4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
53 lines
1.9 KiB
TypeScript
53 lines
1.9 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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import { JsonUtil } from "@spt-aki/utils/JsonUtil";
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import { MathUtil } from "@spt-aki/utils/MathUtil";
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import { ProbabilityObject, ProbabilityObjectArray } from "@spt-aki/utils/RandomUtil";
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@injectable()
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export class RepeatableQuestHelper
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{
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protected questConfig: IQuestConfig;
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constructor(
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@inject("MathUtil") protected mathUtil: MathUtil,
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@inject("JsonUtil") protected jsonUtil: JsonUtil,
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@inject("ConfigServer") protected configServer: ConfigServer,
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)
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{
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this.questConfig = this.configServer.getConfig(ConfigTypes.QUEST);
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}
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/**
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* Get the relevant elimination config based on the current players PMC level
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* @param pmcLevel Level of PMC character
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* @param repeatableConfig Main repeatable config
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* @returns IEliminationConfig
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*/
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public getEliminationConfigByPmcLevel(
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pmcLevel: number,
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repeatableConfig: IRepeatableQuestConfig,
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): IEliminationConfig
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{
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return repeatableConfig.questConfig.Elimination.find((x) =>
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pmcLevel >= x.levelRange.min && pmcLevel <= x.levelRange.max
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);
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}
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public probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>
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{
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const configArray = this.jsonUtil.clone(configArrayInput);
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const probabilityArray = new ProbabilityObjectArray<K, V>(this.mathUtil, this.jsonUtil);
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for (const configObject of configArray)
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{
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probabilityArray.push(
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new ProbabilityObject(configObject.key, configObject.relativeProbability, configObject.data),
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);
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}
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return probabilityArray;
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}
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}
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