Server/project/src/models/spt/config/IBotDurability.ts
Refringe 4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00

62 lines
1.3 KiB
TypeScript

export interface IBotDurability
{
default: DefaultDurability;
pmc: PmcDurability;
boss: BotDurability;
follower: BotDurability;
assault: BotDurability;
cursedassault: BotDurability;
marksman: BotDurability;
pmcbot: BotDurability;
arenafighterevent: BotDurability;
arenafighter: BotDurability;
crazyassaultevent: BotDurability;
exusec: BotDurability;
gifter: BotDurability;
sectantpriest: BotDurability;
sectantwarrior: BotDurability;
}
/** Durability values to be used when a more specific bot type cant be found */
export interface DefaultDurability
{
armor: ArmorDurability;
weapon: WeaponDurability;
}
export interface PmcDurability
{
armor: PmcDurabilityArmor;
weapon: WeaponDurability;
}
export interface PmcDurabilityArmor
{
lowestMaxPercent: number;
highestMaxPercent: number;
maxDelta: number;
minDelta: number;
}
export interface BotDurability
{
armor: ArmorDurability;
weapon: WeaponDurability;
}
export interface ArmorDurability
{
maxDelta: number;
minDelta: number;
minLimitPercent: number;
}
export interface WeaponDurability
{
lowestMax: number;
highestMax: number;
maxDelta: number;
minDelta: number;
minLimitPercent: number;
}