result[0]))
|
|
{
|
|
// return default size of 1x1
|
|
this.logger.error(this.localisationService.getText("inventory-return_default_size", itemTpl));
|
|
|
|
return [1, 1];
|
|
}
|
|
|
|
const rootItem = inventoryItemHash.byItemId[itemID];
|
|
const foldableWeapon = tmpItem._props.Foldable;
|
|
const foldedSlot = tmpItem._props.FoldedSlot;
|
|
|
|
let sizeUp = 0;
|
|
let sizeDown = 0;
|
|
let sizeLeft = 0;
|
|
let sizeRight = 0;
|
|
|
|
let forcedUp = 0;
|
|
let forcedDown = 0;
|
|
let forcedLeft = 0;
|
|
let forcedRight = 0;
|
|
let outX = tmpItem._props.Width;
|
|
const outY = tmpItem._props.Height;
|
|
const skipThisItems: string[] = [
|
|
BaseClasses.BACKPACK,
|
|
BaseClasses.SEARCHABLE_ITEM,
|
|
BaseClasses.SIMPLE_CONTAINER
|
|
];
|
|
const rootFolded = rootItem.upd?.Foldable && rootItem.upd.Foldable.Folded === true;
|
|
|
|
//The item itself is collapsible
|
|
if (foldableWeapon && (foldedSlot === undefined || foldedSlot === "") && rootFolded)
|
|
{
|
|
outX -= tmpItem._props.SizeReduceRight;
|
|
}
|
|
|
|
if (!skipThisItems.includes(tmpItem._parent))
|
|
{
|
|
while (toDo.length > 0)
|
|
{
|
|
if (toDo[0] in inventoryItemHash.byParentId)
|
|
{
|
|
for (const item of inventoryItemHash.byParentId[toDo[0]])
|
|
{
|
|
//Filtering child items outside of mod slots, such as those inside containers, without counting their ExtraSize attribute
|
|
if (item.slotId.indexOf("mod_") < 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
toDo.push(item._id);
|
|
|
|
// If the barrel is folded the space in the barrel is not counted
|
|
const itemResult = this.itemHelper.getItem(item._tpl);
|
|
if (!itemResult[0])
|
|
{
|
|
this.logger.error(`getSizeByInventoryItemHash() Item with tpl: ${item._tpl} not found`);
|
|
}
|
|
|
|
const itm = itemResult[1];
|
|
const childFoldable = itm._props.Foldable;
|
|
const childFolded = item.upd?.Foldable && item.upd.Foldable.Folded === true;
|
|
|
|
if (foldableWeapon && foldedSlot === item.slotId && (rootFolded || childFolded))
|
|
{
|
|
continue;
|
|
}
|
|
else if (childFoldable && rootFolded && childFolded)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Calculating child ExtraSize
|
|
if (itm._props.ExtraSizeForceAdd === true)
|
|
{
|
|
forcedUp += itm._props.ExtraSizeUp;
|
|
forcedDown += itm._props.ExtraSizeDown;
|
|
forcedLeft += itm._props.ExtraSizeLeft;
|
|
forcedRight += itm._props.ExtraSizeRight;
|
|
}
|
|
else
|
|
{
|
|
sizeUp = sizeUp < itm._props.ExtraSizeUp ? itm._props.ExtraSizeUp : sizeUp;
|
|
sizeDown = sizeDown < itm._props.ExtraSizeDown ? itm._props.ExtraSizeDown : sizeDown;
|
|
sizeLeft = sizeLeft < itm._props.ExtraSizeLeft ? itm._props.ExtraSizeLeft : sizeLeft;
|
|
sizeRight = sizeRight < itm._props.ExtraSizeRight ? itm._props.ExtraSizeRight : sizeRight;
|
|
}
|
|
}
|
|
}
|
|
|
|
toDo.splice(0, 1);
|
|
}
|
|
}
|
|
|
|
return [
|
|
outX + sizeLeft + sizeRight + forcedLeft + forcedRight,
|
|
outY + sizeUp + sizeDown + forcedUp + forcedDown
|
|
];
|
|
}
|
|
|
|
protected getInventoryItemHash(inventoryItem: Item[]): InventoryHelper.InventoryItemHash
|
|
{
|
|
const inventoryItemHash: InventoryHelper.InventoryItemHash = {
|
|
"byItemId": {},
|
|
"byParentId": {}
|
|
};
|
|
|
|
for (let i = 0; i < inventoryItem.length; i++)
|
|
{
|
|
const item = inventoryItem[i];
|
|
inventoryItemHash.byItemId[item._id] = item;
|
|
|
|
if (!("parentId" in item))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!(item.parentId in inventoryItemHash.byParentId))
|
|
{
|
|
inventoryItemHash.byParentId[item.parentId] = [];
|
|
}
|
|
inventoryItemHash.byParentId[item.parentId].push(item);
|
|
}
|
|
return inventoryItemHash;
|
|
}
|
|
|
|
public getContainerMap(containerW: number, containerH: number, itemList: Item[], containerId: string): number[][]
|
|
{
|
|
const container2D: number[][] = Array(containerH).fill(0).map(() => Array(containerW).fill(0));
|
|
const inventoryItemHash = this.getInventoryItemHash(itemList);
|
|
const containerItemHash = inventoryItemHash.byParentId[containerId];
|
|
|
|
if (!containerItemHash)
|
|
{
|
|
// No items in the container
|
|
return container2D;
|
|
}
|
|
|
|
for (const item of containerItemHash)
|
|
{
|
|
if (!("location" in item))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const tmpSize = this.getSizeByInventoryItemHash(item._tpl, item._id, inventoryItemHash);
|
|
const iW = tmpSize[0]; // x
|
|
const iH = tmpSize[1]; // y
|
|
const fH = (((item.location as Location).r === 1 || (item.location as Location).r === "Vertical" || (item.location as Location).rotation === "Vertical") ? iW : iH);
|
|
const fW = (((item.location as Location).r === 1 || (item.location as Location).r === "Vertical" || (item.location as Location).rotation === "Vertical") ? iH : iW);
|
|
const fillTo = (item.location as Location).x + fW;
|
|
|
|
for (let y = 0; y < fH; y++)
|
|
{
|
|
try
|
|
{
|
|
container2D[(item.location as Location).y + y].fill(1, (item.location as Location).x, fillTo);
|
|
}
|
|
catch (e)
|
|
{
|
|
this.logger.error(this.localisationService.getText("inventory-unable_to_fill_container", {id: item._id, error: e}));
|
|
}
|
|
}
|
|
}
|
|
|
|
return container2D;
|
|
}
|
|
|
|
/**
|
|
* Based on the item action, determine whose inventories we should be looking at for from and to.
|
|
*/
|
|
public getOwnerInventoryItems(body: IInventoryMoveRequestData | IInventorySplitRequestData | IInventoryMergeRequestData, sessionID: string): OwnerInventoryItems
|
|
{
|
|
let isSameInventory = false;
|
|
const pmcItems = this.profileHelper.getPmcProfile(sessionID).Inventory.items;
|
|
const scavData = this.profileHelper.getScavProfile(sessionID);
|
|
let fromInventoryItems = pmcItems;
|
|
let fromType = "pmc";
|
|
|
|
if ("fromOwner" in body)
|
|
{
|
|
if (body.fromOwner.id === scavData._id)
|
|
{
|
|
fromInventoryItems = scavData.Inventory.items;
|
|
fromType = "scav";
|
|
}
|
|
else if (body.fromOwner.type.toLocaleLowerCase() === "mail")
|
|
{
|
|
fromInventoryItems = this.dialogueHelper.getMessageItemContents(body.fromOwner.id, sessionID, body.item);
|
|
fromType = "mail";
|
|
}
|
|
}
|
|
|
|
// Don't need to worry about mail for destination because client doesn't allow
|
|
// users to move items back into the mail stash.
|
|
let toInventoryItems = pmcItems;
|
|
let toType = "pmc";
|
|
|
|
if ("toOwner" in body && body.toOwner.id === scavData._id)
|
|
{
|
|
toInventoryItems = scavData.Inventory.items;
|
|
toType = "scav";
|
|
}
|
|
|
|
if (fromType === toType)
|
|
{
|
|
isSameInventory = true;
|
|
}
|
|
|
|
return {
|
|
from: fromInventoryItems,
|
|
to: toInventoryItems,
|
|
sameInventory: isSameInventory,
|
|
isMail: fromType === "mail"
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Made a 2d array table with 0 - free slot and 1 - used slot
|
|
* @param {Object} pmcData
|
|
* @param {string} sessionID
|
|
* @returns Array
|
|
*/
|
|
protected getStashSlotMap(pmcData: IPmcData, sessionID: string): number[][]
|
|
{
|
|
const playerStashSize = this.getPlayerStashSize(sessionID);
|
|
return this.getContainerMap(playerStashSize[0], playerStashSize[1], pmcData.Inventory.items, pmcData.Inventory.stash);
|
|
}
|
|
|
|
protected getStashType(sessionID: string): string
|
|
{
|
|
const pmcData = this.profileHelper.getPmcProfile(sessionID);
|
|
const stashObj = pmcData.Inventory.items.find(item => item._id === pmcData.Inventory.stash);
|
|
if (!stashObj)
|
|
{
|
|
this.logger.error(this.localisationService.getText("inventory-unable_to_find_stash"));
|
|
|
|
return "";
|
|
}
|
|
return stashObj._tpl;
|
|
}
|
|
|
|
|
|
/* Get Player Stash Proper Size
|
|
* input: null
|
|
* output: [stashSizeWidth, stashSizeHeight]
|
|
* */
|
|
protected getPlayerStashSize(sessionID: string): Record<number, number>
|
|
{
|
|
//this sets automatically a stash size from items.json (its not added anywhere yet cause we still use base stash)
|
|
const stashTPL = this.getStashType(sessionID);
|
|
const stashX = this.databaseServer.getTables().templates.items[stashTPL]._props.Grids[0]._props.cellsH !== 0
|
|
? this.databaseServer.getTables().templates.items[stashTPL]._props.Grids[0]._props.cellsH
|
|
: 10;
|
|
const stashY = this.databaseServer.getTables().templates.items[stashTPL]._props.Grids[0]._props.cellsV !== 0
|
|
? this.databaseServer.getTables().templates.items[stashTPL]._props.Grids[0]._props.cellsV
|
|
: 66;
|
|
return [stashX, stashY];
|
|
}
|
|
|
|
/**
|
|
* Internal helper function to transfer an item from one profile to another.
|
|
* fromProfileData: Profile of the source.
|
|
* toProfileData: Profile of the destination.
|
|
* body: Move request
|
|
*/
|
|
public moveItemToProfile(fromItems: Item[], toItems: Item[], body: IInventoryMoveRequestData): void
|
|
{
|
|
this.handleCartridges(fromItems, body);
|
|
|
|
const idsToMove = this.itemHelper.findAndReturnChildrenByItems(fromItems, body.item);
|
|
|
|
for (const itemId of idsToMove)
|
|
{
|
|
for (const itemIndex in fromItems)
|
|
{
|
|
if (fromItems[itemIndex]._id && fromItems[itemIndex]._id === itemId)
|
|
{
|
|
if (itemId === body.item)
|
|
{
|
|
fromItems[itemIndex].parentId = body.to.id;
|
|
fromItems[itemIndex].slotId = body.to.container;
|
|
|
|
if ("location" in body.to)
|
|
{
|
|
fromItems[itemIndex].location = body.to.location;
|
|
}
|
|
else
|
|
{
|
|
if (fromItems[itemIndex].location)
|
|
{
|
|
delete fromItems[itemIndex].location;
|
|
}
|
|
}
|
|
}
|
|
toItems.push(fromItems[itemIndex]);
|
|
fromItems.splice(parseInt(itemIndex), 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Internal helper function to move item within the same profile_f.
|
|
*/
|
|
public moveItemInternal(pmcData: IPmcData, inventoryItems: Item[], moveRequest: IInventoryMoveRequestData): void
|
|
{
|
|
this.handleCartridges(inventoryItems, moveRequest);
|
|
|
|
// Find item we want to 'move'
|
|
const matchingInventoryItem = inventoryItems.find(x => x._id === moveRequest.item);
|
|
if (matchingInventoryItem)
|
|
{
|
|
this.logger.debug(`${moveRequest.Action} item: ${moveRequest.item} from slotid: ${matchingInventoryItem.slotId} to container: ${moveRequest.to.container}`);
|
|
|
|
// don't move shells from camora to cartridges (happens when loading shells into mts-255 revolver shotgun)
|
|
if (matchingInventoryItem.slotId.includes("camora_") && moveRequest.to.container === "cartridges")
|
|
{
|
|
this.logger.warning(this.localisationService.getText("inventory-invalid_move_to_container", {slotId: matchingInventoryItem.slotId, container: moveRequest.to.container}));
|
|
return;
|
|
}
|
|
|
|
// Edit items details to match its new location
|
|
matchingInventoryItem.parentId = moveRequest.to.id;
|
|
matchingInventoryItem.slotId = moveRequest.to.container;
|
|
|
|
this.updateFastPanelBinding(pmcData, matchingInventoryItem);
|
|
|
|
if ("location" in moveRequest.to)
|
|
{
|
|
matchingInventoryItem.location = moveRequest.to.location;
|
|
|
|
}
|
|
else
|
|
{
|
|
if (matchingInventoryItem.location)
|
|
{
|
|
delete matchingInventoryItem.location;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update fast panel bindings when an item is moved into a container that doesnt allow quick slot access
|
|
* @param pmcData Player profile
|
|
* @param itemBeingMoved item being moved
|
|
*/
|
|
protected updateFastPanelBinding(pmcData: IPmcData, itemBeingMoved: Item): void
|
|
{
|
|
// Find matching itemid in fast panel
|
|
for (const itemKey in pmcData.Inventory.fastPanel)
|
|
{
|
|
if (pmcData.Inventory.fastPanel[itemKey] === itemBeingMoved._id)
|
|
{
|
|
// Get moved items parent
|
|
const itemParent = pmcData.Inventory.items.find(x => x._id === itemBeingMoved.parentId);
|
|
|
|
// Empty out id if item is moved to a container other than pocket/rig
|
|
if (itemParent && !(itemParent.slotId?.startsWith("Pockets") || itemParent.slotId === "TacticalVest"))
|
|
{
|
|
pmcData.Inventory.fastPanel[itemKey] = "";
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Internal helper function to handle cartridges in inventory if any of them exist.
|
|
*/
|
|
protected handleCartridges(items: Item[], body: IInventoryMoveRequestData): void
|
|
{
|
|
// -> Move item to different place - counts with equipping filling magazine etc
|
|
if (body.to.container === "cartridges")
|
|
{
|
|
let tmpCounter = 0;
|
|
|
|
for (const itemAmmo in items)
|
|
{
|
|
if (body.to.id === items[itemAmmo].parentId)
|
|
{
|
|
tmpCounter++;
|
|
}
|
|
}
|
|
// wrong location for first cartridge
|
|
body.to.location = tmpCounter;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get details for how a random loot container should be handled, max rewards, possible reward tpls
|
|
* @param itemTpl Container being opened
|
|
* @returns Reward details
|
|
*/
|
|
public getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails
|
|
{
|
|
return this.inventoryConfig.randomLootContainers[itemTpl];
|
|
}
|
|
|
|
public getInventoryConfig(): IInventoryConfig
|
|
{
|
|
return this.inventoryConfig;
|
|
}
|
|
}
|
|
|
|
namespace InventoryHelper
|
|
{
|
|
export interface InventoryItemHash
|
|
{
|
|
byItemId: Record<string, Item>
|
|
byParentId: Record<string, Item[]>
|
|
}
|
|
} |