import { inject, injectable } from "tsyringe"; import { ApplicationContext } from "@spt-aki/context/ApplicationContext"; import { ContextVariableType } from "@spt-aki/context/ContextVariableType"; import { PlayerScavGenerator } from "@spt-aki/generators/PlayerScavGenerator"; import { HealthHelper } from "@spt-aki/helpers/HealthHelper"; import { InRaidHelper } from "@spt-aki/helpers/InRaidHelper"; import { ItemHelper } from "@spt-aki/helpers/ItemHelper"; import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper"; import { QuestHelper } from "@spt-aki/helpers/QuestHelper"; import { TraderHelper } from "@spt-aki/helpers/TraderHelper"; import { ILocationBase } from "@spt-aki/models/eft/common/ILocationBase"; import { IPmcData } from "@spt-aki/models/eft/common/IPmcData"; import { BodyPartHealth } from "@spt-aki/models/eft/common/tables/IBotBase"; import { IRegisterPlayerRequestData } from "@spt-aki/models/eft/inRaid/IRegisterPlayerRequestData"; import { ISaveProgressRequestData } from "@spt-aki/models/eft/inRaid/ISaveProgressRequestData"; import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes"; import { PlayerRaidEndState } from "@spt-aki/models/enums/PlayerRaidEndState"; import { QuestStatus } from "@spt-aki/models/enums/QuestStatus"; import { Traders } from "@spt-aki/models/enums/Traders"; import { IAirdropConfig } from "@spt-aki/models/spt/config/IAirdropConfig"; import { IInRaidConfig } from "@spt-aki/models/spt/config/IInRaidConfig"; import { ILogger } from "@spt-aki/models/spt/utils/ILogger"; import { ConfigServer } from "@spt-aki/servers/ConfigServer"; import { DatabaseServer } from "@spt-aki/servers/DatabaseServer"; import { SaveServer } from "@spt-aki/servers/SaveServer"; import { InsuranceService } from "@spt-aki/services/InsuranceService"; import { MatchBotDetailsCacheService } from "@spt-aki/services/MatchBotDetailsCacheService"; import { PmcChatResponseService } from "@spt-aki/services/PmcChatResponseService"; import { JsonUtil } from "@spt-aki/utils/JsonUtil"; import { TimeUtil } from "@spt-aki/utils/TimeUtil"; /** * Logic for handling In Raid callbacks */ @injectable() export class InraidController { protected airdropConfig: IAirdropConfig; protected inraidConfig: IInRaidConfig; constructor( @inject("WinstonLogger") protected logger: ILogger, @inject("SaveServer") protected saveServer: SaveServer, @inject("JsonUtil") protected jsonUtil: JsonUtil, @inject("TimeUtil") protected timeUtil: TimeUtil, @inject("DatabaseServer") protected databaseServer: DatabaseServer, @inject("PmcChatResponseService") protected pmcChatResponseService: PmcChatResponseService, @inject("MatchBotDetailsCacheService") protected matchBotDetailsCacheService: MatchBotDetailsCacheService, @inject("QuestHelper") protected questHelper: QuestHelper, @inject("ItemHelper") protected itemHelper: ItemHelper, @inject("ProfileHelper") protected profileHelper: ProfileHelper, @inject("PlayerScavGenerator") protected playerScavGenerator: PlayerScavGenerator, @inject("HealthHelper") protected healthHelper: HealthHelper, @inject("TraderHelper") protected traderHelper: TraderHelper, @inject("InsuranceService") protected insuranceService: InsuranceService, @inject("InRaidHelper") protected inRaidHelper: InRaidHelper, @inject("ApplicationContext") protected applicationContext: ApplicationContext, @inject("ConfigServer") protected configServer: ConfigServer, ) { this.airdropConfig = this.configServer.getConfig(ConfigTypes.AIRDROP); this.inraidConfig = this.configServer.getConfig(ConfigTypes.IN_RAID); } /** * Save locationId to active profiles inraid object AND app context * @param sessionID Session id * @param info Register player request */ public addPlayer(sessionID: string, info: IRegisterPlayerRequestData): void { this.applicationContext.addValue(ContextVariableType.REGISTER_PLAYER_REQUEST, info); this.saveServer.getProfile(sessionID).inraid.location = info.locationId; } /** * Handle raid/profile/save * Save profile state to disk * Handles pmc/pscav * @param offraidData post-raid request data * @param sessionID Session id */ public savePostRaidProgress(offraidData: ISaveProgressRequestData, sessionID: string): void { this.logger.debug(`Raid outcome: ${offraidData.exit}`); if (!this.inraidConfig.save.loot) { return; } if (offraidData.isPlayerScav) { this.savePlayerScavProgress(sessionID, offraidData); } else { this.savePmcProgress(sessionID, offraidData); } } /** * Handle updating player profile post-pmc raid * @param sessionID Session id * @param postRaidRequest Post-raid data */ protected savePmcProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void { const serverProfile = this.saveServer.getProfile(sessionID); const locationName = serverProfile.inraid.location.toLowerCase(); const map: ILocationBase = this.databaseServer.getTables().locations[locationName].base; const mapHasInsuranceEnabled = map.Insurance; let serverPmcProfile = serverProfile.characters.pmc; const isDead = this.isPlayerDead(postRaidRequest.exit); const preRaidGear = this.inRaidHelper.getPlayerGear(serverPmcProfile.Inventory.items); serverProfile.inraid.character = "pmc"; this.inRaidHelper.updateProfileBaseStats(serverPmcProfile, postRaidRequest, sessionID); this.inRaidHelper.updatePmcProfileDataPostRaid(serverPmcProfile, postRaidRequest, sessionID); // Check for exit status this.markOrRemoveFoundInRaidItems(postRaidRequest); postRaidRequest.profile.Inventory.items = this.itemHelper.replaceIDs( postRaidRequest.profile, postRaidRequest.profile.Inventory.items, serverPmcProfile.InsuredItems, postRaidRequest.profile.Inventory.fastPanel, ); this.inRaidHelper.addUpdToMoneyFromRaid(postRaidRequest.profile.Inventory.items); // Purge profile of equipment/container items serverPmcProfile = this.inRaidHelper.setInventory(sessionID, serverPmcProfile, postRaidRequest.profile); this.healthHelper.saveVitality(serverPmcProfile, postRaidRequest.health, sessionID); // Remove inventory if player died and send insurance items if (mapHasInsuranceEnabled) { this.insuranceService.storeLostGear(serverPmcProfile, postRaidRequest, preRaidGear, sessionID, isDead); } else { this.insuranceService.sendLostInsuranceMessage(sessionID, locationName); } // Edge case - Handle usec players leaving lighthouse with Rogues angry at them if (locationName === "lighthouse" && postRaidRequest.profile.Info.Side.toLowerCase() === "usec") { // Decrement counter if it exists, don't go below 0 const remainingCounter = serverPmcProfile?.Stats.Eft.OverallCounters.Items.find((x) => x.Key.includes("UsecRaidRemainKills") ); if (remainingCounter?.Value > 0) { remainingCounter.Value--; } } if (isDead) { this.pmcChatResponseService.sendKillerResponse( sessionID, serverPmcProfile, postRaidRequest.profile.Stats.Eft.Aggressor, ); this.matchBotDetailsCacheService.clearCache(); serverPmcProfile = this.performPostRaidActionsWhenDead(postRaidRequest, serverPmcProfile, sessionID); } const victims = postRaidRequest.profile.Stats.Eft.Victims.filter((x) => ["sptbear", "sptusec"].includes(x.Role.toLowerCase()) ); if (victims?.length > 0) { this.pmcChatResponseService.sendVictimResponse(sessionID, victims, serverPmcProfile); } if (mapHasInsuranceEnabled) { this.insuranceService.sendInsuredItems(serverPmcProfile, sessionID, map.Id); } } /** * Make changes to pmc profile after they've died in raid, * Alter bodypart hp, handle insurance, delete inventory items, remove carried quest items * @param postRaidSaveRequest Post-raid save request * @param pmcData Pmc profile * @param sessionID Session id * @returns Updated profile object */ protected performPostRaidActionsWhenDead( postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData, sessionID: string, ): IPmcData { this.updatePmcHealthPostRaid(postRaidSaveRequest, pmcData); this.inRaidHelper.deleteInventory(pmcData, sessionID); if (this.inRaidHelper.removeQuestItemsOnDeath()) { // Find and remove the completed condition from profile if player died, otherwise quest is stuck in limbo and quest items cannot be picked up again const allQuests = this.questHelper.getQuestsFromDb(); const activeQuestIdsInProfile = pmcData.Quests.filter((x) => ![QuestStatus.AvailableForStart, QuestStatus.Success, QuestStatus.Expired].includes(x.status) ).map((x) => x.qid); for (const questItem of postRaidSaveRequest.profile.Stats.Eft.CarriedQuestItems) { // Get quest/find condition for carried quest item const questAndFindItemConditionId = this.questHelper.getFindItemConditionByQuestItem( questItem, activeQuestIdsInProfile, allQuests, ); if (Object.keys(questAndFindItemConditionId)?.length > 0) { this.profileHelper.removeCompletedQuestConditionFromProfile(pmcData, questAndFindItemConditionId); } } // Empty out stored quest items from player inventory pmcData.Stats.Eft.CarriedQuestItems = []; } return pmcData; } /** * Adjust player characters bodypart hp post-raid * @param postRaidSaveRequest post raid data * @param pmcData player profile */ protected updatePmcHealthPostRaid(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData): void { switch (postRaidSaveRequest.exit) { case PlayerRaidEndState.LEFT.toString(): // Naughty pmc left the raid early! this.reducePmcHealthToPercent(pmcData, 0.01); // 1% break; case PlayerRaidEndState.MISSING_IN_ACTION.toString(): // Didn't reach exit in time this.reducePmcHealthToPercent(pmcData, 0.3); // 30% break; default: // Left raid properly, don't make any adjustments break; } } /** * Reduce body part hp to % of max * @param pmcData profile to edit * @param multipler multipler to apply to max health */ protected reducePmcHealthToPercent(pmcData: IPmcData, multipler: number): void { for (const bodyPart of Object.values(pmcData.Health.BodyParts)) { (bodyPart).Health.Current = (bodyPart).Health.Maximum * multipler; } } /** * Handle updating the profile post-pscav raid * @param sessionID Session id * @param postRaidRequest Post-raid data of raid */ protected savePlayerScavProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void { const serverPmcProfile = this.profileHelper.getPmcProfile(sessionID); const serverScavProfile = this.profileHelper.getScavProfile(sessionID); const isDead = this.isPlayerDead(postRaidRequest.exit); this.saveServer.getProfile(sessionID).inraid.character = "scav"; this.inRaidHelper.updateProfileBaseStats(serverScavProfile, postRaidRequest, sessionID); this.inRaidHelper.updateScavProfileDataPostRaid(serverScavProfile, postRaidRequest, sessionID); // Completing scav quests create ConditionCounters, these values need to be transported to the PMC profile if (this.profileHasConditionCounters(serverScavProfile)) { // Scav quest progress needs to be moved to pmc so player can see it in menu / hand them in this.migrateScavQuestProgressToPmcProfile(serverScavProfile, serverPmcProfile); } // Change loot FiR status based on exit status this.markOrRemoveFoundInRaidItems(postRaidRequest); postRaidRequest.profile.Inventory.items = this.itemHelper.replaceIDs( postRaidRequest.profile, postRaidRequest.profile.Inventory.items, serverPmcProfile.InsuredItems, postRaidRequest.profile.Inventory.fastPanel, ); // Some items from client profile don't have upd objects when they're single stack items this.inRaidHelper.addUpdToMoneyFromRaid(postRaidRequest.profile.Inventory.items); // Reset hp/regenerate loot this.handlePostRaidPlayerScavProcess(serverScavProfile, sessionID, postRaidRequest, serverPmcProfile, isDead); } /** * Does provided profile contain any condition counters * @param profile Profile to check for condition counters * @returns Profile has condition counters */ protected profileHasConditionCounters(profile: IPmcData): boolean { if (!profile.ConditionCounters.Counters) { return false; } return profile.ConditionCounters.Counters.length > 0; } /** * Scav quest progress isnt transferred automatically from scav to pmc, we do this manually * @param scavProfile Scav profile with quest progress post-raid * @param pmcProfile Server pmc profile to copy scav quest progress into */ protected migrateScavQuestProgressToPmcProfile(scavProfile: IPmcData, pmcProfile: IPmcData): void { for (const quest of scavProfile.Quests) { const pmcQuest = pmcProfile.Quests.find(x => x.qid === quest.qid); if (!pmcQuest) { this.logger.warning(`No PMC quest found for ID: ${quest.qid}`); continue; } // Status values mismatch or statusTimers counts mismatch if ( quest.status !== pmcQuest.status || Object.keys(quest.statusTimers).length !== Object.keys(pmcQuest.statusTimers).length ) { this.logger.debug( `Quest: ${quest.qid} found in PMC profile has different status/statustimer. Scav: ${quest.status} vs PMC: ${pmcQuest.status}`, ); pmcQuest.status = quest.status; // Copy status timers over + fix bad enum key for each pmcQuest.statusTimers = quest.statusTimers; for (const statusTimerKey in quest.statusTimers) { if (!Number(statusTimerKey)) { quest.statusTimers[QuestStatus[statusTimerKey]] = quest.statusTimers[statusTimerKey]; delete quest.statusTimers[statusTimerKey]; } } } } // Loop over all scav counters and add into pmc profile for (const scavCounter of scavProfile.ConditionCounters.Counters) { this.logger.debug( `Processing counter: ${scavCounter.id} value:${scavCounter.value} quest:${scavCounter.qid}`, ); const counterInPmcProfile = pmcProfile.ConditionCounters.Counters.find((x) => x.id === scavCounter.id); if (!counterInPmcProfile) { // Doesn't exist yet, push it straight in pmcProfile.ConditionCounters.Counters.push(scavCounter); continue; } this.logger.debug( `Counter id: ${scavCounter.id} already exists in pmc profile! with value: ${counterInPmcProfile.value} for quest: ${counterInPmcProfile.qid}`, ); // Only adjust counter value if its changed if (counterInPmcProfile.value !== scavCounter.value) { this.logger.debug(`OVERWRITING with values: ${scavCounter.value} quest: ${scavCounter.qid}`); counterInPmcProfile.value = scavCounter.value; } } } /** * Is the player dead after a raid - dead is anything other than "survived" / "runner" * @param statusOnExit exit value from offraidData object * @returns true if dead */ protected isPlayerDead(statusOnExit: PlayerRaidEndState): boolean { return (statusOnExit !== PlayerRaidEndState.SURVIVED && statusOnExit !== PlayerRaidEndState.RUNNER); } /** * Mark inventory items as FiR if player survived raid, otherwise remove FiR from them * @param offraidData Save Progress Request */ protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData): void { if (offraidData.exit !== PlayerRaidEndState.SURVIVED) { // Remove FIR status if the player havn't survived offraidData.profile = this.inRaidHelper.removeSpawnedInSessionPropertyFromItems(offraidData.profile); } } /** * Update profile after player completes scav raid * @param scavData Scav profile * @param sessionID Session id * @param offraidData Post-raid save request * @param pmcData Pmc profile * @param isDead Is player dead */ protected handlePostRaidPlayerScavProcess( scavData: IPmcData, sessionID: string, offraidData: ISaveProgressRequestData, pmcData: IPmcData, isDead: boolean, ): void { // Update scav profile inventory scavData = this.inRaidHelper.setInventory(sessionID, scavData, offraidData.profile); // Reset scav hp and save to json this.healthHelper.resetVitality(sessionID); this.saveServer.getProfile(sessionID).characters.scav = scavData; // Scav karma this.handlePostRaidPlayerScavKarmaChanges(pmcData, offraidData); // Scav died, regen scav loadout and set timer if (isDead) { this.playerScavGenerator.generate(sessionID); } // Update last played property pmcData.Info.LastTimePlayedAsSavage = this.timeUtil.getTimestamp(); this.saveServer.saveProfile(sessionID); } /** * Update profile with scav karma values based on in-raid actions * @param pmcData Pmc profile * @param offraidData Post-raid save request */ protected handlePostRaidPlayerScavKarmaChanges(pmcData: IPmcData, offraidData: ISaveProgressRequestData): void { const fenceId = Traders.FENCE; let fenceStanding = Number(pmcData.TradersInfo[fenceId].standing); this.logger.debug(`Old fence standing: ${fenceStanding}`); fenceStanding = this.inRaidHelper.calculateFenceStandingChangeFromKills( fenceStanding, offraidData.profile.Stats.Eft.Victims, ); // Successful extract with scav adds 0.01 standing if (offraidData.exit === PlayerRaidEndState.SURVIVED) { fenceStanding += this.inraidConfig.scavExtractGain; } // Make standing changes to pmc profile pmcData.TradersInfo[fenceId].standing = Math.min(Math.max(fenceStanding, -7), 15); // Ensure it stays between -7 and 15 this.logger.debug(`New fence standing: ${pmcData.TradersInfo[fenceId].standing}`); this.traderHelper.lvlUp(fenceId, pmcData); pmcData.TradersInfo[fenceId].loyaltyLevel = Math.max(pmcData.TradersInfo[fenceId].loyaltyLevel, 1); } /** * Get the inraid config from configs/inraid.json * @returns InRaid Config */ public getInraidConfig(): IInRaidConfig { return this.inraidConfig; } /** * Get airdrop config from configs/airdrop.json * @returns Airdrop config */ public getAirdropConfig(): IAirdropConfig { return this.airdropConfig; } }