Server/project/src/helpers/RepeatableQuestHelper.ts
Refringe 5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00

47 lines
1.9 KiB
TypeScript

import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt/models/spt/config/IQuestConfig";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { MathUtil } from "@spt/utils/MathUtil";
import { ProbabilityObject, ProbabilityObjectArray } from "@spt/utils/RandomUtil";
import { ICloner } from "@spt/utils/cloners/ICloner";
import { inject, injectable } from "tsyringe";
@injectable()
export class RepeatableQuestHelper {
protected questConfig: IQuestConfig;
constructor(
@inject("MathUtil") protected mathUtil: MathUtil,
@inject("ConfigServer") protected configServer: ConfigServer,
@inject("PrimaryCloner") protected cloner: ICloner,
) {
this.questConfig = this.configServer.getConfig(ConfigTypes.QUEST);
}
/**
* Get the relevant elimination config based on the current players PMC level
* @param pmcLevel Level of PMC character
* @param repeatableConfig Main repeatable config
* @returns IEliminationConfig
*/
public getEliminationConfigByPmcLevel(
pmcLevel: number,
repeatableConfig: IRepeatableQuestConfig,
): IEliminationConfig {
return repeatableConfig.questConfig.Elimination.find(
(x) => pmcLevel >= x.levelRange.min && pmcLevel <= x.levelRange.max,
);
}
public probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V> {
const configArray = this.cloner.clone(configArrayInput);
const probabilityArray = new ProbabilityObjectArray<K, V>(this.mathUtil, this.cloner);
for (const configObject of configArray) {
probabilityArray.push(
new ProbabilityObject(configObject.key, configObject.relativeProbability, configObject.data),
);
}
return probabilityArray;
}
}