a9d89695f0
Maintains a timestamp of when each profile was last active on the server. Timestamp is refreshed on two events: `game/start and `game/keepalive` Timestamp is used to determine if a profiles hideout should be processed. If a profile has a timestamp older than 90 minutes, it is not processed. (could be set lower but its a conservative value) This has the side effects of not adjusting the `sptUpdateLastRunTimestamp` property, resulting in `saveProfile()` not running for every profile. My testing shows a 20x perf increase for every profile in SPT not in use. Service could likely be used in other scenarios to avoid doing unnecessary work |
||
---|---|---|
.. | ||
Container.ts | ||
OnLoad.ts | ||
OnUpdate.ts | ||
Router.ts | ||
Serializer.ts |