import { inject, injectable } from "tsyringe"; import { ContainerHelper } from "@spt-aki/helpers/ContainerHelper"; import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper"; import { ItemHelper } from "@spt-aki/helpers/ItemHelper"; import { PaymentHelper } from "@spt-aki/helpers/PaymentHelper"; import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper"; import { TraderAssortHelper } from "@spt-aki/helpers/TraderAssortHelper"; import { IPmcData } from "@spt-aki/models/eft/common/IPmcData"; import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase"; import { Item, Location, Upd } from "@spt-aki/models/eft/common/tables/IItem"; import { AddItem, IAddItemRequestData } from "@spt-aki/models/eft/inventory/IAddItemRequestData"; import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject"; import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData"; import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData"; import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData"; import { IInventorySplitRequestData } from "@spt-aki/models/eft/inventory/IInventorySplitRequestData"; import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse"; import { BaseClasses } from "@spt-aki/models/enums/BaseClasses"; import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes"; import { Traders } from "@spt-aki/models/enums/Traders"; import { IInventoryConfig, RewardDetails } from "@spt-aki/models/spt/config/IInventoryConfig"; import { ILogger } from "@spt-aki/models/spt/utils/ILogger"; import { ConfigServer } from "@spt-aki/servers/ConfigServer"; import { DatabaseServer } from "@spt-aki/servers/DatabaseServer"; import { FenceService } from "@spt-aki/services/FenceService"; import { LocalisationService } from "@spt-aki/services/LocalisationService"; import { HashUtil } from "@spt-aki/utils/HashUtil"; import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil"; import { JsonUtil } from "@spt-aki/utils/JsonUtil"; export interface OwnerInventoryItems { /** Inventory items from source */ from: Item[]; /** Inventory items at destination */ to: Item[]; sameInventory: boolean; isMail: boolean; } @injectable() export class InventoryHelper { protected inventoryConfig: IInventoryConfig; constructor( @inject("WinstonLogger") protected logger: ILogger, @inject("JsonUtil") protected jsonUtil: JsonUtil, @inject("HashUtil") protected hashUtil: HashUtil, @inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil, @inject("FenceService") protected fenceService: FenceService, @inject("DatabaseServer") protected databaseServer: DatabaseServer, @inject("PaymentHelper") protected paymentHelper: PaymentHelper, @inject("TraderAssortHelper") protected traderAssortHelper: TraderAssortHelper, @inject("DialogueHelper") protected dialogueHelper: DialogueHelper, @inject("ItemHelper") protected itemHelper: ItemHelper, @inject("ContainerHelper") protected containerHelper: ContainerHelper, @inject("ProfileHelper") protected profileHelper: ProfileHelper, @inject("LocalisationService") protected localisationService: LocalisationService, @inject("ConfigServer") protected configServer: ConfigServer, ) { this.inventoryConfig = this.configServer.getConfig(ConfigTypes.INVENTORY); } /** * BUG: Passing the same item multiple times with a count of 1 will cause multiples of that item to be added (e.g. x3 separate objects of tar cola with count of 1 = 9 tarcolas being added to inventory) * @param pmcData Profile to add items to * @param request request data to add items * @param output response to send back to client * @param sessionID Session id * @param callback Code to execute later (function) * @param foundInRaid Will results added to inventory be set as found in raid * @param addUpd Additional upd properties for items being added to inventory * @param useSortingTable Allow items to go into sorting table when stash has no space * @returns IItemEventRouterResponse */ public addItem( pmcData: IPmcData, request: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: () => void, foundInRaid = false, addUpd = null, useSortingTable = false, ): IItemEventRouterResponse { const itemLib: Item[] = []; // TODO: what is the purpose of this property const itemsToAdd: IAddItemTempObject[] = []; for (const requestItem of request.items) { if (requestItem.item_id in this.databaseServer.getTables().globals.ItemPresets) { const presetItems = this.jsonUtil.clone( this.databaseServer.getTables().globals.ItemPresets[requestItem.item_id]._items, ); itemLib.push(...presetItems); requestItem.isPreset = true; requestItem.item_id = presetItems[0]._id; } else if (this.paymentHelper.isMoneyTpl(requestItem.item_id)) { itemLib.push({ _id: requestItem.item_id, _tpl: requestItem.item_id }); } else if (request.tid === Traders.FENCE) { const fenceItems = this.fenceService.getRawFenceAssorts().items; const itemIndex = fenceItems.findIndex((i) => i._id === requestItem.item_id); if (itemIndex === -1) { this.logger.debug(`Tried to buy item ${requestItem.item_id} from fence that no longer exists`); const message = this.localisationService.getText("ragfair-offer_no_longer_exists"); return this.httpResponse.appendErrorToOutput(output, message); } const purchasedItemWithChildren = this.itemHelper.findAndReturnChildrenAsItems( fenceItems, requestItem.item_id, ); addUpd = purchasedItemWithChildren[0].upd; // Must persist the fence upd properties (e.g. durability/currentHp) itemLib.push(...purchasedItemWithChildren); } else if (request.tid === "RandomLootContainer") { itemLib.push({ _id: requestItem.item_id, _tpl: requestItem.item_id }); } else { // Only grab the relevant trader items and add unique values const traderItems = this.traderAssortHelper.getAssort(sessionID, request.tid).items; const relevantItems = this.itemHelper.findAndReturnChildrenAsItems(traderItems, requestItem.item_id); const toAdd = relevantItems.filter((traderItem) => !itemLib.some((item) => traderItem._id === item._id) ); // what's this itemLib.push(...toAdd); } // Split stacks into allowed sizes if needed // e.g. when buying 300 ammo from flea but max stack size is 50 this.splitStackIntoSmallerStacks(itemLib, requestItem, itemsToAdd); } // Find an empty slot in stash for each of the items being added const stashFS2D = this.getStashSlotMap(pmcData, sessionID); const sortingTableFS2D = this.getSortingTableSlotMap(pmcData); for (const itemToAdd of itemsToAdd) { const errorOutput = this.placeItemInInventory( itemToAdd, stashFS2D, sortingTableFS2D, itemLib, pmcData.Inventory, useSortingTable, output, ); if (errorOutput) { return errorOutput; } } // Successfully found slot for every item (stash or sorting table), run callback, catch if it fails (e.g. payMoney() might fail) try { if (typeof callback === "function") { callback(); } } catch (err) { // Callback failed const message = typeof err === "string" ? err : this.localisationService.getText("http-unknown_error"); return this.httpResponse.appendErrorToOutput(output, message); } // Update UPD properties and add to output.profileChanges/pmcData.Inventory.items arrays for (const itemToAdd of itemsToAdd) { let idForItemToAdd = this.hashUtil.generate(); const toDo: string[][] = [[itemToAdd.itemRef._id, idForItemToAdd]]; // WHAT IS THIS?! let upd: Upd = { StackObjectsCount: itemToAdd.count }; // If item being added is preset, load preset's upd data too. if (itemToAdd.isPreset) { for (const updID in itemToAdd.itemRef.upd) { upd[updID] = itemToAdd.itemRef.upd[updID]; } if (addUpd) { for (const updID in addUpd) { upd[updID] = addUpd[updID]; } } } // Item has buff, add to item being sent to player if (itemToAdd.itemRef.upd?.Buff) { upd.Buff = this.jsonUtil.clone(itemToAdd.itemRef.upd.Buff); } // add ragfair upd properties if (addUpd) { upd = { ...addUpd, ...upd }; } // Hideout items need to be marked as found in raid // Or in case people want all items to be marked as found in raid if (foundInRaid || this.inventoryConfig.newItemsMarkedFound) { upd.SpawnedInSession = true; } // Remove invalid properties prior to adding to inventory if (upd.UnlimitedCount !== undefined) { delete upd.UnlimitedCount; } if (upd.BuyRestrictionCurrent !== undefined) { delete upd.BuyRestrictionCurrent; } if (upd.BuyRestrictionMax !== undefined) { delete upd.BuyRestrictionMax; } output.profileChanges[sessionID].items.new.push({ _id: idForItemToAdd, _tpl: itemToAdd.itemRef._tpl, parentId: itemToAdd.containerId, slotId: "hideout", location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: itemToAdd.location.rotation ? 1 : 0 }, upd: this.jsonUtil.clone(upd), }); pmcData.Inventory.items.push({ _id: idForItemToAdd, _tpl: itemToAdd.itemRef._tpl, parentId: itemToAdd.containerId, slotId: "hideout", location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: itemToAdd.location.rotation ? 1 : 0 }, upd: this.jsonUtil.clone(upd), // Clone upd to prevent multi-purchases of same item referencing same upd object in memory }); if (this.itemHelper.isOfBaseclass(itemToAdd.itemRef._tpl, BaseClasses.AMMO_BOX)) { this.hydrateAmmoBoxWithAmmo(pmcData, itemToAdd, toDo[0][1], sessionID, output, foundInRaid); } while (toDo.length > 0) { for (const tmpKey in itemLib) { if (itemLib[tmpKey]?.parentId !== toDo[0][0]) { continue; } idForItemToAdd = this.hashUtil.generate(); const slotID = itemLib[tmpKey].slotId; // If its from ItemPreset, load preset's upd data too. if (itemToAdd.isPreset) { upd = { StackObjectsCount: itemToAdd.count }; for (const updID in itemLib[tmpKey].upd) { upd[updID] = itemLib[tmpKey].upd[updID]; } if (foundInRaid || this.inventoryConfig.newItemsMarkedFound) { upd.SpawnedInSession = true; } } if (slotID === "hideout") { output.profileChanges[sessionID].items.new.push({ _id: idForItemToAdd, _tpl: itemLib[tmpKey]._tpl, parentId: toDo[0][1], slotId: slotID, location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: "Horizontal" }, upd: this.jsonUtil.clone(upd), }); pmcData.Inventory.items.push({ _id: idForItemToAdd, _tpl: itemLib[tmpKey]._tpl, parentId: toDo[0][1], slotId: itemLib[tmpKey].slotId, location: { x: itemToAdd.location.x, y: itemToAdd.location.y, r: "Horizontal" }, upd: this.jsonUtil.clone(upd), }); } else { const itemLocation = {}; // Item already has location property, use it if (itemLib[tmpKey]["location"] !== undefined) { itemLocation["location"] = itemLib[tmpKey]["location"]; } output.profileChanges[sessionID].items.new.push({ _id: idForItemToAdd, _tpl: itemLib[tmpKey]._tpl, parentId: toDo[0][1], slotId: slotID, ...itemLocation, upd: this.jsonUtil.clone(upd), }); pmcData.Inventory.items.push({ _id: idForItemToAdd, _tpl: itemLib[tmpKey]._tpl, parentId: toDo[0][1], slotId: itemLib[tmpKey].slotId, ...itemLocation, upd: this.jsonUtil.clone(upd), }); this.logger.debug(`Added ${itemLib[tmpKey]._tpl} with id: ${idForItemToAdd} to inventory`); } toDo.push([itemLib[tmpKey]._id, idForItemToAdd]); } toDo.splice(0, 1); } } return output; } /** * Take the given item, find a free slot in passed in inventory and place it there * If no space in inventory, place in sorting table * @param itemToAdd Item to add to inventory * @param stashFS2D Two dimentional stash map * @param sortingTableFS2D Two dimentional sorting table stash map * @param itemLib * @param pmcData Player profile * @param useSortingTable Should sorting table be used for overflow items when no inventory space for item * @param output Client output object * @returns Client error output if placing item failed */ protected placeItemInInventory( itemToAdd: IAddItemTempObject, stashFS2D: number[][], sortingTableFS2D: number[][], itemLib: Item[], playerInventory: Inventory, useSortingTable: boolean, output: IItemEventRouterResponse, ): IItemEventRouterResponse { const itemSize = this.getItemSize(itemToAdd.itemRef._tpl, itemToAdd.itemRef._id, itemLib); const findSlotResult = this.containerHelper.findSlotForItem(stashFS2D, itemSize[0], itemSize[1]); if (findSlotResult.success) { /* Fill in the StashFS_2D with an imaginary item, to simulate it already being added * so the next item to search for a free slot won't find the same one */ const itemSizeX = findSlotResult.rotation ? itemSize[1] : itemSize[0]; const itemSizeY = findSlotResult.rotation ? itemSize[0] : itemSize[1]; try { stashFS2D = this.containerHelper.fillContainerMapWithItem( stashFS2D, findSlotResult.x, findSlotResult.y, itemSizeX, itemSizeY, false, ); // TODO: rotation not passed in, bad? } catch (err) { const errorText = typeof err === "string" ? ` -> ${err}` : ""; this.logger.error(this.localisationService.getText("inventory-fill_container_failed", errorText)); return this.httpResponse.appendErrorToOutput( output, this.localisationService.getText("inventory-no_stash_space"), ); } // Store details for object, incuding container item will be placed in itemToAdd.containerId = playerInventory.stash; itemToAdd.location = { x: findSlotResult.x, y: findSlotResult.y, r: findSlotResult.rotation ? 1 : 0, rotation: findSlotResult.rotation, }; // Success! exit return; } // Space not found in main stash, use sorting table if (useSortingTable) { const findSortingSlotResult = this.containerHelper.findSlotForItem( sortingTableFS2D, itemSize[0], itemSize[1], ); const itemSizeX = findSortingSlotResult.rotation ? itemSize[1] : itemSize[0]; const itemSizeY = findSortingSlotResult.rotation ? itemSize[0] : itemSize[1]; try { sortingTableFS2D = this.containerHelper.fillContainerMapWithItem( sortingTableFS2D, findSortingSlotResult.x, findSortingSlotResult.y, itemSizeX, itemSizeY, false, ); // TODO: rotation not passed in, bad? } catch (err) { const errorText = typeof err === "string" ? ` -> ${err}` : ""; this.logger.error(this.localisationService.getText("inventory-fill_container_failed", errorText)); return this.httpResponse.appendErrorToOutput( output, this.localisationService.getText("inventory-no_stash_space"), ); } // Store details for object, incuding container item will be placed in itemToAdd.containerId = playerInventory.sortingTable; itemToAdd.location = { x: findSortingSlotResult.x, y: findSortingSlotResult.y, r: findSortingSlotResult.rotation ? 1 : 0, rotation: findSortingSlotResult.rotation, }; } else { return this.httpResponse.appendErrorToOutput( output, this.localisationService.getText("inventory-no_stash_space"), ); } } /** * Add ammo to ammo boxes * @param itemToAdd Item to check is ammo box * @param parentId Ammo box parent id * @param output IItemEventRouterResponse object * @param sessionID Session id * @param pmcData Profile to add ammobox to * @param output object to send to client * @param foundInRaid should ammo be FiR */ protected hydrateAmmoBoxWithAmmo( pmcData: IPmcData, itemToAdd: IAddItemTempObject, parentId: string, sessionID: string, output: IItemEventRouterResponse, foundInRaid: boolean, ): void { const itemInfo = this.itemHelper.getItem(itemToAdd.itemRef._tpl)[1]; const stackSlots = itemInfo._props.StackSlots; if (stackSlots !== undefined) { // Cartridge info seems to be an array of size 1 for some reason... (See AmmoBox constructor in client code) let maxCount = stackSlots[0]._max_count; const ammoTpl = stackSlots[0]._props.filters[0].Filter[0]; const ammoStackMaxSize = this.itemHelper.getItem(ammoTpl)[1]._props.StackMaxSize; const ammos = []; let location = 0; // Place stacks in ammo box no larger than StackMaxSize, prevents player when opening item getting stack of ammo > StackMaxSize while (maxCount > 0) { const ammoStackSize = maxCount <= ammoStackMaxSize ? maxCount : ammoStackMaxSize; const ammoItem: Item = { _id: this.hashUtil.generate(), _tpl: ammoTpl, parentId: parentId, slotId: "cartridges", location: location, upd: { StackObjectsCount: ammoStackSize }, }; if (foundInRaid) { ammoItem.upd.SpawnedInSession = true; } ammos.push(ammoItem); location++; maxCount -= ammoStackMaxSize; } for (const item of [output.profileChanges[sessionID].items.new, pmcData.Inventory.items]) { item.push(...ammos); } } } /** * @param assortItems Items to add to inventory * @param requestItem Details of purchased item to add to inventory * @param result Array split stacks are added to */ protected splitStackIntoSmallerStacks(assortItems: Item[], requestItem: AddItem, result: IAddItemTempObject[]): void { for (const item of assortItems) { if (item._id === requestItem.item_id) { // Get item details from db const itemDetails = this.itemHelper.getItem(item._tpl)[1]; const itemToAdd: IAddItemTempObject = { itemRef: item, count: requestItem.count, isPreset: requestItem.isPreset, }; // Split stacks if the size is higher than allowed by items StackMaxSize property let maxStackCount = 1; if (requestItem.count > itemDetails._props.StackMaxSize) { let remainingCountOfItemToAdd = requestItem.count; const calc = requestItem.count - (Math.floor(requestItem.count / itemDetails._props.StackMaxSize) * itemDetails._props.StackMaxSize); maxStackCount = (calc > 0) ? maxStackCount + Math.floor(remainingCountOfItemToAdd / itemDetails._props.StackMaxSize) : Math.floor(remainingCountOfItemToAdd / itemDetails._props.StackMaxSize); // Iterate until totalCountOfPurchasedItem is 0 for (let i = 0; i < maxStackCount; i++) { // Keep splitting items into stacks until none left if (remainingCountOfItemToAdd > 0) { const newItemToAdd = this.jsonUtil.clone(itemToAdd); if (remainingCountOfItemToAdd > itemDetails._props.StackMaxSize) { // Reduce total count of item purchased by stack size we're going to add to inventory remainingCountOfItemToAdd -= itemDetails._props.StackMaxSize; newItemToAdd.count = itemDetails._props.StackMaxSize; } else { newItemToAdd.count = remainingCountOfItemToAdd; } result.push(newItemToAdd); } } } else { // Item count is within allowed stack size, just add it result.push(itemToAdd); } } } } /** * Handle Remove event * Remove item from player inventory + insured items array * Also deletes child items * @param profile Profile to remove item from (pmc or scav) * @param itemId Items id to remove * @param sessionID Session id * @param output Existing IItemEventRouterResponse object to append data to, creates new one by default if not supplied * @returns IItemEventRouterResponse */ public removeItem( profile: IPmcData, itemId: string, sessionID: string, output: IItemEventRouterResponse = undefined, ): IItemEventRouterResponse { if (!itemId) { this.logger.warning("No itemId supplied, unable to remove item from inventory"); return output; } // Get children of item, they get deleted too const itemToRemoveWithChildren = this.itemHelper.findAndReturnChildrenByItems(profile.Inventory.items, itemId); const inventoryItems = profile.Inventory.items; const insuredItems = profile.InsuredItems; // We have output object, inform client of item deletion if (output) { output.profileChanges[sessionID].items.del.push({ _id: itemId }); } for (const childId of itemToRemoveWithChildren) { // We expect that each inventory item and each insured item has unique "_id", respective "itemId". // Therefore we want to use a NON-Greedy function and escape the iteration as soon as we find requested item. const inventoryIndex = inventoryItems.findIndex((item) => item._id === childId); if (inventoryIndex > -1) { inventoryItems.splice(inventoryIndex, 1); } if (inventoryIndex === -1) { this.logger.warning( `Unable to remove item with Id: ${childId} as it was not found in inventory ${profile._id}`, ); } const insuredIndex = insuredItems.findIndex((item) => item.itemId === childId); if (insuredIndex > -1) { insuredItems.splice(insuredIndex, 1); } } return output; } public removeItemAndChildrenFromMailRewards( sessionId: string, removeRequest: IInventoryRemoveRequestData, output: IItemEventRouterResponse, ): IItemEventRouterResponse { const fullProfile = this.profileHelper.getFullProfile(sessionId); // Iterate over all dialogs and look for mesasage with key from request, that has item (and maybe its children) we want to remove const dialogs = Object.values(fullProfile.dialogues); for (const dialog of dialogs) { const messageWithReward = dialog.messages.find((x) => x._id === removeRequest.fromOwner.id); if (messageWithReward) { // Find item + any possible children and remove them from mails items array const itemWithChildern = this.itemHelper.findAndReturnChildrenAsItems( messageWithReward.items.data, removeRequest.item, ); for (const itemToDelete of itemWithChildern) { // Get index of item to remove from reward array + remove it const indexOfItemToRemove = messageWithReward.items.data.indexOf(itemToDelete); if (indexOfItemToRemove === -1) { this.logger.error( `Unable to remove item: ${removeRequest.item} from mail: ${removeRequest.fromOwner.id} as item could not be found, restart client immediately to prevent data corruption`, ); continue; } messageWithReward.items.data.splice(indexOfItemToRemove, 1); } // Flag message as having no rewards if all removed const hasRewardItemsRemaining = messageWithReward?.items.data?.length > 0; messageWithReward.hasRewards = hasRewardItemsRemaining; messageWithReward.rewardCollected = !hasRewardItemsRemaining; } } return output; } public removeItemByCount( pmcData: IPmcData, itemId: string, count: number, sessionID: string, output: IItemEventRouterResponse = undefined, ): IItemEventRouterResponse { if (!itemId) { return output; } const itemsToReduce = this.itemHelper.findAndReturnChildrenAsItems(pmcData.Inventory.items, itemId); let remainingCount = count; for (const itemToReduce of itemsToReduce) { const itemCount = this.itemHelper.getItemStackSize(itemToReduce); // remove whole stack if (remainingCount >= itemCount) { remainingCount -= itemCount; this.removeItem(pmcData, itemToReduce._id, sessionID, output); } else { itemToReduce.upd.StackObjectsCount -= remainingCount; remainingCount = 0; if (output) { output.profileChanges[sessionID].items.change.push(itemToReduce); } } if (remainingCount === 0) { break; } } return output; } /* Calculate Size of item input * inputs Item template ID, Item Id, InventoryItem (item from inventory having _id and _tpl) * outputs [width, height] */ public getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): number[] { // -> Prepares item Width and height returns [sizeX, sizeY] return this.getSizeByInventoryItemHash(itemTpl, itemID, this.getInventoryItemHash(inventoryItem)); } // note from 2027: there IS a thing i didn't explore and that is Merges With Children // -> Prepares item Width and height returns [sizeX, sizeY] protected getSizeByInventoryItemHash( itemTpl: string, itemID: string, inventoryItemHash: InventoryHelper.InventoryItemHash, ): number[] { const toDo = [itemID]; const result = this.itemHelper.getItem(itemTpl); const tmpItem = result[1]; // Invalid item or no object if (!(result[0] && result[1])) { this.logger.error(this.localisationService.getText("inventory-invalid_item_missing_from_db", itemTpl)); } // Item found but no _props property if (tmpItem && !tmpItem._props) { this.localisationService.getText("inventory-item_missing_props_property", { itemTpl: itemTpl, itemName: tmpItem?._name, }); } // No item object or getItem() returned false if (!(tmpItem && result[0])) { // return default size of 1x1 this.logger.error(this.localisationService.getText("inventory-return_default_size", itemTpl)); return [1, 1]; } const rootItem = inventoryItemHash.byItemId[itemID]; const foldableWeapon = tmpItem._props.Foldable; const foldedSlot = tmpItem._props.FoldedSlot; let sizeUp = 0; let sizeDown = 0; let sizeLeft = 0; let sizeRight = 0; let forcedUp = 0; let forcedDown = 0; let forcedLeft = 0; let forcedRight = 0; let outX = tmpItem._props.Width; const outY = tmpItem._props.Height; const skipThisItems: string[] = [ BaseClasses.BACKPACK, BaseClasses.SEARCHABLE_ITEM, BaseClasses.SIMPLE_CONTAINER, ]; const rootFolded = rootItem.upd?.Foldable && rootItem.upd.Foldable.Folded === true; // The item itself is collapsible if (foldableWeapon && (foldedSlot === undefined || foldedSlot === "") && rootFolded) { outX -= tmpItem._props.SizeReduceRight; } if (!skipThisItems.includes(tmpItem._parent)) { while (toDo.length > 0) { if (toDo[0] in inventoryItemHash.byParentId) { for (const item of inventoryItemHash.byParentId[toDo[0]]) { // Filtering child items outside of mod slots, such as those inside containers, without counting their ExtraSize attribute if (item.slotId.indexOf("mod_") < 0) { continue; } toDo.push(item._id); // If the barrel is folded the space in the barrel is not counted const itemResult = this.itemHelper.getItem(item._tpl); if (!itemResult[0]) { this.logger.error( this.localisationService.getText( "inventory-get_item_size_item_not_found_by_tpl", item._tpl, ), ); } const itm = itemResult[1]; const childFoldable = itm._props.Foldable; const childFolded = item.upd?.Foldable && item.upd.Foldable.Folded === true; if (foldableWeapon && foldedSlot === item.slotId && (rootFolded || childFolded)) { continue; } else if (childFoldable && rootFolded && childFolded) { continue; } // Calculating child ExtraSize if (itm._props.ExtraSizeForceAdd === true) { forcedUp += itm._props.ExtraSizeUp; forcedDown += itm._props.ExtraSizeDown; forcedLeft += itm._props.ExtraSizeLeft; forcedRight += itm._props.ExtraSizeRight; } else { sizeUp = sizeUp < itm._props.ExtraSizeUp ? itm._props.ExtraSizeUp : sizeUp; sizeDown = sizeDown < itm._props.ExtraSizeDown ? itm._props.ExtraSizeDown : sizeDown; sizeLeft = sizeLeft < itm._props.ExtraSizeLeft ? itm._props.ExtraSizeLeft : sizeLeft; sizeRight = sizeRight < itm._props.ExtraSizeRight ? itm._props.ExtraSizeRight : sizeRight; } } } toDo.splice(0, 1); } } return [ outX + sizeLeft + sizeRight + forcedLeft + forcedRight, outY + sizeUp + sizeDown + forcedUp + forcedDown, ]; } protected getInventoryItemHash(inventoryItem: Item[]): InventoryHelper.InventoryItemHash { const inventoryItemHash: InventoryHelper.InventoryItemHash = { byItemId: {}, byParentId: {} }; for (const item of inventoryItem) { inventoryItemHash.byItemId[item._id] = item; if (!("parentId" in item)) { continue; } if (!(item.parentId in inventoryItemHash.byParentId)) { inventoryItemHash.byParentId[item.parentId] = []; } inventoryItemHash.byParentId[item.parentId].push(item); } return inventoryItemHash; } public getContainerMap(containerW: number, containerH: number, itemList: Item[], containerId: string): number[][] { const container2D: number[][] = Array(containerH).fill(0).map(() => Array(containerW).fill(0)); const inventoryItemHash = this.getInventoryItemHash(itemList); const containerItemHash = inventoryItemHash.byParentId[containerId]; if (!containerItemHash) { // No items in the container return container2D; } for (const item of containerItemHash) { if (!("location" in item)) { continue; } const tmpSize = this.getSizeByInventoryItemHash(item._tpl, item._id, inventoryItemHash); const iW = tmpSize[0]; // x const iH = tmpSize[1]; // y const fH = ((item.location as Location).r === 1 || (item.location as Location).r === "Vertical" || (item.location as Location).rotation === "Vertical") ? iW : iH; const fW = ((item.location as Location).r === 1 || (item.location as Location).r === "Vertical" || (item.location as Location).rotation === "Vertical") ? iH : iW; const fillTo = (item.location as Location).x + fW; for (let y = 0; y < fH; y++) { try { container2D[(item.location as Location).y + y].fill(1, (item.location as Location).x, fillTo); } catch (e) { this.logger.error( this.localisationService.getText("inventory-unable_to_fill_container", { id: item._id, error: e, }), ); } } } return container2D; } /** * Return the inventory that needs to be modified (scav/pmc etc) * Changes made to result apply to character inventory * Based on the item action, determine whose inventories we should be looking at for from and to. * @param request Item interaction request * @param sessionId Session id / playerid * @returns OwnerInventoryItems with inventory of player/scav to adjust */ public getOwnerInventoryItems( request: IInventoryMoveRequestData | IInventorySplitRequestData | IInventoryMergeRequestData, sessionId: string, ): OwnerInventoryItems { let isSameInventory = false; const pmcItems = this.profileHelper.getPmcProfile(sessionId).Inventory.items; const scavData = this.profileHelper.getScavProfile(sessionId); let fromInventoryItems = pmcItems; let fromType = "pmc"; if (request.fromOwner) { if (request.fromOwner.id === scavData._id) { fromInventoryItems = scavData.Inventory.items; fromType = "scav"; } else if (request.fromOwner.type.toLocaleLowerCase() === "mail") { // Split requests dont use 'use' but 'splitItem' property const item = "splitItem" in request ? request.splitItem : request.item; fromInventoryItems = this.dialogueHelper.getMessageItemContents(request.fromOwner.id, sessionId, item); fromType = "mail"; } } // Don't need to worry about mail for destination because client doesn't allow // users to move items back into the mail stash. let toInventoryItems = pmcItems; let toType = "pmc"; // Destination is scav inventory, update values if (request.toOwner?.id === scavData._id) { toInventoryItems = scavData.Inventory.items; toType = "scav"; } // From and To types match, same inventory if (fromType === toType) { isSameInventory = true; } return { from: fromInventoryItems, to: toInventoryItems, sameInventory: isSameInventory, isMail: fromType === "mail", }; } /** * Made a 2d array table with 0 - free slot and 1 - used slot * @param {Object} pmcData * @param {string} sessionID * @returns Array */ protected getStashSlotMap(pmcData: IPmcData, sessionID: string): number[][] { const playerStashSize = this.getPlayerStashSize(sessionID); return this.getContainerMap( playerStashSize[0], playerStashSize[1], pmcData.Inventory.items, pmcData.Inventory.stash, ); } protected getSortingTableSlotMap(pmcData: IPmcData): number[][] { return this.getContainerMap(10, 45, pmcData.Inventory.items, pmcData.Inventory.sortingTable); } /** * Get Player Stash Proper Size * @param sessionID Playerid * @returns Array of 2 values, x and y stash size */ protected getPlayerStashSize(sessionID: string): Record { // this sets automatically a stash size from items.json (its not added anywhere yet cause we still use base stash) const stashTPL = this.getStashType(sessionID); if (!stashTPL) { this.logger.error(this.localisationService.getText("inventory-missing_stash_size")); } const stashItemDetails = this.itemHelper.getItem(stashTPL); if (!stashItemDetails[0]) { this.logger.error(this.localisationService.getText("inventory-stash_not_found", stashTPL)); } const stashX = stashItemDetails[1]._props.Grids[0]._props.cellsH !== 0 ? stashItemDetails[1]._props.Grids[0]._props.cellsH : 10; const stashY = stashItemDetails[1]._props.Grids[0]._props.cellsV !== 0 ? stashItemDetails[1]._props.Grids[0]._props.cellsV : 66; return [stashX, stashY]; } /** * Get the players stash items tpl * @param sessionID Player id * @returns Stash tpl */ protected getStashType(sessionID: string): string { const pmcData = this.profileHelper.getPmcProfile(sessionID); const stashObj = pmcData.Inventory.items.find((item) => item._id === pmcData.Inventory.stash); if (!stashObj) { this.logger.error(this.localisationService.getText("inventory-unable_to_find_stash")); } return stashObj?._tpl; } /** * Internal helper function to transfer an item from one profile to another. * @param fromItems Inventory of the source (can be non-player) * @param toItems Inventory of the destination * @param body Move request */ public moveItemToProfile(fromItems: Item[], toItems: Item[], body: IInventoryMoveRequestData): void { this.handleCartridges(fromItems, body); // Get all children item has, they need to move with item const idsToMove = this.itemHelper.findAndReturnChildrenByItems(fromItems, body.item); for (const itemId of idsToMove) { const itemToMove = fromItems.find((x) => x._id === itemId); if (!itemToMove) { this.logger.error(`Unable to find item to move: ${itemId}`); } // Only adjust the values for parent item, not children (their values are already correctly tied to parent) if (itemId === body.item) { itemToMove.parentId = body.to.id; itemToMove.slotId = body.to.container; if (body.to.location) { // Update location object itemToMove.location = body.to.location; } else { // No location in request, delete it if (itemToMove.location) { delete itemToMove.location; } } } toItems.push(itemToMove); fromItems.splice(fromItems.indexOf(itemToMove), 1); } } /** * Internal helper function to move item within the same profile_f. * @param pmcData profile to edit * @param inventoryItems * @param moveRequest * @returns True if move was successful */ public moveItemInternal( pmcData: IPmcData, inventoryItems: Item[], moveRequest: IInventoryMoveRequestData, ): { success: boolean; errorMessage?: string; } { this.handleCartridges(inventoryItems, moveRequest); // Find item we want to 'move' const matchingInventoryItem = inventoryItems.find((x) => x._id === moveRequest.item); if (!matchingInventoryItem) { const errorMesage = `Unable to move item: ${moveRequest.item}, cannot find in inventory`; this.logger.error(errorMesage); return { success: false, errorMessage: errorMesage }; } this.logger.debug( `${moveRequest.Action} item: ${moveRequest.item} from slotid: ${matchingInventoryItem.slotId} to container: ${moveRequest.to.container}`, ); // don't move shells from camora to cartridges (happens when loading shells into mts-255 revolver shotgun) if (matchingInventoryItem.slotId.includes("camora_") && moveRequest.to.container === "cartridges") { this.logger.warning( this.localisationService.getText("inventory-invalid_move_to_container", { slotId: matchingInventoryItem.slotId, container: moveRequest.to.container, }), ); return { success: true }; } // Edit items details to match its new location matchingInventoryItem.parentId = moveRequest.to.id; matchingInventoryItem.slotId = moveRequest.to.container; this.updateFastPanelBinding(pmcData, matchingInventoryItem); if ("location" in moveRequest.to) { matchingInventoryItem.location = moveRequest.to.location; } else { if (matchingInventoryItem.location) { delete matchingInventoryItem.location; } } return { success: true }; } /** * Update fast panel bindings when an item is moved into a container that doesnt allow quick slot access * @param pmcData Player profile * @param itemBeingMoved item being moved */ protected updateFastPanelBinding(pmcData: IPmcData, itemBeingMoved: Item): void { // Find matching itemid in fast panel for (const itemKey in pmcData.Inventory.fastPanel) { if (pmcData.Inventory.fastPanel[itemKey] === itemBeingMoved._id) { // Get moved items parent const itemParent = pmcData.Inventory.items.find((x) => x._id === itemBeingMoved.parentId); // Empty out id if item is moved to a container other than pocket/rig if (itemParent && !(itemParent.slotId?.startsWith("Pockets") || itemParent.slotId === "TacticalVest")) { pmcData.Inventory.fastPanel[itemKey] = ""; } break; } } } /** * Internal helper function to handle cartridges in inventory if any of them exist. */ protected handleCartridges(items: Item[], body: IInventoryMoveRequestData): void { // -> Move item to different place - counts with equipping filling magazine etc if (body.to.container === "cartridges") { let tmpCounter = 0; for (const itemAmmo in items) { if (body.to.id === items[itemAmmo].parentId) { tmpCounter++; } } // wrong location for first cartridge body.to.location = tmpCounter; } } /** * Get details for how a random loot container should be handled, max rewards, possible reward tpls * @param itemTpl Container being opened * @returns Reward details */ public getRandomLootContainerRewardDetails(itemTpl: string): RewardDetails { return this.inventoryConfig.randomLootContainers[itemTpl]; } public getInventoryConfig(): IInventoryConfig { return this.inventoryConfig; } } namespace InventoryHelper { export interface InventoryItemHash { byItemId: Record; byParentId: Record; } }