Server/project/src/controllers/InraidController.ts

714 lines
29 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { ApplicationContext } from "@spt/context/ApplicationContext";
import { ContextVariableType } from "@spt/context/ContextVariableType";
import { PlayerScavGenerator } from "@spt/generators/PlayerScavGenerator";
import { HealthHelper } from "@spt/helpers/HealthHelper";
import { InRaidHelper } from "@spt/helpers/InRaidHelper";
import { ItemHelper } from "@spt/helpers/ItemHelper";
import { ProfileHelper } from "@spt/helpers/ProfileHelper";
import { QuestHelper } from "@spt/helpers/QuestHelper";
import { TraderHelper } from "@spt/helpers/TraderHelper";
import { ILocationBase } from "@spt/models/eft/common/ILocationBase";
import { IPmcData } from "@spt/models/eft/common/IPmcData";
import { BodyPartHealth } from "@spt/models/eft/common/tables/IBotBase";
import { Item } from "@spt/models/eft/common/tables/IItem";
import { IRegisterPlayerRequestData } from "@spt/models/eft/inRaid/IRegisterPlayerRequestData";
import { ISaveProgressRequestData } from "@spt/models/eft/inRaid/ISaveProgressRequestData";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { MessageType } from "@spt/models/enums/MessageType";
import { PlayerRaidEndState } from "@spt/models/enums/PlayerRaidEndState";
import { QuestStatus } from "@spt/models/enums/QuestStatus";
import { SkillTypes } from "@spt/models/enums/SkillTypes";
import { Traders } from "@spt/models/enums/Traders";
import { IAirdropConfig } from "@spt/models/spt/config/IAirdropConfig";
import { IBTRConfig } from "@spt/models/spt/config/IBTRConfig";
import { IHideoutConfig } from "@spt/models/spt/config/IHideoutConfig";
import { IInRaidConfig } from "@spt/models/spt/config/IInRaidConfig";
import { ILocationConfig } from "@spt/models/spt/config/ILocationConfig";
import { IRagfairConfig } from "@spt/models/spt/config/IRagfairConfig";
import { ITraderConfig } from "@spt/models/spt/config/ITraderConfig";
import { ITraderServiceModel } from "@spt/models/spt/services/ITraderServiceModel";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { SaveServer } from "@spt/servers/SaveServer";
import { DatabaseService } from "@spt/services/DatabaseService";
import { InsuranceService } from "@spt/services/InsuranceService";
import { LocalisationService } from "@spt/services/LocalisationService";
import { MailSendService } from "@spt/services/MailSendService";
import { MatchBotDetailsCacheService } from "@spt/services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "@spt/services/PmcChatResponseService";
import { TraderServicesService } from "@spt/services/TraderServicesService";
import { RandomUtil } from "@spt/utils/RandomUtil";
import { TimeUtil } from "@spt/utils/TimeUtil";
/**
* Logic for handling In Raid callbacks
*/
@injectable()
export class InraidController
{
protected airdropConfig: IAirdropConfig;
protected btrConfig: IBTRConfig;
protected inRaidConfig: IInRaidConfig;
protected traderConfig: ITraderConfig;
protected locationConfig: ILocationConfig;
protected ragfairConfig: IRagfairConfig;
protected hideoutConfig: IHideoutConfig;
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@inject("SaveServer") protected saveServer: SaveServer,
@inject("TimeUtil") protected timeUtil: TimeUtil,
@inject("DatabaseService") protected databaseService: DatabaseService,
@inject("PmcChatResponseService") protected pmcChatResponseService: PmcChatResponseService,
@inject("MatchBotDetailsCacheService") protected matchBotDetailsCacheService: MatchBotDetailsCacheService,
@inject("QuestHelper") protected questHelper: QuestHelper,
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("ProfileHelper") protected profileHelper: ProfileHelper,
@inject("PlayerScavGenerator") protected playerScavGenerator: PlayerScavGenerator,
@inject("HealthHelper") protected healthHelper: HealthHelper,
@inject("TraderHelper") protected traderHelper: TraderHelper,
@inject("TraderServicesService") protected traderServicesService: TraderServicesService,
@inject("LocalisationService") protected localisationService: LocalisationService,
@inject("InsuranceService") protected insuranceService: InsuranceService,
@inject("InRaidHelper") protected inRaidHelper: InRaidHelper,
@inject("ApplicationContext") protected applicationContext: ApplicationContext,
@inject("ConfigServer") protected configServer: ConfigServer,
@inject("MailSendService") protected mailSendService: MailSendService,
@inject("RandomUtil") protected randomUtil: RandomUtil,
)
{
this.airdropConfig = this.configServer.getConfig(ConfigTypes.AIRDROP);
this.btrConfig = this.configServer.getConfig(ConfigTypes.BTR);
this.inRaidConfig = this.configServer.getConfig(ConfigTypes.IN_RAID);
this.traderConfig = this.configServer.getConfig(ConfigTypes.TRADER);
this.locationConfig = this.configServer.getConfig(ConfigTypes.LOCATION);
this.ragfairConfig = this.configServer.getConfig(ConfigTypes.RAGFAIR);
this.hideoutConfig = this.configServer.getConfig(ConfigTypes.HIDEOUT);
}
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
* @param info Register player request
*/
public addPlayer(sessionID: string, info: IRegisterPlayerRequestData): void
{
this.applicationContext.addValue(ContextVariableType.REGISTER_PLAYER_REQUEST, info);
const profile = this.saveServer.getProfile(sessionID);
if (!profile)
{
this.logger.error(this.localisationService.getText("inraid-no_profile_found", sessionID));
return;
}
if (!profile.inraid)
{
profile.inraid = { character: sessionID, location: info.locationId };
return;
}
profile.inraid.location = info.locationId;
}
/**
* Handle raid/profile/save
* Save profile state to disk
* Handles pmc/pscav
* @param offraidData post-raid request data
* @param sessionID Session id
*/
public savePostRaidProgress(offraidData: ISaveProgressRequestData, sessionID: string): void
{
this.logger.debug(`Raid outcome: ${offraidData.exit}`);
if (!this.inRaidConfig.save.loot)
{
return;
}
if (offraidData.isPlayerScav)
{
this.savePlayerScavProgress(sessionID, offraidData);
}
else
{
this.savePmcProgress(sessionID, offraidData);
}
// Set flea interval time to out-of-raid value
this.ragfairConfig.runIntervalSeconds = this.ragfairConfig.runIntervalValues.outOfRaid;
this.hideoutConfig.runIntervalSeconds = this.hideoutConfig.runIntervalValues.outOfRaid;
}
/**
* Handle updating player profile post-pmc raid
* @param sessionID Session id
* @param postRaidRequest Post-raid data
*/
protected savePmcProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void
{
const serverProfile = this.saveServer.getProfile(sessionID);
const locationName = serverProfile.inraid.location.toLowerCase();
const map: ILocationBase = this.databaseService.getLocation(locationName).base;
const serverPmcProfile = serverProfile.characters.pmc;
const serverScavProfile = serverProfile.characters.scav;
const isDead = this.isPlayerDead(postRaidRequest.exit);
const preRaidGear = this.inRaidHelper.getPlayerGear(serverPmcProfile.Inventory.items);
serverProfile.inraid.character = "pmc";
this.inRaidHelper.updateProfileBaseStats(serverPmcProfile, postRaidRequest, sessionID);
this.inRaidHelper.updatePmcProfileDataPostRaid(serverPmcProfile, postRaidRequest, sessionID);
this.mergePmcAndScavEncyclopedias(serverPmcProfile, serverScavProfile);
// Check for exit status
this.markOrRemoveFoundInRaidItems(postRaidRequest);
postRaidRequest.profile.Inventory.items = this.itemHelper.replaceIDs(
postRaidRequest.profile.Inventory.items,
postRaidRequest.profile,
serverPmcProfile.InsuredItems,
postRaidRequest.profile.Inventory.fastPanel,
);
this.inRaidHelper.addUpdToMoneyFromRaid(postRaidRequest.profile.Inventory.items);
// Purge profile of equipment/container items
this.inRaidHelper.setInventory(sessionID, serverPmcProfile, postRaidRequest.profile);
this.healthHelper.saveVitality(serverPmcProfile, postRaidRequest.health, sessionID);
// Get array of insured items+child that were lost in raid
const gearToStore = this.insuranceService.getGearLostInRaid(
serverPmcProfile,
postRaidRequest,
preRaidGear,
sessionID,
isDead,
);
if (gearToStore.length > 0)
{
this.insuranceService.storeGearLostInRaidToSendLater(sessionID, gearToStore);
}
// Edge case - Handle usec players leaving lighthouse with Rogues angry at them
if (locationName === "lighthouse" && postRaidRequest.profile.Info.Side.toLowerCase() === "usec")
{
// Decrement counter if it exists, don't go below 0
const remainingCounter = serverPmcProfile?.Stats.Eft.OverallCounters.Items.find((x) =>
x.Key.includes("UsecRaidRemainKills"),
);
if (remainingCounter?.Value > 0)
{
remainingCounter.Value--;
}
}
if (isDead)
{
this.pmcChatResponseService.sendKillerResponse(
sessionID,
serverPmcProfile,
postRaidRequest.profile.Stats.Eft.Aggressor,
);
this.matchBotDetailsCacheService.clearCache();
this.performPostRaidActionsWhenDead(postRaidRequest, serverPmcProfile, sessionID);
}
else
{
// Not dead
// Check for cultist amulets in special slot (only slot it can fit)
const amuletOnPlayer = serverPmcProfile.Inventory.items
.filter((item) => item.slotId?.startsWith("SpecialSlot"))
.find((item) => item._tpl === "64d0b40fbe2eed70e254e2d4");
if (amuletOnPlayer)
{
// No charges left, delete it
if (amuletOnPlayer.upd.CultistAmulet.NumberOfUsages <= 0)
{
serverPmcProfile.Inventory.items.splice(
serverPmcProfile.Inventory.items.indexOf(amuletOnPlayer),
1,
);
}
else if (amuletOnPlayer.upd.CultistAmulet.NumberOfUsages > 0)
{
// Charges left, reduce by 1
amuletOnPlayer.upd.CultistAmulet.NumberOfUsages--;
}
}
}
const victims = postRaidRequest.profile.Stats.Eft.Victims.filter((x) =>
["sptbear", "sptusec"].includes(x.Role.toLowerCase()),
);
if (victims?.length > 0)
{
this.pmcChatResponseService.sendVictimResponse(sessionID, victims, serverPmcProfile);
}
this.insuranceService.sendInsuredItems(serverPmcProfile, sessionID, map.Id);
}
/**
* Make changes to PMC profile after they've died in raid,
* Alter body part hp, handle insurance, delete inventory items, remove carried quest items
* @param postRaidSaveRequest Post-raid save request
* @param pmcData Pmc profile
* @param sessionID Session id
* @returns Updated profile object
*/
protected performPostRaidActionsWhenDead(
postRaidSaveRequest: ISaveProgressRequestData,
pmcData: IPmcData,
sessionID: string,
): IPmcData
{
this.updatePmcHealthPostRaid(postRaidSaveRequest, pmcData);
this.inRaidHelper.deleteInventory(pmcData, sessionID);
if (this.inRaidHelper.removeQuestItemsOnDeath())
{
// Find and remove the completed condition from profile if player died, otherwise quest is stuck in limbo
// and quest items cannot be picked up again
const allQuests = this.questHelper.getQuestsFromDb();
const activeQuestIdsInProfile = pmcData.Quests.filter(
(profileQuest) =>
![QuestStatus.AvailableForStart, QuestStatus.Success, QuestStatus.Expired].includes(
profileQuest.status,
),
).map((x) => x.qid);
for (const questItem of postRaidSaveRequest.profile.Stats.Eft.CarriedQuestItems)
{
// Get quest/find condition for carried quest item
const questAndFindItemConditionId = this.questHelper.getFindItemConditionByQuestItem(
questItem,
activeQuestIdsInProfile,
allQuests,
);
if (Object.keys(questAndFindItemConditionId)?.length > 0)
{
this.profileHelper.removeQuestConditionFromProfile(pmcData, questAndFindItemConditionId);
}
}
// Empty out stored quest items from player inventory
pmcData.Stats.Eft.CarriedQuestItems = [];
}
return pmcData;
}
/**
* Adjust player characters body part hp post-raid
* @param postRaidSaveRequest post raid data
* @param pmcData player profile
*/
protected updatePmcHealthPostRaid(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData): void
{
switch (postRaidSaveRequest.exit)
{
case PlayerRaidEndState.LEFT.toString():
// Naughty pmc left the raid early!
this.reducePmcHealthToPercent(pmcData, 0.01); // 1%
break;
case PlayerRaidEndState.MISSING_IN_ACTION.toString():
// Didn't reach exit in time
this.reducePmcHealthToPercent(pmcData, 0.3); // 30%
break;
default:
// Left raid properly, don't make any adjustments
break;
}
}
/**
* Reduce body part hp to % of max
* @param pmcData profile to edit
* @param multiplier multiplier to apply to max health
*/
protected reducePmcHealthToPercent(pmcData: IPmcData, multiplier: number): void
{
for (const bodyPart of Object.values(pmcData.Health.BodyParts))
{
(<BodyPartHealth>bodyPart).Health.Current = (<BodyPartHealth>bodyPart).Health.Maximum * multiplier;
}
}
/**
* Handle updating the profile post-pscav raid
* @param sessionID Session id
* @param postRaidRequest Post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void
{
const serverPmcProfile = this.profileHelper.getPmcProfile(sessionID);
const serverScavProfile = this.profileHelper.getScavProfile(sessionID);
const isDead = this.isPlayerDead(postRaidRequest.exit);
const preRaidScavCharismaProgress = this.profileHelper.getSkillFromProfile(
serverScavProfile,
SkillTypes.CHARISMA,
)?.Progress;
this.saveServer.getProfile(sessionID).inraid.character = "scav";
this.inRaidHelper.updateProfileBaseStats(serverScavProfile, postRaidRequest, sessionID);
this.inRaidHelper.updateScavProfileDataPostRaid(serverScavProfile, postRaidRequest, sessionID);
this.mergePmcAndScavEncyclopedias(serverScavProfile, serverPmcProfile);
this.updatePmcCharismaSkillPostScavRaid(serverScavProfile, serverPmcProfile, preRaidScavCharismaProgress);
// Completing scav quests create ConditionCounters, these values need to be transported to the PMC profile
if (this.profileHasConditionCounters(serverScavProfile))
{
// Scav quest progress needs to be moved to pmc so player can see it in menu / hand them in
this.migrateScavQuestProgressToPmcProfile(serverScavProfile, serverPmcProfile);
}
// Change loot FiR status based on exit status
this.markOrRemoveFoundInRaidItems(postRaidRequest);
postRaidRequest.profile.Inventory.items = this.itemHelper.replaceIDs(
postRaidRequest.profile.Inventory.items,
postRaidRequest.profile,
serverPmcProfile.InsuredItems,
postRaidRequest.profile.Inventory.fastPanel,
);
// Some items from client profile don't have upd objects when they're single stack items
this.inRaidHelper.addUpdToMoneyFromRaid(postRaidRequest.profile.Inventory.items);
// Reset hp/regenerate loot
this.handlePostRaidPlayerScavProcess(serverScavProfile, sessionID, postRaidRequest, serverPmcProfile, isDead);
}
/**
* merge two dictionaries together
* Prioritise pair that has true as a value
* @param primary main dictionary
* @param secondary Secondary dictionary
*/
protected mergePmcAndScavEncyclopedias(primary: IPmcData, secondary: IPmcData): void
{
function extend(target: { [key: string]: boolean }, source: Record<string, boolean>)
{
for (const key in source)
{
if (Object.hasOwn(source, key))
{
target[key] = source[key];
}
}
return target;
}
const merged = extend(extend({}, primary.Encyclopedia), secondary.Encyclopedia);
primary.Encyclopedia = merged;
secondary.Encyclopedia = merged;
}
/**
* Post-scav-raid any charisma increase must be propigated into PMC profile
* @param postRaidServerScavProfile Scav profile after adjustments made from raid
* @param postRaidServerPmcProfile Pmc profile after raid
* @param preRaidScavCharismaProgress charisma progress value pre-raid
*/
protected updatePmcCharismaSkillPostScavRaid(
postRaidServerScavProfile: IPmcData,
postRaidServerPmcProfile: IPmcData,
preRaidScavCharismaProgress: number,
): void
{
const postRaidScavCharismaSkill = this.profileHelper.getSkillFromProfile(
postRaidServerScavProfile,
SkillTypes.CHARISMA,
);
const pmcCharismaSkill = this.profileHelper.getSkillFromProfile(postRaidServerPmcProfile, SkillTypes.CHARISMA);
const postRaidScavCharismaGain = postRaidScavCharismaSkill?.Progress - preRaidScavCharismaProgress ?? 0;
// Scav gained charisma, add to pmc
if (postRaidScavCharismaGain > 0)
{
this.logger.debug(`Applying ${postRaidScavCharismaGain} Charisma skill gained in scav raid to PMC profile`);
pmcCharismaSkill.Progress += postRaidScavCharismaGain;
}
}
/**
* Does provided profile contain any condition counters
* @param profile Profile to check for condition counters
* @returns Profile has condition counters
*/
protected profileHasConditionCounters(profile: IPmcData): boolean
{
if (!profile.TaskConditionCounters)
{
return false;
}
return Object.keys(profile.TaskConditionCounters).length > 0;
}
/**
* Scav quest progress isnt transferred automatically from scav to pmc, we do this manually
* @param scavProfile Scav profile with quest progress post-raid
* @param pmcProfile Server pmc profile to copy scav quest progress into
*/
protected migrateScavQuestProgressToPmcProfile(scavProfile: IPmcData, pmcProfile: IPmcData): void
{
const achievements = this.databaseService.getAchievements();
for (const quest of scavProfile.Quests)
{
const pmcQuest = pmcProfile.Quests.find((x) => x.qid === quest.qid);
if (!pmcQuest)
{
this.logger.warning(this.localisationService.getText("inraid-unable_to_migrate_pmc_quest_not_found_in_profile", quest.qid));
continue;
}
// Status values mismatch or statusTimers counts mismatch
if (
quest.status !== pmcQuest.status
|| Object.keys(quest.statusTimers).length !== Object.keys(pmcQuest.statusTimers).length
)
{
this.logger.debug(
`Quest: ${quest.qid} found in PMC profile has different status/statustimer. Scav: ${quest.status} vs PMC: ${pmcQuest.status}`,
);
pmcQuest.status = quest.status;
// Copy status timers over + fix bad enum key for each
pmcQuest.statusTimers = quest.statusTimers;
for (const statusTimerKey in quest.statusTimers)
{
if (Number.isNaN(Number.parseInt(statusTimerKey)))
{
quest.statusTimers[QuestStatus[statusTimerKey]] = quest.statusTimers[statusTimerKey];
delete quest.statusTimers[statusTimerKey];
}
}
}
}
// Loop over all scav counters and add into pmc profile
for (const scavCounter of Object.values(scavProfile.TaskConditionCounters))
{
// If this is an achievement that isn't for the scav, don't process it
const achievement = achievements.find((achievement) => achievement.id === scavCounter.sourceId);
if (achievement && achievement.side !== "Savage")
{
continue;
}
this.logger.debug(
`Processing counter: ${scavCounter.id} value: ${scavCounter.value} quest: ${scavCounter.sourceId}`,
);
const counterInPmcProfile = pmcProfile.TaskConditionCounters[scavCounter.id];
if (!counterInPmcProfile)
{
// Doesn't exist yet, push it straight in
pmcProfile.TaskConditionCounters[scavCounter.id] = scavCounter;
continue;
}
this.logger.debug(
`Counter id: ${scavCounter.id} already exists in pmc profile! with value: ${counterInPmcProfile.value} for quest: ${counterInPmcProfile.id}`,
);
// Only adjust counter value if its changed
if (counterInPmcProfile.value !== scavCounter.value)
{
this.logger.debug(`OVERWRITING with values: ${scavCounter.value} quest: ${scavCounter.sourceId}`);
counterInPmcProfile.value = scavCounter.value;
}
}
}
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object
* @returns true if dead
*/
protected isPlayerDead(statusOnExit: PlayerRaidEndState): boolean
{
return statusOnExit !== PlayerRaidEndState.SURVIVED && statusOnExit !== PlayerRaidEndState.RUNNER;
}
/**
* Mark inventory items as FiR if player survived raid, otherwise remove FiR from them
* @param offraidData Save Progress Request
*/
protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData): void
{
if (offraidData.exit !== PlayerRaidEndState.SURVIVED)
{
// Remove FIR status if the player hasn't survived
offraidData.profile = this.inRaidHelper.removeSpawnedInSessionPropertyFromItems(offraidData.profile);
}
}
/**
* Update profile after player completes scav raid
* @param scavData Scav profile
* @param sessionID Session id
* @param offraidData Post-raid save request
* @param pmcData Pmc profile
* @param isDead Is player dead
*/
protected handlePostRaidPlayerScavProcess(
scavData: IPmcData,
sessionID: string,
offraidData: ISaveProgressRequestData,
pmcData: IPmcData,
isDead: boolean,
): void
{
// Update scav profile inventory
this.inRaidHelper.setInventory(sessionID, scavData, offraidData.profile);
// Reset scav hp and save to json
this.healthHelper.resetVitality(sessionID);
this.saveServer.getProfile(sessionID).characters.scav = scavData;
// Scav karma
this.handlePostRaidPlayerScavKarmaChanges(pmcData, offraidData, scavData);
// Scav died, regen scav loadout and set timer
if (isDead)
{
this.playerScavGenerator.generate(sessionID);
}
// Update last played property
pmcData.Info.LastTimePlayedAsSavage = this.timeUtil.getTimestamp();
this.saveServer.saveProfile(sessionID);
}
/**
* Update profile with scav karma values based on in-raid actions
* @param pmcData Pmc profile
* @param offraidData Post-raid save request
* @param scavData Scav profile
*/
protected handlePostRaidPlayerScavKarmaChanges(
pmcData: IPmcData,
offraidData: ISaveProgressRequestData,
scavData: IPmcData,
): void
{
const fenceId = Traders.FENCE;
let fenceStanding = Number(offraidData.profile.TradersInfo[fenceId].standing);
// Client doesn't calcualte car extract rep changes, must be done manually
// Successful extracts give rep
if (offraidData.exit === PlayerRaidEndState.SURVIVED)
{
fenceStanding += this.inRaidConfig.scavExtractGain;
}
// Make standing changes to pmc profile
pmcData.TradersInfo[fenceId].standing = Math.min(Math.max(fenceStanding, -7), 15); // Ensure it stays between -7 and 15
this.logger.debug(`New fence standing: ${pmcData.TradersInfo[fenceId].standing}`);
this.traderHelper.lvlUp(fenceId, pmcData);
pmcData.TradersInfo[fenceId].loyaltyLevel = Math.max(pmcData.TradersInfo[fenceId].loyaltyLevel, 1);
// Copy updated fence rep values into scav profile to ensure consistency
scavData.TradersInfo[fenceId].standing = pmcData.TradersInfo[fenceId].standing;
scavData.TradersInfo[fenceId].loyaltyLevel = pmcData.TradersInfo[fenceId].loyaltyLevel;
}
/**
* Get the inraid config from configs/inraid.json
* @returns InRaid Config
*/
public getInraidConfig(): IInRaidConfig
{
return this.inRaidConfig;
}
/**
* Get airdrop config from configs/airdrop.json
* @returns Airdrop config
*/
public getAirdropConfig(): IAirdropConfig
{
return this.airdropConfig;
}
/**
* Get BTR config from configs/btr.json
* @returns Airdrop config
*/
public getBTRConfig(): IBTRConfig
{
return this.btrConfig;
}
/**
* Handle singleplayer/traderServices/getTraderServices
* @returns Trader services data
*/
public getTraderServices(sessionId: string, traderId: string): ITraderServiceModel[]
{
return this.traderServicesService.getTraderServices(sessionId, traderId);
}
/**
* Handle singleplayer/traderServices/itemDelivery
*/
public itemDelivery(sessionId: string, traderId: string, items: Item[]): void
{
const serverProfile = this.saveServer.getProfile(sessionId);
const pmcData = serverProfile.characters.pmc;
const dialogueTemplates = this.databaseService.getTrader(traderId).dialogue;
if (!dialogueTemplates)
{
this.logger.error(this.localisationService.getText("inraid-unable_to_deliver_item_no_trader_found", traderId));
return;
}
const messageId = this.randomUtil.getArrayValue(dialogueTemplates.itemsDelivered);
const messageStoreTime = this.timeUtil.getHoursAsSeconds(this.traderConfig.fence.btrDeliveryExpireHours);
// Remove any items that were returned by the item delivery, but also insured, from the player's insurance list
// This is to stop items being duplicated by being returned from both the item delivery, and insurance
const deliveredItemIds = items.map((x) => x._id);
pmcData.InsuredItems = pmcData.InsuredItems.filter((x) => !deliveredItemIds.includes(x.itemId));
// Send the items to the player
this.mailSendService.sendLocalisedNpcMessageToPlayer(
sessionId,
this.traderHelper.getTraderById(traderId),
MessageType.BTR_ITEMS_DELIVERY,
messageId,
items,
messageStoreTime,
);
}
public getTraitorScavHostileChance(url: string, sessionID: string): number
{
return this.inRaidConfig.playerScavHostileChancePercent;
}
public getSandboxMaxPatrolValue(url: string, sessionID: string): number
{
return this.locationConfig.sandboxMaxPatrolvalue;
}
}