154 lines
5.2 KiB
TypeScript
154 lines
5.2 KiB
TypeScript
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
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import { ILocaleConfig } from "@spt/models/spt/config/ILocaleConfig";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { DatabaseServer } from "@spt/servers/DatabaseServer";
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import { inject, injectable } from "tsyringe";
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/**
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* Handles getting locales from config or users machine
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*/
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@injectable()
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export class LocaleService {
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protected localeConfig: ILocaleConfig;
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constructor(
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@inject("PrimaryLogger") protected logger: ILogger,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("ConfigServer") protected configServer: ConfigServer,
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) {
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this.localeConfig = this.configServer.getConfig(ConfigTypes.LOCALE);
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}
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/**
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* Get the eft globals db file based on the configured locale in config/locale.json, if not found, fall back to 'en'
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* @returns dictionary
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*/
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public getLocaleDb(): Record<string, string> {
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const desiredLocale = this.databaseServer.getTables().locales.global[this.getDesiredGameLocale()];
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if (desiredLocale) {
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return desiredLocale;
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}
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this.logger.warning(
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`Unable to find desired locale file using locale: ${this.getDesiredGameLocale()} from config/locale.json, falling back to 'en'`,
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);
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return this.databaseServer.getTables().locales.global.en;
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}
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/**
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* Gets the game locale key from the locale.json file,
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* if value is 'system' get system locale
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* @returns locale e.g en/ge/cz/cn
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*/
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public getDesiredGameLocale(): string {
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if (this.localeConfig.gameLocale.toLowerCase() === "system") {
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return this.getPlatformForClientLocale();
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}
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return this.localeConfig.gameLocale.toLowerCase();
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}
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/**
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* Gets the game locale key from the locale.json file,
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* if value is 'system' get system locale
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* @returns locale e.g en/ge/cz/cn
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*/
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public getDesiredServerLocale(): string {
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if (this.localeConfig.serverLocale.toLowerCase() === "system") {
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return this.getPlatformForServerLocale();
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}
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return this.localeConfig.serverLocale.toLowerCase();
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}
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/**
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* Get array of languages supported for localisation
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* @returns array of locales e.g. en/fr/cn
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*/
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public getServerSupportedLocales(): string[] {
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return this.localeConfig.serverSupportedLocales;
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}
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/**
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* Get array of languages supported for localisation
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* @returns array of locales e.g. en/fr/cn
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*/
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public getLocaleFallbacks(): { [locale: string]: string } {
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return this.localeConfig.fallbacks;
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}
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/**
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* Get the full locale of the computer running the server lowercased e.g. en-gb / pt-pt
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* @returns string
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*/
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protected getPlatformForServerLocale(): string {
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const platformLocale = this.getPlatformLocale();
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if (!platformLocale) {
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this.logger.warning("System language could not be found, falling back to english");
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return "en";
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}
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const baseNameCode = platformLocale.baseName.toLowerCase();
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if (!this.localeConfig.serverSupportedLocales.includes(baseNameCode)) {
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// Chek if base language (e.g. CN / EN / DE) exists
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const languageCode = platformLocale.language.toLocaleLowerCase();
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if (this.localeConfig.serverSupportedLocales.includes(languageCode)) {
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return languageCode;
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}
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this.logger.warning(`Unsupported system language found: ${baseNameCode}, falling back to english`);
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return "en";
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}
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return baseNameCode;
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}
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/**
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* Get the locale of the computer running the server
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* @returns langage part of locale e.g. 'en' part of 'en-US'
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*/
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protected getPlatformForClientLocale(): string {
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const platformLocale = this.getPlatformLocale();
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if (!platformLocale) {
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this.logger.warning("System language could not be found, falling back to english");
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return "en";
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}
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const locales = this.databaseServer.getTables().locales;
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const baseNameCode = platformLocale.baseName?.toLocaleLowerCase();
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if (baseNameCode && locales.global[baseNameCode]) {
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return baseNameCode;
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}
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const languageCode = platformLocale.language?.toLowerCase();
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if (languageCode && locales.global[languageCode]) {
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return languageCode;
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}
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const regionCode = platformLocale.region?.toLocaleLowerCase();
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if (regionCode && locales.global[regionCode]) {
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return regionCode;
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}
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// BSG map DE to GE some reason
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if (platformLocale.language === "de") {
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return "ge";
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}
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this.logger.warning(`Unsupported system language found: ${languageCode}, falling back to english`);
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return "en";
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}
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/**
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* This is in a function so we can overwrite it during testing
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* @returns The current platform locale
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*/
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protected getPlatformLocale(): Intl.Locale {
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return new Intl.Locale(Intl.DateTimeFormat().resolvedOptions().locale);
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}
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}
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