import { inject, injectable } from "tsyringe"; import { ApplicationContext } from "../context/ApplicationContext"; import { ContextVariableType } from "../context/ContextVariableType"; import { PlayerScavGenerator } from "../generators/PlayerScavGenerator"; import { HealthHelper } from "../helpers/HealthHelper"; import { InRaidHelper } from "../helpers/InRaidHelper"; import { ItemHelper } from "../helpers/ItemHelper"; import { ProfileHelper } from "../helpers/ProfileHelper"; import { QuestHelper } from "../helpers/QuestHelper"; import { TraderHelper } from "../helpers/TraderHelper"; import { ILocationBase } from "../models/eft/common/ILocationBase"; import { IPmcData } from "../models/eft/common/IPmcData"; import { BodyPartHealth } from "../models/eft/common/tables/IBotBase"; import { Item } from "../models/eft/common/tables/IItem"; import { IRegisterPlayerRequestData } from "../models/eft/inRaid/IRegisterPlayerRequestData"; import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData"; import { ConfigTypes } from "../models/enums/ConfigTypes"; import { PlayerRaidEndState } from "../models/enums/PlayerRaidEndState"; import { Traders } from "../models/enums/Traders"; import { IAirdropConfig } from "../models/spt/config/IAirdropConfig"; import { IInRaidConfig } from "../models/spt/config/IInRaidConfig"; import { ILogger } from "../models/spt/utils/ILogger"; import { ConfigServer } from "../servers/ConfigServer"; import { DatabaseServer } from "../servers/DatabaseServer"; import { SaveServer } from "../servers/SaveServer"; import { InsuranceService } from "../services/InsuranceService"; import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService"; import { PmcChatResponseService } from "../services/PmcChatResponseService"; import { JsonUtil } from "../utils/JsonUtil"; import { TimeUtil } from "../utils/TimeUtil"; /** * Logic for handling In Raid callbacks */ @injectable() export class InraidController { protected airdropConfig: IAirdropConfig; protected inraidConfig: IInRaidConfig; constructor( @inject("WinstonLogger") protected logger: ILogger, @inject("SaveServer") protected saveServer: SaveServer, @inject("JsonUtil") protected jsonUtil: JsonUtil, @inject("TimeUtil") protected timeUtil: TimeUtil, @inject("DatabaseServer") protected databaseServer: DatabaseServer, @inject("PmcChatResponseService") protected pmcChatResponseService: PmcChatResponseService, @inject("MatchBotDetailsCacheService") protected matchBotDetailsCacheService: MatchBotDetailsCacheService, @inject("QuestHelper") protected questHelper: QuestHelper, @inject("ItemHelper") protected itemHelper: ItemHelper, @inject("ProfileHelper") protected profileHelper: ProfileHelper, @inject("PlayerScavGenerator") protected playerScavGenerator: PlayerScavGenerator, @inject("HealthHelper") protected healthHelper: HealthHelper, @inject("TraderHelper") protected traderHelper: TraderHelper, @inject("InsuranceService") protected insuranceService: InsuranceService, @inject("InRaidHelper") protected inRaidHelper: InRaidHelper, @inject("ApplicationContext") protected applicationContext: ApplicationContext, @inject("ConfigServer") protected configServer: ConfigServer ) { this.airdropConfig = this.configServer.getConfig(ConfigTypes.AIRDROP); this.inraidConfig = this.configServer.getConfig(ConfigTypes.IN_RAID); } /** * Save locationId to active profiles inraid object AND app context * @param sessionID Session id * @param info Register player request */ public addPlayer(sessionID: string, info: IRegisterPlayerRequestData): void { this.applicationContext.addValue(ContextVariableType.REGISTER_PLAYER_REQUEST, info); this.saveServer.getProfile(sessionID).inraid.location = info.locationId; } /** * Handle raid/profile/save * Save profile state to disk * Handles pmc/pscav * @param offraidData post-raid request data * @param sessionID Session id */ public savePostRaidProgress(offraidData: ISaveProgressRequestData, sessionID: string): void { if (!this.inraidConfig.save.loot) { return; } if (offraidData.isPlayerScav) { this.savePlayerScavProgress(sessionID, offraidData); } else { this.savePmcProgress(sessionID, offraidData); } } /** * Handle updating player profile post-pmc raid * @param sessionID session id * @param offraidData post-raid data */ protected savePmcProgress(sessionID: string, offraidData: ISaveProgressRequestData): void { const currentProfile = this.saveServer.getProfile(sessionID); const locationName = currentProfile.inraid.location.toLowerCase(); const map: ILocationBase = this.databaseServer.getTables().locations[locationName].base; const insuranceEnabled = map.Insurance; let pmcData = currentProfile.characters.pmc; const isDead = this.isPlayerDead(offraidData.exit); const preRaidGear = this.inRaidHelper.getPlayerGear(pmcData.Inventory.items); currentProfile.inraid.character = "pmc"; pmcData = this.inRaidHelper.updateProfileBaseStats(pmcData, offraidData, sessionID); // Check for exit status this.markOrRemoveFoundInRaidItems(offraidData, pmcData, false); offraidData.profile.Inventory.items = this.itemHelper.replaceIDs(offraidData.profile, offraidData.profile.Inventory.items, pmcData.InsuredItems, offraidData.profile.Inventory.fastPanel); this.inRaidHelper.addUpdToMoneyFromRaid(offraidData.profile.Inventory.items); pmcData = this.inRaidHelper.setInventory(sessionID, pmcData, offraidData.profile); this.healthHelper.saveVitality(pmcData, offraidData.health, sessionID); // Remove inventory if player died and send insurance items if (insuranceEnabled) { this.insuranceService.storeLostGear(pmcData, offraidData, preRaidGear, sessionID, isDead); } else { this.insuranceService.sendLostInsuranceMessage(sessionID, locationName); } if (isDead) { this.pmcChatResponseService.sendKillerResponse(sessionID, pmcData, offraidData.profile.Stats.Aggressor); this.matchBotDetailsCacheService.clearCache(); pmcData = this.performPostRaidActionsWhenDead(offraidData, pmcData, insuranceEnabled, preRaidGear, sessionID); } const victims = offraidData.profile.Stats.Victims.filter(x => x.Role === "sptBear" || x.Role === "sptUsec"); if (victims?.length > 0) { this.pmcChatResponseService.sendVictimResponse(sessionID, victims, pmcData); } if (insuranceEnabled) { this.insuranceService.sendInsuredItems(pmcData, sessionID, map.Id); } } /** * Make changes to pmc profile after they've died in raid, * Alter bodypart hp, handle insurance, delete inventory items, remove carried quest items * @param postRaidSaveRequest Post-raid save request * @param pmcData Pmc profile * @param insuranceEnabled Is insurance enabled * @param preRaidGear Gear player had before raid * @param sessionID Session id * @returns Updated profile object */ protected performPostRaidActionsWhenDead(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData, insuranceEnabled: boolean, preRaidGear: Item[], sessionID: string): IPmcData { this.updatePmcHealthPostRaid(postRaidSaveRequest, pmcData); this.inRaidHelper.deleteInventory(pmcData, sessionID); // Remove quest items if (this.inRaidHelper.removeQuestItemsOnDeath()) { for (const questItem of postRaidSaveRequest.profile.Stats.CarriedQuestItems) { const findItemConditionIds = this.questHelper.getFindItemIdForQuestHandIn(questItem); this.profileHelper.resetProfileQuestCondition(sessionID, findItemConditionIds); } pmcData.Stats.CarriedQuestItems = []; } return pmcData; } /** * Adjust player characters bodypart hp post-raid * @param postRaidSaveRequest post raid data * @param pmcData player profile */ protected updatePmcHealthPostRaid(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData): void { switch (postRaidSaveRequest.exit) { case PlayerRaidEndState.LEFT.toString(): // Naughty pmc left the raid early! this.reducePmcHealthToPercent(pmcData, 0.01); // 1% break; case PlayerRaidEndState.MISSING_IN_ACTION.toString(): // Didn't reach exit in time this.reducePmcHealthToPercent(pmcData, 0.3); // 30% break; default: // Left raid properly, don't make any adjustments break; } } /** * Reduce body part hp to % of max * @param pmcData profile to edit * @param multipler multipler to apply to max health */ protected reducePmcHealthToPercent(pmcData: IPmcData, multipler: number): void { for (const bodyPart of Object.values(pmcData.Health.BodyParts)) { (bodyPart).Health.Current = (bodyPart).Health.Maximum * multipler; } } /** * Handle updating the profile post-pscav raid * @param sessionID session id * @param offraidData post-raid data of raid */ protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void { const pmcData = this.profileHelper.getPmcProfile(sessionID); let scavData = this.profileHelper.getScavProfile(sessionID); const isDead = this.isPlayerDead(offraidData.exit); this.saveServer.getProfile(sessionID).inraid.character = "scav"; scavData = this.inRaidHelper.updateProfileBaseStats(scavData, offraidData, sessionID); // Check for exit status this.markOrRemoveFoundInRaidItems(offraidData, pmcData, true); offraidData.profile.Inventory.items = this.itemHelper.replaceIDs(offraidData.profile, offraidData.profile.Inventory.items, pmcData.InsuredItems, offraidData.profile.Inventory.fastPanel); this.inRaidHelper.addUpdToMoneyFromRaid(offraidData.profile.Inventory.items); this.handlePostRaidPlayerScavProcess(scavData, sessionID, offraidData, pmcData, isDead); } /** * Is the player dead after a raid - dead is anything other than "survived" / "runner" * @param statusOnExit exit value from offraidData object * @returns true if dead */ protected isPlayerDead(statusOnExit: PlayerRaidEndState): boolean { return (statusOnExit !== PlayerRaidEndState.SURVIVED && statusOnExit !== PlayerRaidEndState.RUNNER); } /** * Mark inventory items as FiR if player survived raid, otherwise remove FiR from them * @param offraidData Save Progress Request * @param pmcData player profile * @param isPlayerScav Was the player a pScav */ protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData, pmcData: IPmcData, isPlayerScav: boolean): void { if (offraidData.exit === PlayerRaidEndState.SURVIVED) { // Mark found items and replace item ID's if the player survived offraidData.profile = this.inRaidHelper.addSpawnedInSessionPropertyToItems(pmcData, offraidData.profile, isPlayerScav); } else { // Remove FIR status if the player havn't survived offraidData.profile = this.inRaidHelper.removeSpawnedInSessionPropertyFromItems(offraidData.profile); } } /** * Update profile after player completes scav raid * @param scavData Scav profile * @param sessionID Session id * @param offraidData Post-raid save request * @param pmcData Pmc profile * @param isDead Is player dead */ protected handlePostRaidPlayerScavProcess(scavData: IPmcData, sessionID: string, offraidData: ISaveProgressRequestData, pmcData: IPmcData, isDead: boolean): void { // Update scav profile inventory scavData = this.inRaidHelper.setInventory(sessionID, scavData, offraidData.profile); // Reset scav hp and save to json this.healthHelper.resetVitality(sessionID); this.saveServer.getProfile(sessionID).characters.scav = scavData; // Scav karma this.handlePostRaidPlayerScavKarmaChanges(pmcData, offraidData, scavData, sessionID); // Scav died, regen scav loadout and set timer if (isDead) { this.playerScavGenerator.generate(sessionID); } // Update last played property pmcData.Info.LastTimePlayedAsSavage = this.timeUtil.getTimestamp(); this.saveServer.saveProfile(sessionID); } /** * Update profile with scav karma values based on in-raid actions * @param pmcData Pmc profile * @param offraidData Post-raid save request * @param scavData Scav profile * @param sessionID Session id */ protected handlePostRaidPlayerScavKarmaChanges(pmcData: IPmcData, offraidData: ISaveProgressRequestData, scavData: IPmcData, sessionID: string): void { const fenceId = Traders.FENCE; let fenceStanding = Number(pmcData.TradersInfo[fenceId].standing); this.logger.debug(`Old fence standing: ${fenceStanding}`); fenceStanding = this.inRaidHelper.calculateFenceStandingChangeFromKills(fenceStanding, offraidData.profile.Stats.Victims); // Successful extract with scav adds 0.01 standing if (offraidData.exit === PlayerRaidEndState.SURVIVED) { fenceStanding += this.inraidConfig.scavExtractGain; } // no fence trader info, copy from pmc profile if (!scavData.TradersInfo[fenceId]) { scavData.TradersInfo[fenceId] = this.jsonUtil.clone(pmcData.TradersInfo[fenceId]); } // Make standing changes to scav profile scavData.TradersInfo[fenceId].standing = Math.min(Math.max(fenceStanding, -7), 15); this.logger.debug(`New fence standing: ${scavData.TradersInfo[fenceId].standing}`); // Make standing changes to pmc profile pmcData.TradersInfo[fenceId].standing = scavData.TradersInfo[fenceId].standing; this.traderHelper.lvlUp(fenceId, sessionID); pmcData.TradersInfo[fenceId].loyaltyLevel = Math.max(pmcData.TradersInfo[fenceId].loyaltyLevel, 1); } /** * Get the inraid config from configs/inraid.json * @returns InRaid Config */ public getInraidConfig(): IInRaidConfig { return this.inraidConfig; } /** * Get airdrop config from configs/airdrop.json * @returns Airdrop config */ public getAirdropConfig(): IAirdropConfig { return this.airdropConfig; } }