Server/project/src/routers/EventOutputHolder.ts

209 lines
7.5 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IHideoutImprovement, Productive, TraderData, TraderInfo } from "@spt-aki/models/eft/common/tables/IBotBase";
import { ProfileChange } from "@spt-aki/models/eft/itemEvent/IItemEventRouterBase";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@injectable()
export class EventOutputHolder
{
/** What has client been informed of this game session */
protected clientActiveSessionStorage: Record<string, { clientInformed: boolean; }> = {};
constructor(
@inject("JsonUtil") protected jsonUtil: JsonUtil,
@inject("ProfileHelper") protected profileHelper: ProfileHelper,
@inject("TimeUtil") protected timeUtil: TimeUtil,
)
{}
// TODO REMEMBER TO CHANGE OUTPUT
protected output: IItemEventRouterResponse = { warnings: [], profileChanges: {} };
public getOutput(sessionID: string): IItemEventRouterResponse
{
if (!this.output.profileChanges[sessionID])
{
this.resetOutput(sessionID);
}
return this.output;
}
/**
* Reset the response object to a default state
* Occurs prior to event being handled by server
* @param sessionID Players id
*/
public resetOutput(sessionID: string): void
{
const pmcData: IPmcData = this.profileHelper.getPmcProfile(sessionID);
this.output.warnings = [];
this.output.profileChanges[sessionID] = {
_id: sessionID,
experience: pmcData.Info.Experience,
quests: [],
ragFairOffers: [],
weaponBuilds: [],
equipmentBuilds: [],
items: { new: [], change: [], del: [] },
production: {},
improvements: {},
skills: { Common: [], Mastering: [], Points: 0 },
health: this.jsonUtil.clone(pmcData.Health),
traderRelations: {},
// changedHideoutStashes: {},
recipeUnlocked: {},
questsStatus: [],
};
}
/**
* Update output object with most recent values from player profile
* @param sessionId Session id
*/
public updateOutputProperties(sessionId: string): void
{
const pmcData: IPmcData = this.profileHelper.getPmcProfile(sessionId);
const profileChanges: ProfileChange = this.output.profileChanges[sessionId];
profileChanges.experience = pmcData.Info.Experience;
profileChanges.health = this.jsonUtil.clone(pmcData.Health);
profileChanges.skills.Common = this.jsonUtil.clone(pmcData.Skills.Common); // Always send skills for Item event route response
profileChanges.skills.Mastering = this.jsonUtil.clone(pmcData.Skills.Mastering);
// Clone productions to ensure we preseve the profile jsons data
profileChanges.production = this.getProductionsFromProfileAndFlagComplete(
this.jsonUtil.clone(pmcData.Hideout.Production),
);
profileChanges.improvements = this.jsonUtil.clone(this.getImprovementsFromProfileAndFlagComplete(pmcData));
profileChanges.traderRelations = this.constructTraderRelations(pmcData.TradersInfo);
// Fixes container craft from water collector not resetting after collection
this.resetSptIsCompleteFlaggedCrafts(pmcData.Hideout.Production);
}
/**
* Convert the internal trader data object into an object we can send to the client
* @param traderData server data for traders
* @returns dict of trader id + TraderData
*/
protected constructTraderRelations(traderData: Record<string, TraderInfo>): Record<string, TraderData>
{
const result: Record<string, TraderData> = {};
for (const traderId in traderData)
{
const baseData = traderData[traderId];
result[traderId] = {
salesSum: baseData.salesSum,
disabled: baseData.disabled,
loyalty: baseData.loyaltyLevel,
standing: baseData.standing,
unlocked: baseData.unlocked,
};
}
return result;
}
/**
* Return all hideout Improvements from player profile, adjust completed Improvements' completed property to be true
* @param pmcData Player profile
* @returns dictionary of hideout improvements
*/
protected getImprovementsFromProfileAndFlagComplete(pmcData: IPmcData): Record<string, IHideoutImprovement>
{
for (const improvementKey in pmcData.Hideout.Improvement)
{
const improvement = pmcData.Hideout.Improvement[improvementKey];
// Skip completed
if (improvement.completed)
{
continue;
}
if (improvement.improveCompleteTimestamp < this.timeUtil.getTimestamp())
{
improvement.completed = true;
}
}
return pmcData.Hideout.Improvement;
}
/**
* Return productions from player profile except those completed crafts the client has already seen
* @param pmcData Player profile
* @returns dictionary of hideout productions
*/
protected getProductionsFromProfileAndFlagComplete(
productions: Record<string, Productive>,
): Record<string, Productive>
{
for (const productionKey in productions)
{
const production = productions[productionKey];
if (!production)
{
// Could be cancelled production, skip item to save processing
continue;
}
// Complete and is a water collector craft
// Needed as canister craft (water collector) is continuous
if (production.sptIsComplete && productionKey === "5d5589c1f934db045e6c5492")
{
continue;
}
// Skip completed
if (!production.inProgress)
{
continue;
}
// Client informed of craft, remove from data returned
if (this.clientActiveSessionStorage[productionKey]?.clientInformed)
{
delete productions[productionKey];
continue;
}
// Flag started craft as having been seen by client
if (production.Progress > 0 && !this.clientActiveSessionStorage[productionKey]?.clientInformed)
{
this.clientActiveSessionStorage[productionKey] = { clientInformed: true };
}
}
// Return null of there's no crafts to send to client to match live behaviour
return (Object.keys(productions).length > 0) ? productions : null
}
/**
* Required as continuous productions don't reset and stay at 100% completion but client thinks it hasn't started
* @param productions Productions in a profile
*/
protected resetSptIsCompleteFlaggedCrafts(productions: Record<string, Productive>): void
{
for (const productionKey in productions)
{
const production = productions[productionKey];
if (production.sptIsComplete)
{
production.sptIsComplete = false;
production.Progress = 0;
production.StartTimestamp = this.timeUtil.getTimestamp();
}
}
}
}