Server/project/src/controllers/WeatherController.ts
Dev bd60cf51e2 Fix event system not working for events other than halloween and christmas
Allow events to overlap

Rename config property from `enableWinterEvent` to `forceWinterEvent`
2024-01-06 23:29:42 +00:00

49 lines
1.5 KiB
TypeScript

import { inject, injectable } from "tsyringe";
import { WeatherGenerator } from "@spt-aki/generators/WeatherGenerator";
import { IWeatherData } from "@spt-aki/models/eft/weather/IWeatherData";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { IWeatherConfig } from "@spt-aki/models/spt/config/IWeatherConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
@injectable()
export class WeatherController
{
protected weatherConfig: IWeatherConfig;
constructor(
@inject("WeatherGenerator") protected weatherGenerator: WeatherGenerator,
@inject("WinstonLogger") protected logger: ILogger,
@inject("ConfigServer") protected configServer: ConfigServer,
)
{
this.weatherConfig = this.configServer.getConfig(ConfigTypes.WEATHER);
}
/** Handle client/weather */
public generate(): IWeatherData
{
let result: IWeatherData = {
acceleration: 0,
time: "",
date: "",
weather: null,
winterEventEnabled: this.weatherConfig.forceWinterEvent };
result = this.weatherGenerator.calculateGameTime(result);
result.weather = this.weatherGenerator.generateWeather();
return result;
}
/**
* Get the current in-raid time (MUST HAVE PLAYER LOGGED INTO CLIENT TO WORK)
* @returns Date object
*/
public getCurrentInRaidTime(): Date
{
return this.weatherGenerator.getInRaidTime(new Date());
}
}