509 lines
20 KiB
TypeScript
509 lines
20 KiB
TypeScript
import { inject, injectable } from "tsyringe";
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import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
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import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
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import { SecureContainerHelper } from "@spt-aki/helpers/SecureContainerHelper";
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import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
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import { Item } from "@spt-aki/models/eft/common/tables/IItem";
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import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
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import { ITraderBase } from "@spt-aki/models/eft/common/tables/ITrader";
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import { IInsuredItemsData } from "@spt-aki/models/eft/inRaid/IInsuredItemsData";
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import { ISaveProgressRequestData } from "@spt-aki/models/eft/inRaid/ISaveProgressRequestData";
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import { BaseClasses } from "@spt-aki/models/enums/BaseClasses";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { MessageType } from "@spt-aki/models/enums/MessageType";
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import { Traders } from "@spt-aki/models/enums/Traders";
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import { IInsuranceConfig } from "@spt-aki/models/spt/config/IInsuranceConfig";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { SaveServer } from "@spt-aki/servers/SaveServer";
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import { LocaleService } from "@spt-aki/services/LocaleService";
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import { LocalisationService } from "@spt-aki/services/LocalisationService";
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import { MailSendService } from "@spt-aki/services/MailSendService";
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import { JsonUtil } from "@spt-aki/utils/JsonUtil";
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import { RandomUtil } from "@spt-aki/utils/RandomUtil";
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import { TimeUtil } from "@spt-aki/utils/TimeUtil";
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@injectable()
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export class InsuranceService
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{
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protected insured: Record<string, Record<string, Item[]>> = {};
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protected insuranceConfig: IInsuranceConfig;
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("DatabaseServer") protected databaseServer: DatabaseServer,
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@inject("SecureContainerHelper") protected secureContainerHelper: SecureContainerHelper,
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("JsonUtil") protected jsonUtil: JsonUtil,
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@inject("TimeUtil") protected timeUtil: TimeUtil,
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@inject("SaveServer") protected saveServer: SaveServer,
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@inject("TraderHelper") protected traderHelper: TraderHelper,
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@inject("DialogueHelper") protected dialogueHelper: DialogueHelper,
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@inject("HandbookHelper") protected handbookHelper: HandbookHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("LocaleService") protected localeService: LocaleService,
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@inject("MailSendService") protected mailSendService: MailSendService,
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@inject("ConfigServer") protected configServer: ConfigServer,
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)
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{
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this.insuranceConfig = this.configServer.getConfig(ConfigTypes.INSURANCE);
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}
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/**
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* Does player have insurance array
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* @param sessionId Player id
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* @returns True if exists
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*/
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public insuranceExists(sessionId: string): boolean
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{
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return this.insured[sessionId] !== undefined;
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}
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/**
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* Get all insured items by all traders for a profile
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* @param sessionId Profile id (session id)
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* @returns Item array
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*/
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public getInsurance(sessionId: string): Record<string, Item[]>
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{
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return this.insured[sessionId];
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}
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/**
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* Get insured items by profile id + trader id
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* @param sessionId Profile id (session id)
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* @param traderId Trader items were insured with
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* @returns Item array
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*/
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public getInsuranceItems(sessionId: string, traderId: string): Item[]
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{
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return this.insured[sessionId][traderId];
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}
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public resetInsurance(sessionId: string): void
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{
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this.insured[sessionId] = {};
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}
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/**
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* Sends stored insured items as message to player
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* @param pmcData profile to send insured items to
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* @param sessionID SessionId of current player
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* @param mapId Id of the map player died/exited that caused the insurance to be issued on
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*/
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public sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void
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{
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for (const traderId in this.getInsurance(sessionID))
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{
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const traderBase = this.traderHelper.getTrader(traderId, sessionID);
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const insuranceReturnTimestamp = this.getInsuranceReturnTimestamp(pmcData, traderBase);
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const dialogueTemplates = this.databaseServer.getTables().traders[traderId].dialogue;
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// Construct "i will go look for your stuff" message
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const messageContent = this.dialogueHelper.createMessageContext(
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this.randomUtil.getArrayValue(dialogueTemplates.insuranceStart),
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MessageType.NPC_TRADER,
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traderBase.insurance.max_storage_time,
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);
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messageContent.text = ""; // Live insurance returns have an empty string for the text property
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messageContent.profileChangeEvents = [];
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messageContent.systemData = {
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date: this.timeUtil.getDateMailFormat(),
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time: this.timeUtil.getTimeMailFormat(),
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location: mapId,
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};
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// MUST occur after systemData is hydrated
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// Store "i will go look for your stuff" message in player profile
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this.dialogueHelper.addDialogueMessage(traderId, messageContent, sessionID);
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// Remove 'hideout' slotid property on all insurance items
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this.removeLocationProperty(sessionID, traderId);
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// Reuse existing context for message sent to player with insurance return
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messageContent.templateId = this.randomUtil.getArrayValue(dialogueTemplates.insuranceFound);
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messageContent.type = MessageType.INSURANCE_RETURN;
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// Store insurance return details in profile + "hey i found your stuff, here you go!" message details to send player at a later date
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this.saveServer.getProfile(sessionID).insurance.push({
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scheduledTime: insuranceReturnTimestamp,
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traderId: traderId,
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messageContent: messageContent,
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items: this.getInsurance(sessionID)[traderId],
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});
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}
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this.resetInsurance(sessionID);
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}
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/**
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* Send a message to player informing them gear was lost
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* @param sessionId Session id
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* @param locationName name of map insurance was lost on
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*/
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public sendLostInsuranceMessage(sessionId: string, locationName = ""): void
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{
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const dialogueTemplates = this.databaseServer.getTables().traders[Traders.PRAPOR].dialogue; // todo: get trader id instead of hard coded prapor
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const randomResponseId = locationName?.toLowerCase() === "laboratory"
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? this.randomUtil.getArrayValue(dialogueTemplates.insuranceFailedLabs)
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: this.randomUtil.getArrayValue(dialogueTemplates.insuranceFailed);
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this.mailSendService.sendLocalisedNpcMessageToPlayer(
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sessionId,
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this.traderHelper.getTraderById(Traders.PRAPOR),
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MessageType.NPC_TRADER,
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randomResponseId,
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[],
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null,
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{ location: locationName },
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);
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}
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/**
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* Check all root insured items and remove location property + set slotId to 'hideout'
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* @param sessionId Session id
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* @param traderId Trader id
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*/
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protected removeLocationProperty(sessionId: string, traderId: string): void
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{
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const insuredItems = this.getInsurance(sessionId)[traderId];
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for (const insuredItem of this.getInsurance(sessionId)[traderId])
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{
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// Find insured items parent
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const insuredItemsParent = insuredItems.find((x) => x._id === insuredItem.parentId);
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if (!insuredItemsParent)
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{
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// Remove location + set slotId of insured items parent
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insuredItem.slotId = "hideout";
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delete insuredItem.location;
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}
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}
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}
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/**
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* Get a timestamp of when insurance items should be sent to player based on trader used to insure
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* Apply insurance return bonus if found in profile
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* @param pmcData Player profile
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* @param trader Trader base used to insure items
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* @returns Timestamp to return items to player in seconds
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*/
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protected getInsuranceReturnTimestamp(pmcData: IPmcData, trader: ITraderBase): number
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{
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// If override inconfig is non-zero, use that instead of trader values
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if (this.insuranceConfig.returnTimeOverrideSeconds > 0)
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{
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this.logger.debug(
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`Insurance override used: returning in ${this.insuranceConfig.returnTimeOverrideSeconds} seconds`,
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);
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return this.timeUtil.getTimestamp() + this.insuranceConfig.returnTimeOverrideSeconds;
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}
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const insuranceReturnTimeBonus = pmcData.Bonuses.find((b) => b.type === "InsuranceReturnTime");
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const insuranceReturnTimeBonusPercent = 1.0
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- (insuranceReturnTimeBonus ? Math.abs(insuranceReturnTimeBonus.value) : 0) / 100;
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const traderMinReturnAsSeconds = trader.insurance.min_return_hour * TimeUtil.ONE_HOUR_AS_SECONDS;
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const traderMaxReturnAsSeconds = trader.insurance.max_return_hour * TimeUtil.ONE_HOUR_AS_SECONDS;
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const randomisedReturnTimeSeconds = this.randomUtil.getInt(traderMinReturnAsSeconds, traderMaxReturnAsSeconds);
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// Current time + randomised time calculated above
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return this.timeUtil.getTimestamp() + (randomisedReturnTimeSeconds * insuranceReturnTimeBonusPercent);
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}
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/**
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* Store lost gear post-raid inside profile, ready for later code to pick it up and mail it
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* @param pmcData player profile to store gear in
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* @param offraidData post-raid request object
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* @param preRaidGear gear player wore prior to raid
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* @param sessionID Session id
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* @param playerDied did the player die in raid
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*/
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public storeLostGear(
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pmcData: IPmcData,
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offraidData: ISaveProgressRequestData,
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preRaidGear: Item[],
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sessionID: string,
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playerDied: boolean,
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): void
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{
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const preRaidGearHash = this.createItemHashTable(preRaidGear);
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const offRaidGearHash = this.createItemHashTable(offraidData.profile.Inventory.items);
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const equipmentToSendToPlayer = [];
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for (const insuredItem of pmcData.InsuredItems)
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{
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// Skip insured items not on player when they started raid
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const preRaidItem = preRaidGearHash[insuredItem.itemId];
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if (!preRaidItem)
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{
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continue;
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}
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// Skip slots we should never return as they're never lost on death
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if (this.insuranceConfig.blacklistedEquipment.includes(preRaidItem.slotId))
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{
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continue;
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}
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// Item iterated on could have already been processed previously (as a child of another item)
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if (equipmentToSendToPlayer.some(item => item.itemsToReturnToPlayer._id === insuredItem.itemId))
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{
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continue;
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}
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// Check if item missing in post-raid gear OR player died
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// Catches both events: player died with item on + player survived but dropped item in raid
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if (!offRaidGearHash[insuredItem.itemId] || playerDied)
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{
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equipmentToSendToPlayer.push(
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{
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pmcData: pmcData,
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itemsToReturnToPlayer: this.getInsuredItemDetails(
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pmcData,
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this.itemHelper.findAndReturnChildrenAsItems(Object.values(preRaidGearHash), preRaidItem._id, true),
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offraidData.insurance,
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),
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traderId: insuredItem.tid,
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sessionID: sessionID,
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});
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}
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}
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// Process all insured items lost in-raid
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for (const gear of equipmentToSendToPlayer)
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{
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this.addGearToSend(gear);
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}
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}
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/**
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* Take preraid item and update properties to ensure its ready to be given to player in insurance return mail
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* @param pmcData Player profile
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* @param preRaidItemWithChildren Insured item (with children) as it was pre-raid
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* @param insuredItemFromClient Item data when player left raid (durability values)
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* @returns Item (with children) to send to player
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*/
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protected getInsuredItemDetails(
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pmcData: IPmcData,
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preRaidItemWithChildren: Item[],
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insuredItemsFromClient: IInsuredItemsData[]
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): Item[]
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{
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const itemsToReturn: Item[] = [];
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for (const preRaidItem of preRaidItemWithChildren)
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{
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const itemClientInsuranceData = insuredItemsFromClient?.find((x) => x.id === preRaidItem._id);
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const itemIsSoftInsert = this.itemHelper.isOfBaseclass(preRaidItem._tpl, BaseClasses.BUILT_IN_INSERTS);
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if (itemClientInsuranceData || itemIsSoftInsert)
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{
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// Check if item should always be lost
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if (this.insuranceConfig.slotIdsToAlwaysRemove.includes(preRaidItem.slotId.toLowerCase()))
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{
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continue;
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}
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// Get baseline item to return, clone pre-raid item
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const itemToReturn: Item = this.jsonUtil.clone(preRaidItem);
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// Add upd if it doesnt exist
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if (!itemToReturn.upd)
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{
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itemToReturn.upd = {};
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}
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// Check for slotId values that need to be updated and adjust
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this.updateSlotIdValue(pmcData.Inventory.equipment, itemToReturn);
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// Remove location property
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if (itemToReturn.slotId === "hideout" && "location" in itemToReturn)
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{
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delete itemToReturn.location;
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}
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// Remove found in raid status when upd exists + SpawnedInSession value exists
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if ("upd" in itemToReturn && "SpawnedInSession" in itemToReturn.upd)
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{
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itemToReturn.upd.SpawnedInSession = false;
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}
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// Client item has durability values, Ensure values persist into server data
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if (itemClientInsuranceData?.durability)
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{
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// Item didnt have Repairable object pre-raid, add it
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if (!itemToReturn.upd.Repairable)
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{
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itemToReturn.upd.Repairable = {
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Durability: itemClientInsuranceData.durability,
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MaxDurability: itemClientInsuranceData.maxDurability,
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};
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}
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else
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{
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itemToReturn.upd.Repairable.Durability = itemClientInsuranceData.durability;
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itemToReturn.upd.Repairable.MaxDurability = itemClientInsuranceData.maxDurability;
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}
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}
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// Client item has FaceShield values, Ensure values persist into server data
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if (itemClientInsuranceData?.hits)
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{
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// Item didnt have faceshield object pre-raid, add it
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if (!itemToReturn.upd.FaceShield)
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{
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itemToReturn.upd.FaceShield = { Hits: itemClientInsuranceData.hits };
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}
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else
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{
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itemToReturn.upd.FaceShield.Hits = itemClientInsuranceData.hits;
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}
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}
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itemsToReturn.push(itemToReturn);
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}
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}
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return itemsToReturn;
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}
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/**
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* Reset slotId property to "hideout" when necessary (used to be in )
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* @param pmcData Players pmcData.Inventory.equipment value
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* @param itemToReturn item we will send to player as insurance return
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*/
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protected updateSlotIdValue(playerBaseInventoryEquipmentId: string, itemToReturn: Item): void
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{
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const pocketSlots = ["pocket1", "pocket2", "pocket3", "pocket4"];
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// Some pockets can lose items with player death, some don't
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if (!("slotId" in itemToReturn) || pocketSlots.includes(itemToReturn.slotId))
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{
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itemToReturn.slotId = "hideout";
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}
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// Mark root-level items for later processing
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if (itemToReturn.parentId === playerBaseInventoryEquipmentId)
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{
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itemToReturn.slotId = "hideout";
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}
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}
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/**
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* Create a hash table for an array of items, keyed by items _id
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* @param items Items to hash
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* @returns Hashtable
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*/
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protected createItemHashTable(items: Item[]): Record<string, Item>
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{
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const hashTable: Record<string, Item> = {};
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for (const item of items)
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{
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hashTable[item._id] = item;
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}
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return hashTable;
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}
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/**
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* Add gear item to InsuredItems array in player profile
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* @param sessionID Session id
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* @param pmcData Player profile
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* @param itemToReturnToPlayer item to store
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* @param traderId Id of trader item was insured with
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*/
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protected addGearToSend(
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gear: { sessionID: string; pmcData: IPmcData; itemsToReturnToPlayer: Item[]; traderId: string; },
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): void
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{
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const sessionId = gear.sessionID;
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const pmcData = gear.pmcData;
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const itemsToReturnToPlayer = gear.itemsToReturnToPlayer;
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const traderId = gear.traderId;
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// Ensure insurance array is init
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if (!this.insuranceExists(sessionId))
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{
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this.resetInsurance(sessionId);
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}
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// init trader insurance array
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if (!this.insuranceTraderArrayExists(sessionId, traderId))
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{
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this.resetInsuranceTraderArray(sessionId, traderId);
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}
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this.addInsuranceItemToArray(sessionId, traderId, itemsToReturnToPlayer);
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// Remove item from insured items array as its been processed
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const returnedItemIds = itemsToReturnToPlayer.map(item => item._id);
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pmcData.InsuredItems = pmcData.InsuredItems.filter((item) => !returnedItemIds.includes(item.itemId));
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}
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/**
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* Does insurance exist for a player and by trader
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* @param sessionId Player id (session id)
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* @param traderId Trader items insured with
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* @returns True if exists
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*/
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protected insuranceTraderArrayExists(sessionId: string, traderId: string): boolean
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{
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return this.insured[sessionId][traderId] !== undefined;
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}
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/**
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* Empty out array holding insured items by sessionid + traderid
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* @param sessionId Player id (session id)
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* @param traderId Trader items insured with
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*/
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public resetInsuranceTraderArray(sessionId: string, traderId: string): void
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{
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this.insured[sessionId][traderId] = [];
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}
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/**
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* Store insured item
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* @param sessionId Player id (session id)
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* @param traderId Trader item insured with
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* @param itemsToAdd Insured item (with children)
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*/
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public addInsuranceItemToArray(sessionId: string, traderId: string, itemsToAdd: Item[]): void
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{
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this.insured[sessionId][traderId].push(...itemsToAdd);
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}
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/**
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* Get price of insurance * multiplier from config
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* @param pmcData Player profile
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* @param inventoryItem Item to be insured
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* @param traderId Trader item is insured with
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* @returns price in roubles
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*/
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public getPremium(pmcData: IPmcData, inventoryItem: Item, traderId: string): number
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{
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let insuranceMultiplier = this.insuranceConfig.insuranceMultiplier[traderId];
|
|
if (!insuranceMultiplier)
|
|
{
|
|
insuranceMultiplier = 0.3;
|
|
this.logger.warning(
|
|
this.localisationService.getText("insurance-missing_insurance_price_multiplier", traderId),
|
|
);
|
|
}
|
|
|
|
// Multiply item handbook price by multiplier in config to get the new insurance price
|
|
let pricePremium = this.itemHelper.getStaticItemPrice(inventoryItem._tpl) * insuranceMultiplier;
|
|
const coef = this.traderHelper.getLoyaltyLevel(traderId, pmcData).insurance_price_coef;
|
|
|
|
if (coef > 0)
|
|
{
|
|
pricePremium *= 1 - this.traderHelper.getLoyaltyLevel(traderId, pmcData).insurance_price_coef / 100;
|
|
}
|
|
|
|
return Math.round(pricePremium);
|
|
}
|
|
}
|