4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
64 lines
2.4 KiB
TypeScript
64 lines
2.4 KiB
TypeScript
import { MinMax } from "@spt-aki/models/common/MinMax";
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import { AirdropTypeEnum } from "@spt-aki/models/enums/AirdropType";
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import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
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export interface IAirdropConfig extends IBaseConfig
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{
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kind: "aki-airdrop";
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airdropChancePercent: AirdropChancePercent;
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airdropTypeWeightings: Record<AirdropTypeEnum, number>;
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/** Lowest point plane will fly at */
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planeMinFlyHeight: number;
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/** Highest point plane will fly at */
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planeMaxFlyHeight: number;
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/** Loudness of plane engine */
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planeVolume: number;
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/** Speed plane flies overhead */
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planeSpeed: number;
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/** Speed loot crate falls after being dropped */
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crateFallSpeed: number;
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/** Container tpls to use when spawning crate - affects container size, keyed by drop type e.g. mixed/weaponArmor/foodMedical/barter */
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containerIds: Record<string, string>;
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/** Earliest time aircraft will spawn in raid */
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airdropMinStartTimeSeconds: number;
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/** Latest time aircraft will spawn in raid */
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airdropMaxStartTimeSeconds: number;
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/** What rewards will the loot crate contain, keyed by drop type e.g. mixed/weaponArmor/foodMedical/barter */
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loot: Record<string, AirdropLoot>;
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}
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/** Chance map will have an airdrop occur out of 100 - locations not included count as 0% */
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export interface AirdropChancePercent
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{
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bigmap: number;
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woods: number;
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lighthouse: number;
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shoreline: number;
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interchange: number;
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reserve: number;
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tarkovStreets: number;
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}
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/** Loot inside crate */
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export interface AirdropLoot
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{
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/** Min/max of weapons inside crate */
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presetCount?: MinMax;
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/** Min/max of items inside crate */
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itemCount: MinMax;
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/** Min/max of sealed weapon boxes inside crate */
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weaponCrateCount: MinMax;
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/** Items to never allow - tpls */
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itemBlacklist: string[];
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/** Item type (parentId) to allow inside crate */
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itemTypeWhitelist: string[];
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/** Item type/ item tpls to limit count of inside crate - key: item base type: value: max count */
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itemLimits: Record<string, number>;
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/** Items to limit stack size of key: item tpl value: min/max stack size */
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itemStackLimits: Record<string, MinMax>;
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/** Armor levels to allow inside crate e.g. [4,5,6] */
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armorLevelWhitelist?: number[];
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/** Should boss items be added to airdrop crate */
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allowBossItems: boolean;
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}
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