4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
62 lines
1.3 KiB
TypeScript
62 lines
1.3 KiB
TypeScript
export interface IBotDurability
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{
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default: DefaultDurability;
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pmc: PmcDurability;
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boss: BotDurability;
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follower: BotDurability;
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assault: BotDurability;
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cursedassault: BotDurability;
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marksman: BotDurability;
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pmcbot: BotDurability;
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arenafighterevent: BotDurability;
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arenafighter: BotDurability;
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crazyassaultevent: BotDurability;
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exusec: BotDurability;
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gifter: BotDurability;
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sectantpriest: BotDurability;
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sectantwarrior: BotDurability;
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}
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/** Durability values to be used when a more specific bot type cant be found */
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export interface DefaultDurability
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{
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armor: ArmorDurability;
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weapon: WeaponDurability;
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}
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export interface PmcDurability
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{
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armor: PmcDurabilityArmor;
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weapon: WeaponDurability;
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}
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export interface PmcDurabilityArmor
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{
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lowestMaxPercent: number;
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highestMaxPercent: number;
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maxDelta: number;
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minDelta: number;
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}
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export interface BotDurability
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{
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armor: ArmorDurability;
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weapon: WeaponDurability;
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}
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export interface ArmorDurability
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{
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maxDelta: number;
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minDelta: number;
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minLimitPercent: number;
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}
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export interface WeaponDurability
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{
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lowestMax: number;
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highestMax: number;
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maxDelta: number;
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minDelta: number;
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minLimitPercent: number;
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}
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