792 lines
30 KiB
TypeScript
792 lines
30 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { Quest } from "../models/eft/common/tables/IBotBase";
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import { Item } from "../models/eft/common/tables/IItem";
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import {
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AvailableForConditions, AvailableForProps, IQuest, Reward
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} from "../models/eft/common/tables/IQuest";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
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import { IFailQuestRequestData } from "../models/eft/quests/IFailQuestRequestData";
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import { ConfigTypes } from "../models/enums/ConfigTypes";
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import { HideoutAreas } from "../models/enums/HideoutAreas";
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import { MessageType } from "../models/enums/MessageType";
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import { QuestRewardType } from "../models/enums/QuestRewardType";
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import { QuestStatus } from "../models/enums/QuestStatus";
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import { IQuestConfig } from "../models/spt/config/IQuestConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { EventOutputHolder } from "../routers/EventOutputHolder";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { LocaleService } from "../services/LocaleService";
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import { LocalisationService } from "../services/LocalisationService";
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import { MailSendService } from "../services/MailSendService";
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import { HashUtil } from "../utils/HashUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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import { DialogueHelper } from "./DialogueHelper";
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import { ItemHelper } from "./ItemHelper";
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import { PaymentHelper } from "./PaymentHelper";
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import { ProfileHelper } from "./ProfileHelper";
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import { RagfairServerHelper } from "./RagfairServerHelper";
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import { TraderHelper } from "./TraderHelper";
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@injectable()
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export class QuestHelper
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{
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protected questConfig: IQuestConfig;
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("JsonUtil") protected jsonUtil: JsonUtil,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("HashUtil") protected hashUtil: HashUtil,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("EventOutputHolder") protected eventOutputHolder: EventOutputHolder,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("LocaleService") protected localeService: LocaleService,
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@inject("RagfairServerHelper") protected ragfairServerHelper: RagfairServerHelper,
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@inject("DialogueHelper") protected dialogueHelper: DialogueHelper,
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@inject("ProfileHelper") protected profileHelper: ProfileHelper,
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@inject("PaymentHelper") protected paymentHelper: PaymentHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("TraderHelper") protected traderHelper: TraderHelper,
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@inject("MailSendService") protected mailSendService: MailSendService,
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@inject("ConfigServer") protected configServer: ConfigServer
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)
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{
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this.questConfig = this.configServer.getConfig(ConfigTypes.QUEST);
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}
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/**
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* Get status of a quest in player profile by its id
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* @param pmcData Profile to search
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* @param questId Quest id to look up
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* @returns QuestStatus enum
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*/
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public getQuestStatus(pmcData: IPmcData, questId: string): QuestStatus
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{
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const quest = pmcData.Quests?.find(q => q.qid === questId);
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return quest
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? quest.status
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: QuestStatus.Locked;
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}
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/**
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* returns true is the level condition is satisfied
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* @param playerLevel Players level
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* @param condition Quest condition
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* @returns true if player level is greater than or equal to quest
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*/
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public doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean
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{
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if (condition._parent === "Level")
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{
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switch (condition._props.compareMethod)
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{
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case ">=":
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return playerLevel >= <number>condition._props.value;
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case ">":
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return playerLevel > <number>condition._props.value;
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case "<":
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return playerLevel < <number>condition._props.value;
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case "<=":
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return playerLevel <= <number>condition._props.value;
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case "=":
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return playerLevel === <number>condition._props.value;
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default:
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this.logger.error(this.localisationService.getText("quest-unable_to_find_compare_condition", condition._props.compareMethod));
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return false;
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}
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}
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}
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/**
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* Get the quests found in both arrays (inner join)
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* @param before Array of quests #1
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* @param after Array of quests #2
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* @returns Reduction of cartesian product between two quest arrays
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*/
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public getDeltaQuests(before: IQuest[], after: IQuest[]): IQuest[]
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{
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const knownQuestsIds = [];
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for (const q of before)
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{
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knownQuestsIds.push(q._id);
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}
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if (knownQuestsIds.length)
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{
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return after.filter((q) =>
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{
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return knownQuestsIds.indexOf(q._id) === -1;
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});
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}
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return after;
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}
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/**
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* Increase skill points of a skill on player profile
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* Dupe of PlayerService.incrementSkillLevel()
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* @param sessionID Session id
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* @param pmcData Player profile
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* @param skillName Name of skill to increase skill points of
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* @param progressAmount Amount of skill points to add to skill
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*/
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public rewardSkillPoints(sessionID: string, pmcData: IPmcData, skillName: string, progressAmount: number): void
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{
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const indexOfSkillToUpdate = pmcData.Skills.Common.findIndex(s => s.Id === skillName);
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if (indexOfSkillToUpdate === -1)
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{
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this.logger.error(this.localisationService.getText("quest-no_skill_found", skillName));
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return;
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}
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const profileSkill = pmcData.Skills.Common[indexOfSkillToUpdate];
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if (!profileSkill)
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{
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this.logger.error(this.localisationService.getText("quest-no_skill_found", skillName));
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return;
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}
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profileSkill.Progress += progressAmount;
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profileSkill.LastAccess = this.timeUtil.getTimestamp();
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}
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/**
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* Get quest name by quest id
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* @param questId id to get
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* @returns
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*/
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public getQuestNameFromLocale(questId: string): string
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{
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const questNameKey = `${questId} name`;
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return this.localeService.getLocaleDb()[questNameKey];
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}
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/**
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* Check if trader has sufficient loyalty to fulfill quest requirement
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* @param questProperties Quest props
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* @param profile Player profile
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* @returns true if loyalty is high enough to fulfill quest requirement
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*/
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public traderStandingRequirementCheck(questProperties: AvailableForProps, profile: IPmcData): boolean
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{
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const requiredLoyaltyStanding = Number(questProperties.value);
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const currentTraderStanding = profile.TradersInfo[<string>questProperties.target].loyaltyLevel; // Cast target as string as 'traderLoyalty' target prop is always string
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switch (questProperties.compareMethod)
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{
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case ">=":
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return currentTraderStanding >= requiredLoyaltyStanding;
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case ">":
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return currentTraderStanding > requiredLoyaltyStanding;
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case "<=":
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return currentTraderStanding <= requiredLoyaltyStanding;
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case "<":
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return currentTraderStanding < requiredLoyaltyStanding;
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case "!=":
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return currentTraderStanding !== requiredLoyaltyStanding;
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case "==":
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return currentTraderStanding === requiredLoyaltyStanding;
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default:
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this.logger.error(this.localisationService.getText("quest-compare_operator_unhandled", questProperties.compareMethod));
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return false;
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}
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}
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/**
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* take reward item from quest and set FiR status + fix stack sizes + fix mod Ids
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* @param reward Reward item to fix
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* @returns Fixed rewards
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*/
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protected processReward(reward: Reward): Reward[]
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{
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let rewardItems: Reward[] = [];
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let targets: Item[] = [];
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const mods: Item[] = [];
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for (const item of reward.items)
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{
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// reward items are granted Found in Raid status
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if (!item.upd)
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{
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item.upd = {};
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}
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item.upd.SpawnedInSession = true;
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// separate base item and mods, fix stacks
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if (item._id === reward.target)
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{
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if ((item.parentId !== undefined) && (item.parentId === "hideout")
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&& (item.upd !== undefined) && (item.upd.StackObjectsCount !== undefined)
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&& (item.upd.StackObjectsCount > 1))
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{
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item.upd.StackObjectsCount = 1;
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}
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targets = this.itemHelper.splitStack(item);
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// splitStack created new ids for the new stacks. This would destroy the relation to possible children.
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// Instead, we reset the id to preserve relations and generate a new id in the downstream loop, where we are also reparenting if required
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for (const target of targets)
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{
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target._id = item._id;
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}
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}
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else
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{
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mods.push(item);
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}
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}
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// Add mods to the base items, fix ids
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for (const target of targets)
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{
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// This has all the original id relations since we reset the id to the original after the splitStack
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const items = [this.jsonUtil.clone(target)];
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// Here we generate a new id for the root item
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target._id = this.hashUtil.generate();
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for (const mod of mods)
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{
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items.push(this.jsonUtil.clone(mod));
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}
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rewardItems = rewardItems.concat(<Reward[]> this.ragfairServerHelper.reparentPresets(target, items));
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}
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return rewardItems;
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}
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/**
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* Gets a flat list of reward items for the given quest at a specific state (e.g. Fail/Success)
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* @param quest quest to get rewards for
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* @param status Quest status that holds the items (Started, Success, Fail)
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* @returns array of items with the correct maxStack
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*/
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public getQuestRewardItems(quest: IQuest, status: QuestStatus): Reward[]
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{
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// Iterate over all rewards with the desired status, flatten out items that have a type of Item
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const questRewards = quest.rewards[QuestStatus[status]]
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.flatMap((reward: Reward) => reward.type === "Item"
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? this.processReward(reward)
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: []);
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return questRewards;
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}
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/**
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* Look up quest in db by accepted quest id and construct a profile-ready object ready to store in profile
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* @param pmcData Player profile
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* @param newState State the new quest should be in when returned
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* @param acceptedQuest Details of accepted quest from client
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*/
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public getQuestReadyForProfile(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): Quest
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{
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const existingQuest = pmcData.Quests.find(q => q.qid === acceptedQuest.qid);
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if (existingQuest)
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{
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// Quest exists, update its status
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existingQuest.startTime = this.timeUtil.getTimestamp();
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existingQuest.status = newState;
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existingQuest.statusTimers[newState] = this.timeUtil.getTimestamp();
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return existingQuest;
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}
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// Quest doesn't exists, add it
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const newQuest: Quest = {
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qid: acceptedQuest.qid,
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startTime: this.timeUtil.getTimestamp(),
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status: newState,
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statusTimers: {}
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};
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// Check if quest has a prereq to be placed in a 'pending' state
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const questDbData = this.getQuestFromDb(acceptedQuest.qid, pmcData);
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const waitTime = questDbData.conditions.AvailableForStart.find(x => x._props.availableAfter > 0);
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if (waitTime && acceptedQuest.type !== "repeatable")
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{
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// Quest should be put into 'pending' state
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newQuest.startTime = 0;
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newQuest.status = QuestStatus.AvailableAfter; // 9
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newQuest.availableAfter = this.timeUtil.getTimestamp() + waitTime._props.availableAfter;
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}
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else
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{
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newQuest.statusTimers[newState.toString()] = this.timeUtil.getTimestamp();
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newQuest.completedConditions = [];
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}
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return newQuest;
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}
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/**
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* Get quests that can be shown to player after starting a quest
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* @param startedQuestId Quest started by player
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* @param sessionID Session id
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* @returns Quests accessible to player incuding newly unlocked quests now quest (startedQuestId) was started
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*/
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public acceptedUnlocked(startedQuestId: string, sessionID: string): IQuest[]
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{
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const profile: IPmcData = this.profileHelper.getPmcProfile(sessionID);
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// Get quest acceptance data from profile
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const profileQuest = profile.Quests.find(x => x.qid === startedQuestId);
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// Get quests that
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const eligibleQuests = this.getQuestsFromDb().filter((quest) =>
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{
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// Quest is accessible to player when the accepted quest passed into param is started
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// e.g. Quest A passed in, quest B is looped over and has requirement of A to be started, include it
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const acceptedQuestCondition = quest.conditions.AvailableForStart.find(x =>
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{
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return x._parent === "Quest"
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&& x._props.target === startedQuestId
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&& x._props.status[0] === QuestStatus.Started;
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});
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// Not found, skip quest
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if (!acceptedQuestCondition)
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{
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return false;
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}
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// Include if quest found in profile and is started or ready to hand in
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return profileQuest && ([QuestStatus.Started, QuestStatus.AvailableForFinish].includes(profileQuest.status));
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});
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return this.getQuestsWithOnlyLevelRequirementStartCondition(eligibleQuests);
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}
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/**
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* Get quests that can be shown to player after failing a quest
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* @param failedQuestId Id of the quest failed by player
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* @param sessionId Session id
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* @returns
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*/
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public failedUnlocked(failedQuestId: string, sessionId: string): IQuest[]
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{
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const profile = this.profileHelper.getPmcProfile(sessionId);
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const profileQuest = profile.Quests.find(x => x.qid === failedQuestId);
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const quests = this.getQuestsFromDb().filter((q) =>
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{
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const acceptedQuestCondition = q.conditions.AvailableForStart.find(
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c =>
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{
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return c._parent === "Quest"
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&& c._props.target === failedQuestId
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&& c._props.status[0] === QuestStatus.Fail;
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});
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if (!acceptedQuestCondition)
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{
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return false;
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}
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return profileQuest && (profileQuest.status === QuestStatus.Fail);
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});
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return this.getQuestsWithOnlyLevelRequirementStartCondition(quests);
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}
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/**
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* Adjust quest money rewards by passed in multiplier
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* @param quest Quest to multiple money rewards
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* @param multiplier Value to adjust money rewards by
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* @returns Updated quest
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*/
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public applyMoneyBoost(quest: IQuest, multiplier: number): IQuest
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{
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for (const reward of quest.rewards.Success)
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{
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if (reward.type === "Item")
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{
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if (this.paymentHelper.isMoneyTpl(reward.items[0]._tpl))
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{
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reward.items[0].upd.StackObjectsCount += Math.round(reward.items[0].upd.StackObjectsCount * multiplier / 100);
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}
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}
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}
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return quest;
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}
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/**
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* Sets the item stack to new value, or delete the item if value <= 0
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* // TODO maybe merge this function and the one from customization
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* @param pmcData Profile
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* @param itemId id of item to adjust stack size of
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* @param newStackSize Stack size to adjust to
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* @param sessionID Session id
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* @param output ItemEvent router response
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*/
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public changeItemStack(pmcData: IPmcData, itemId: string, newStackSize: number, sessionID: string, output: IItemEventRouterResponse): void
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{
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const inventoryItemIndex = pmcData.Inventory.items.findIndex(item => item._id === itemId);
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if (inventoryItemIndex < 0)
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{
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this.logger.error(this.localisationService.getText("quest-item_not_found_in_inventory", itemId));
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return;
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}
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if (newStackSize > 0)
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{
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const item = pmcData.Inventory.items[inventoryItemIndex];
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item.upd.StackObjectsCount = newStackSize;
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this.addItemStackSizeChangeIntoEventResponse(output, sessionID, item);
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}
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else
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{
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// this case is probably dead Code right now, since the only calling function
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// checks explicitly for Value > 0.
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output.profileChanges[sessionID].items.del.push({ "_id": itemId });
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pmcData.Inventory.items.splice(inventoryItemIndex, 1);
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}
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}
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/**
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* Add item stack change object into output route event response
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* @param output Response to add item change event into
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* @param sessionId Session id
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* @param item Item that was adjusted
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*/
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protected addItemStackSizeChangeIntoEventResponse(output: IItemEventRouterResponse, sessionId: string, item: Item): void
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{
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output.profileChanges[sessionId].items.change.push({
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"_id": item._id,
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"_tpl": item._tpl,
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"parentId": item.parentId,
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"slotId": item.slotId,
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"location": item.location,
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"upd": { "StackObjectsCount": item.upd.StackObjectsCount }
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});
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}
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/**
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* Get quests, strip all requirement conditions except level
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* @param quests quests to process
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* @returns quest array without conditions
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*/
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protected getQuestsWithOnlyLevelRequirementStartCondition(quests: IQuest[]): IQuest[]
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{
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for (const i in quests)
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{
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quests[i] = this.getQuestWithOnlyLevelRequirementStartCondition(quests[i]);
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}
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return quests;
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}
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/**
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* Remove all quest conditions except for level requirement
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* @param quest quest to clean
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* @returns reset IQuest object
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*/
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public getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest
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{
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quest = this.jsonUtil.clone(quest);
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quest.conditions.AvailableForStart = quest.conditions.AvailableForStart.filter(q => q._parent === "Level");
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return quest;
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}
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/**
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* Fail a quest in a player profile
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* @param pmcData Player profile
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* @param failRequest Fail quest request data
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* @param sessionID Session id
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* @returns Item event router response
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*/
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public failQuest(pmcData: IPmcData, failRequest: IFailQuestRequestData, sessionID: string): IItemEventRouterResponse
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{
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// Prepare response to send back client
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const failedQuestResponse = this.eventOutputHolder.getOutput(sessionID);
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|
|
|
this.updateQuestState(pmcData, QuestStatus.Fail, failRequest.qid);
|
|
const questRewards = this.applyQuestReward(pmcData, failRequest.qid, QuestStatus.Fail, sessionID, failedQuestResponse);
|
|
|
|
// Create a dialog message for completing the quest.
|
|
const quest = this.getQuestFromDb(failRequest.qid, pmcData);
|
|
|
|
//const messageContent = this.dialogueHelper.createMessageContext(quest.failMessageText, MessageType.QUEST_FAIL, this.questConfig.redeemTime);
|
|
//this.dialogueHelper.addDialogueMessage(quest.traderId, messageContent, sessionID, questRewards);
|
|
|
|
this.mailSendService.sendLocalisedNpcMessageToPlayer(
|
|
sessionID,
|
|
this.traderHelper.getTraderById(quest.traderId),
|
|
MessageType.QUEST_FAIL,
|
|
quest.failMessageText,
|
|
questRewards,
|
|
this.questConfig.redeemTime
|
|
);
|
|
|
|
failedQuestResponse.profileChanges[sessionID].quests = this.failedUnlocked(failRequest.qid, sessionID);
|
|
|
|
return failedQuestResponse;
|
|
}
|
|
|
|
/**
|
|
* Get List of All Quests from db
|
|
* NOT CLONED
|
|
* @returns Array of IQuest objects
|
|
*/
|
|
public getQuestsFromDb(): IQuest[]
|
|
{
|
|
return Object.values(this.databaseServer.getTables().templates.quests);
|
|
}
|
|
|
|
/**
|
|
* Get quest by id from database (repeatables are stored in profile, check there if questId not found)
|
|
* @param questId Id of quest to find
|
|
* @param pmcData Player profile
|
|
* @returns IQuest object
|
|
*/
|
|
public getQuestFromDb(questId: string, pmcData: IPmcData): IQuest
|
|
{
|
|
let quest = this.databaseServer.getTables().templates.quests[questId];
|
|
|
|
// May be a repeatable quest
|
|
if (!quest)
|
|
{
|
|
// Check daily/weekly objects
|
|
for (const repeatableType of pmcData.RepeatableQuests)
|
|
{
|
|
quest = <IQuest><unknown>repeatableType.activeQuests.find(x => x._id === questId);
|
|
if (quest)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return quest;
|
|
}
|
|
|
|
/**
|
|
* Get a quests startedMessageText key from db, if no startedMessageText key found, use description key instead
|
|
* @param startedMessageTextId startedMessageText property from IQuest
|
|
* @param questDescriptionId description property from IQuest
|
|
* @returns message id
|
|
*/
|
|
public getMessageIdForQuestStart(startedMessageTextId: string, questDescriptionId: string): string
|
|
{
|
|
// blank or is a guid, use description instead
|
|
const startedMessageText = this.getQuestLocaleIdFromDb(startedMessageTextId);
|
|
if (!startedMessageText || startedMessageText.trim() === "" || startedMessageText.toLowerCase() === "test" || startedMessageText.length === 24)
|
|
{
|
|
return questDescriptionId;
|
|
}
|
|
|
|
return startedMessageTextId;
|
|
}
|
|
|
|
/**
|
|
* Get the locale Id from locale db for a quest message
|
|
* @param questMessageId Quest message id to look up
|
|
* @returns Locale Id from locale db
|
|
*/
|
|
public getQuestLocaleIdFromDb(questMessageId: string): string
|
|
{
|
|
const locale = this.localeService.getLocaleDb();
|
|
return locale[questMessageId];
|
|
}
|
|
|
|
/**
|
|
* Alter a quests state + Add a record to its status timers object
|
|
* @param pmcData Profile to update
|
|
* @param newQuestState New state the quest should be in
|
|
* @param questId Id of the quest to alter the status of
|
|
*/
|
|
public updateQuestState(pmcData: IPmcData, newQuestState: QuestStatus, questId: string): void
|
|
{
|
|
// Find quest in profile, update status to desired status
|
|
const questToUpdate = pmcData.Quests.find(quest => quest.qid === questId);
|
|
if (questToUpdate)
|
|
{
|
|
questToUpdate.status = newQuestState;
|
|
questToUpdate.statusTimers[newQuestState] = this.timeUtil.getTimestamp();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks - Returns reward items player earned
|
|
* @param pmcData Player profile
|
|
* @param questId questId of quest to get rewards for
|
|
* @param state State of the quest to get rewards for
|
|
* @param sessionId Session id
|
|
* @param questResponse Response to send back to client
|
|
* @returns Array of reward objects
|
|
*/
|
|
public applyQuestReward(pmcData: IPmcData, questId: string, state: QuestStatus, sessionId: string, questResponse: IItemEventRouterResponse): Reward[]
|
|
{
|
|
let questDetails = this.getQuestFromDb(questId, pmcData);
|
|
|
|
// Check for and apply intel center money bonus if it exists
|
|
const intelCenterBonus = this.getIntelCenterRewardBonus(pmcData);
|
|
if (intelCenterBonus > 0)
|
|
{
|
|
questDetails = this.applyMoneyBoost(questDetails, intelCenterBonus); // money = money + (money * intelCenterBonus / 100)
|
|
}
|
|
|
|
// e.g. 'Success' or 'AvailableForFinish'
|
|
const questStateAsString = QuestStatus[state];
|
|
for (const reward of <Reward[]>questDetails.rewards[questStateAsString])
|
|
{
|
|
switch (reward.type)
|
|
{
|
|
case QuestRewardType.SKILL:
|
|
this.rewardSkillPoints(sessionId, pmcData, reward.target, Number(reward.value));
|
|
break;
|
|
case QuestRewardType.EXPERIENCE:
|
|
this.profileHelper.addExperienceToPmc(sessionId, parseInt(<string>reward.value)); // this must occur first as the output object needs to take the modified profile exp value
|
|
break;
|
|
case QuestRewardType.TRADER_STANDING:
|
|
this.traderHelper.addStandingToTrader(sessionId, reward.target, parseFloat(<string>reward.value));
|
|
break;
|
|
case QuestRewardType.TRADER_UNLOCK:
|
|
this.traderHelper.setTraderUnlockedState(reward.target, true, sessionId);
|
|
break;
|
|
case QuestRewardType.ITEM:
|
|
// Handled by getQuestRewardItems() below
|
|
break;
|
|
case QuestRewardType.ASSORTMENT_UNLOCK:
|
|
// Handled elsewhere, TODO: find and say here
|
|
break;
|
|
case QuestRewardType.PRODUCTIONS_SCHEME:
|
|
this.findAndAddHideoutProductionIdToProfile(pmcData, reward, questDetails, sessionId, questResponse);
|
|
break;
|
|
default:
|
|
this.logger.error(this.localisationService.getText("quest-reward_type_not_handled", {rewardType: reward.type, questId: questId, questName: questDetails.QuestName}));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return this.getQuestRewardItems(questDetails, state);
|
|
}
|
|
|
|
/**
|
|
* WIP - Find hideout craft id and add to unlockedProductionRecipe array in player profile
|
|
* also update client response recipeUnlocked array with craft id
|
|
* @param pmcData Player profile
|
|
* @param craftUnlockReward Reward item from quest with craft unlock details
|
|
* @param questDetails Quest with craft unlock reward
|
|
* @param sessionID Session id
|
|
* @param response Response to send back to client
|
|
*/
|
|
protected findAndAddHideoutProductionIdToProfile(pmcData: IPmcData, craftUnlockReward: Reward, questDetails: IQuest, sessionID: string, response: IItemEventRouterResponse): void
|
|
{
|
|
// Get hideout crafts and find those that match by areatype/required level/end product tpl - hope for just one match
|
|
const hideoutProductions = this.databaseServer.getTables().hideout.production;
|
|
const matchingProductions = hideoutProductions.filter(x =>
|
|
x.areaType === Number.parseInt(craftUnlockReward.traderId)
|
|
//&& x.requirements[0].requiredLevel === craftUnlockReward.loyaltyLevel
|
|
&& x.endProduct === craftUnlockReward.items[0]._tpl);
|
|
|
|
// More than 1 match, above filtering wasn't strict enough
|
|
if (matchingProductions.length !== 1)
|
|
{
|
|
this.logger.error(this.localisationService.getText(`QUEST ${questDetails.QuestName} ${matchingProductions.length} PRODUCTIONS MATCHES, OH NO`));
|
|
|
|
return;
|
|
}
|
|
|
|
// Add above match to pmc profile + client response
|
|
const matchingCraftId = matchingProductions[0]._id;
|
|
pmcData.UnlockedInfo.unlockedProductionRecipe.push(matchingCraftId);
|
|
response.profileChanges[sessionID].recipeUnlocked[matchingCraftId] = true;
|
|
}
|
|
|
|
/**
|
|
* Get players intel center bonus from profile
|
|
* @param pmcData player profile
|
|
* @returns bonus as a percent
|
|
*/
|
|
protected getIntelCenterRewardBonus(pmcData: IPmcData): number
|
|
{
|
|
let intelCenterBonus = 0;
|
|
|
|
// Check player has intel center
|
|
const intelCenter = pmcData.Hideout.Areas.find(area => area.type === HideoutAreas.INTEL_CENTER);
|
|
if (intelCenter)
|
|
{
|
|
if (intelCenter.level === 1)
|
|
{
|
|
intelCenterBonus = 5;
|
|
}
|
|
|
|
if (intelCenter.level > 1)
|
|
{
|
|
intelCenterBonus = 15;
|
|
}
|
|
}
|
|
|
|
return intelCenterBonus;
|
|
}
|
|
|
|
/**
|
|
* Find quest with 'findItem' requirement that needs the item tpl be handed in
|
|
* @param itemTpl item tpl to look for
|
|
* @returns 'FindItem' condition id
|
|
*/
|
|
public getFindItemIdForQuestHandIn(itemTpl: string): string[]
|
|
{
|
|
const result: string[] = [];
|
|
for (const quest of this.getQuestsFromDb())
|
|
{
|
|
const condition = quest.conditions.AvailableForFinish.find(c => c._parent === "FindItem" && c._props?.target?.includes(itemTpl));
|
|
if (condition)
|
|
{
|
|
result.push(condition._props.id);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Add all quests to a profile with the provided statuses
|
|
* @param pmcProfile profile to update
|
|
* @param statuses statuses quests should have
|
|
*/
|
|
public addAllQuestsToProfile(pmcProfile: IPmcData, statuses: QuestStatus[]): void
|
|
{
|
|
// Iterate over all quests in db
|
|
const quests = this.databaseServer.getTables().templates.quests;
|
|
for (const questKey in quests)
|
|
{
|
|
// Quest from db matches quests in profile, skip
|
|
const questData = quests[questKey];
|
|
if (pmcProfile.Quests.find(x => x.qid === questData._id))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const statusesDict = {};
|
|
for (const status of statuses)
|
|
{
|
|
statusesDict[status] = this.timeUtil.getTimestamp();
|
|
}
|
|
|
|
const questRecordToAdd: Quest = {
|
|
qid: questKey,
|
|
startTime: 0,
|
|
status: statuses[statuses.length - 1],
|
|
statusTimers: statusesDict,
|
|
completedConditions: [],
|
|
availableAfter: 0
|
|
};
|
|
pmcProfile.Quests.push(questRecordToAdd);
|
|
}
|
|
}
|
|
} |