Server/project/src/generators/PMCLootGenerator.ts
chomp 0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00

150 lines
6.3 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { ItemHelper } from "../helpers/ItemHelper";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ConfigTypes } from "../models/enums/ConfigTypes";
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { SeasonalEventService } from "../services/SeasonalEventService";
/**
* Handle the generation of dynamic PMC loot in pockets and backpacks
* and the removal of blacklisted items
*/
@injectable()
export class PMCLootGenerator
{
protected pocketLootPool: string[] = [];
protected vestLootPool: string[] = [];
protected backpackLootPool: string[] = [];
protected pmcConfig: IPmcConfig;
constructor(
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("ConfigServer") protected configServer: ConfigServer,
@inject("ItemFilterService") protected itemFilterService: ItemFilterService,
@inject("SeasonalEventService") protected seasonalEventService: SeasonalEventService
)
{
this.pmcConfig = this.configServer.getConfig(ConfigTypes.PMC);
}
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
*/
public generatePMCPocketLootPool(): string[]
{
// Hydrate loot dictionary if empty
if (Object.keys(this.pocketLootPool).length === 0)
{
const items = this.databaseServer.getTables().templates.items;
const allowedItemTypes = this.pmcConfig.pocketLoot.whitelist;
const pmcItemBlacklist = this.pmcConfig.pocketLoot.blacklist;
const itemBlacklist = this.itemFilterService.getBlacklistedItems();
// Blacklist seasonal items if not inside seasonal event
// Blacklist seasonal items if not inside seasonal event
if (!this.seasonalEventService.seasonalEventEnabled())
{
// Blacklist seasonal items
itemBlacklist.push(...this.seasonalEventService.getSeasonalEventItemsToBlock());
}
const itemsToAdd = Object.values(items).filter(item => allowedItemTypes.includes(item._parent)
&& this.itemHelper.isValidItem(item._id)
&& !pmcItemBlacklist.includes(item._id)
&& !itemBlacklist.includes(item._id)
&& item._props.Width === 1
&& item._props.Height === 1);
this.pocketLootPool = itemsToAdd.map(x => x._id);
}
return this.pocketLootPool;
}
/**
* Create an array of loot items a PMC can have in their vests
* @returns string array of tpls
*/
public generatePMCVestLootPool(): string[]
{
// Hydrate loot dictionary if empty
if (Object.keys(this.vestLootPool).length === 0)
{
const items = this.databaseServer.getTables().templates.items;
const allowedItemTypes = this.pmcConfig.vestLoot.whitelist;
const pmcItemBlacklist = this.pmcConfig.vestLoot.blacklist;
const itemBlacklist = this.itemFilterService.getBlacklistedItems();
// Blacklist seasonal items if not inside seasonal event
// Blacklist seasonal items if not inside seasonal event
if (!this.seasonalEventService.seasonalEventEnabled())
{
// Blacklist seasonal items
itemBlacklist.push(...this.seasonalEventService.getSeasonalEventItemsToBlock());
}
const itemsToAdd = Object.values(items).filter(item => allowedItemTypes.includes(item._parent)
&& this.itemHelper.isValidItem(item._id)
&& !pmcItemBlacklist.includes(item._id)
&& !itemBlacklist.includes(item._id)
&& this.itemFitsInto2By2Slot(item));
this.vestLootPool = itemsToAdd.map(x => x._id);
}
return this.vestLootPool;
}
/**
* Check if item has a width/height that lets it fit into a 2x2 slot
* 1x1 / 1x2 / 2x1 / 2x2
* @param item Item to check size of
* @returns true if it fits
*/
protected itemFitsInto2By2Slot(item: ITemplateItem): boolean
{
return item._props.Width <= 2 && item._props.Height <= 2;
}
/**
* Create an array of loot items a PMC can have in their backpack
* @returns string array of tpls
*/
public generatePMCBackpackLootPool(): string[]
{
// Hydrate loot dictionary if empty
if (Object.keys(this.backpackLootPool).length === 0)
{
const items = this.databaseServer.getTables().templates.items;
const allowedItemTypes = this.pmcConfig.backpackLoot.whitelist;
const pmcItemBlacklist = this.pmcConfig.backpackLoot.blacklist;
const itemBlacklist = this.itemFilterService.getBlacklistedItems();
// blacklist event items if not inside seasonal event
if (!this.seasonalEventService.seasonalEventEnabled())
{
// Blacklist seasonal items
itemBlacklist.push(...this.seasonalEventService.getSeasonalEventItemsToBlock());
}
const itemsToAdd = Object.values(items).filter(item => allowedItemTypes.includes(item._parent)
&& this.itemHelper.isValidItem(item._id)
&& !pmcItemBlacklist.includes(item._id)
&& !itemBlacklist.includes(item._id));
this.backpackLootPool = itemsToAdd.map(x => x._id);
}
return this.backpackLootPool;
}
}