import { inject, injectable } from "tsyringe"; import { ApplicationContext } from "@spt-aki/context/ApplicationContext"; import { ContextVariableType } from "@spt-aki/context/ContextVariableType"; import { BotGenerator } from "@spt-aki/generators/BotGenerator"; import { BotDifficultyHelper } from "@spt-aki/helpers/BotDifficultyHelper"; import { BotHelper } from "@spt-aki/helpers/BotHelper"; import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper"; import { Condition, IGenerateBotsRequestData } from "@spt-aki/models/eft/bot/IGenerateBotsRequestData"; import { IPmcData } from "@spt-aki/models/eft/common/IPmcData"; import { IBotBase } from "@spt-aki/models/eft/common/tables/IBotBase"; import { IBotCore } from "@spt-aki/models/eft/common/tables/IBotCore"; import { Difficulty } from "@spt-aki/models/eft/common/tables/IBotType"; import { IGetRaidConfigurationRequestData } from "@spt-aki/models/eft/match/IGetRaidConfigurationRequestData"; import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes"; import { WildSpawnTypeNumber } from "@spt-aki/models/enums/WildSpawnTypeNumber"; import { BotGenerationDetails } from "@spt-aki/models/spt/bots/BotGenerationDetails"; import { IBotConfig } from "@spt-aki/models/spt/config/IBotConfig"; import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig"; import { ILogger } from "@spt-aki/models/spt/utils/ILogger"; import { ConfigServer } from "@spt-aki/servers/ConfigServer"; import { DatabaseServer } from "@spt-aki/servers/DatabaseServer"; import { BotGenerationCacheService } from "@spt-aki/services/BotGenerationCacheService"; import { LocalisationService } from "@spt-aki/services/LocalisationService"; import { MatchBotDetailsCacheService } from "@spt-aki/services/MatchBotDetailsCacheService"; import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService"; import { ICloner } from "@spt-aki/utils/cloners/ICloner"; import { RandomUtil } from "@spt-aki/utils/RandomUtil"; @injectable() export class BotController { protected botConfig: IBotConfig; protected pmcConfig: IPmcConfig; constructor( @inject("WinstonLogger") protected logger: ILogger, @inject("DatabaseServer") protected databaseServer: DatabaseServer, @inject("BotGenerator") protected botGenerator: BotGenerator, @inject("BotHelper") protected botHelper: BotHelper, @inject("BotDifficultyHelper") protected botDifficultyHelper: BotDifficultyHelper, @inject("BotGenerationCacheService") protected botGenerationCacheService: BotGenerationCacheService, @inject("MatchBotDetailsCacheService") protected matchBotDetailsCacheService: MatchBotDetailsCacheService, @inject("LocalisationService") protected localisationService: LocalisationService, @inject("SeasonalEventService") protected seasonalEventService: SeasonalEventService, @inject("ProfileHelper") protected profileHelper: ProfileHelper, @inject("ConfigServer") protected configServer: ConfigServer, @inject("ApplicationContext") protected applicationContext: ApplicationContext, @inject("RandomUtil") protected randomUtil: RandomUtil, @inject("RecursiveCloner") protected cloner: ICloner, ) { this.botConfig = this.configServer.getConfig(ConfigTypes.BOT); this.pmcConfig = this.configServer.getConfig(ConfigTypes.PMC); } /** * Return the number of bot load-out varieties to be generated * @param type bot Type we want the load-out gen count for * @returns number of bots to generate */ public getBotPresetGenerationLimit(type: string): number { const value = this.botConfig.presetBatch[type === "assaultGroup" ? "assault" : type]; if (!value) { this.logger.warning(`No value found for bot type ${type}, defaulting to 30`); return 30; } return value; } /** * Handle singleplayer/settings/bot/difficulty * Get the core.json difficulty settings from database/bots * @returns IBotCore */ public getBotCoreDifficulty(): IBotCore { return this.databaseServer.getTables().bots.core; } /** * Get bot difficulty settings * Adjust PMC settings to ensure they engage the correct bot types * @param type what bot the server is requesting settings for * @param diffLevel difficulty level server requested settings for * @param ignoreRaidSettings should raid settings chosen pre-raid be ignored * @returns Difficulty object */ public getBotDifficulty(type: string, diffLevel: string, ignoreRaidSettings = false): Difficulty { let difficulty = diffLevel.toLowerCase(); const raidConfig = this.applicationContext.getLatestValue(ContextVariableType.RAID_CONFIGURATION)?.getValue< IGetRaidConfigurationRequestData >(); if (!(raidConfig || ignoreRaidSettings)) { this.logger.error( this.localisationService.getText("bot-missing_application_context", "RAID_CONFIGURATION"), ); } // Check value chosen in pre-raid difficulty dropdown // If value is not 'asonline', change requested difficulty to be what was chosen in dropdown const botDifficultyDropDownValue = raidConfig?.wavesSettings.botDifficulty.toLowerCase() ?? "asonline"; if (botDifficultyDropDownValue !== "asonline") { difficulty = this.botDifficultyHelper.convertBotDifficultyDropdownToBotDifficulty( botDifficultyDropDownValue, ); } let difficultySettings: Difficulty; const lowercasedBotType = type.toLowerCase(); switch (lowercasedBotType) { case this.pmcConfig.bearType.toLowerCase(): difficultySettings = this.botDifficultyHelper.getPmcDifficultySettings( "bear", difficulty, this.pmcConfig.usecType, this.pmcConfig.bearType, ); break; case this.pmcConfig.usecType.toLowerCase(): difficultySettings = this.botDifficultyHelper.getPmcDifficultySettings( "usec", difficulty, this.pmcConfig.usecType, this.pmcConfig.bearType, ); break; default: difficultySettings = this.botDifficultyHelper.getBotDifficultySettings(type, difficulty); break; } return difficultySettings; } public getAllBotDifficulties(): Record { const result = {}; const botDb = this.databaseServer.getTables().bots.types; const botTypes = Object.keys(WildSpawnTypeNumber).filter(v => Number.isNaN(Number(v))); for (let botType of botTypes) { const enumType = botType.toLowerCase(); // sptBear/sptUsec need to be converted into `usec`/`bear` so we can read difficulty settings from bots/types botType = this.botHelper.isBotPmc(botType) ? this.botHelper.getPmcSideByRole(botType).toLowerCase() : botType.toLowerCase(); const botDetails = botDb[botType]; if (!botDetails?.difficulty) { continue; } const botDifficulties = Object.keys(botDetails.difficulty); result[enumType] = {}; for (const difficulty of botDifficulties) { result[enumType][difficulty] = this.getBotDifficulty(enumType, difficulty, true); } } return result; } /** * Generate bot profiles and store in cache * @param sessionId Session id * @param info bot generation request info * @returns IBotBase array */ public async generate(sessionId: string, info: IGenerateBotsRequestData): Promise { const pmcProfile = this.profileHelper.getPmcProfile(sessionId); const isFirstGen = info.conditions.length > 1; if (isFirstGen) { return this.generateBotsFirstTime(info, pmcProfile, sessionId); } return this.returnSingleBotFromCache(sessionId, info); } /** * On first bot generation bots are generated and stored inside a cache, ready to be used later * @param request Bot generation request object * @param pmcProfile Player profile * @param sessionId Session id * @returns */ protected async generateBotsFirstTime( request: IGenerateBotsRequestData, pmcProfile: IPmcData, sessionId: string, ): Promise { // Clear bot cache before any work starts this.botGenerationCacheService.clearStoredBots(); const raidSettings = this.applicationContext.getLatestValue(ContextVariableType.RAID_CONFIGURATION)?.getValue< IGetRaidConfigurationRequestData >(); const pmcLevelRangeForMap = this.pmcConfig.locationSpecificPmcLevelOverride[raidSettings?.location.toLowerCase()]; const allPmcsHaveSameNameAsPlayer = this.randomUtil.getChance100( this.pmcConfig.allPMCsHavePlayerNameWithRandomPrefixChance, ); const conditionPromises: Promise[] = []; for (const condition of request.conditions) { const botGenerationDetails: BotGenerationDetails = { isPmc: false, side: "Savage", role: condition.Role, playerLevel: pmcProfile.Info.Level, playerName: pmcProfile.Info.Nickname, botRelativeLevelDeltaMax: this.pmcConfig.botRelativeLevelDeltaMax, botRelativeLevelDeltaMin: this.pmcConfig.botRelativeLevelDeltaMin, botCountToGenerate: this.botConfig.presetBatch[condition.Role], botDifficulty: condition.Difficulty, locationSpecificPmcLevelOverride: pmcLevelRangeForMap, isPlayerScav: false, allPmcsHaveSameNameAsPlayer: allPmcsHaveSameNameAsPlayer, }; conditionPromises.push(this.generateWithBotDetails(condition, botGenerationDetails, sessionId)); } await Promise.all(conditionPromises).then(p => Promise.all(p)); return []; } /** * Generate many bots and store then on the cache * @param condition the condition details to generate the bots with * @param botGenerationDetails the bot details to generate the bot with * @param sessionId Session id * @returns A promise for the bots to be done generating */ protected async generateWithBotDetails( condition: Condition, botGenerationDetails: BotGenerationDetails, sessionId: string, ): Promise { const isEventBot = condition.Role.toLowerCase().includes("event"); if (isEventBot) { // Add eventRole data + reassign role property to be base type botGenerationDetails.eventRole = condition.Role; botGenerationDetails.role = this.seasonalEventService.getBaseRoleForEventBot( botGenerationDetails.eventRole, ); } // Custom map waves can have spt roles in them // Is bot type sptusec/sptbear, set is pmc true and set side if (this.botHelper.botRoleIsPmc(condition.Role)) { botGenerationDetails.isPmc = true; botGenerationDetails.side = this.botHelper.getPmcSideByRole(condition.Role); } // Loop over and make x bots for this bot wave const cacheKey = `${ botGenerationDetails.eventRole ?? botGenerationDetails.role }${botGenerationDetails.botDifficulty}`; const botPromises: Promise[] = []; for (let i = 0; i < botGenerationDetails.botCountToGenerate; i++) { const detailsClone = this.cloner.clone(botGenerationDetails); botPromises.push(this.generateSingleBotAndStoreInCache(detailsClone, sessionId, cacheKey)); } return Promise.all(botPromises).then(() => { this.logger.debug( `Generated ${botGenerationDetails.botCountToGenerate} ${botGenerationDetails.role} (${ botGenerationDetails.eventRole ?? "" }) ${botGenerationDetails.botDifficulty} bots`, ); }); } /** * Generate a single bot and store it in the cache * @param botGenerationDetails the bot details to generate the bot with * @param sessionId Session id * @param cacheKey the cache key to store the bot with * @returns A promise for the bot to be stored */ protected async generateSingleBotAndStoreInCache( botGenerationDetails: BotGenerationDetails, sessionId: string, cacheKey: string, ): Promise { const botToCache = this.botGenerator.prepareAndGenerateBot(sessionId, botGenerationDetails); this.botGenerationCacheService.storeBots(cacheKey, [botToCache]); } /** * Pull a single bot out of cache and return, if cache is empty add bots to it and then return * @param sessionId Session id * @param request Bot generation request object * @returns Single IBotBase object */ protected async returnSingleBotFromCache(sessionId: string, request: IGenerateBotsRequestData): Promise { const pmcProfile = this.profileHelper.getPmcProfile(sessionId); const requestedBot = request.conditions[0]; const raidSettings = this.applicationContext.getLatestValue(ContextVariableType.RAID_CONFIGURATION)?.getValue< IGetRaidConfigurationRequestData >(); const pmcLevelRangeForMap = this.pmcConfig.locationSpecificPmcLevelOverride[raidSettings.location.toLowerCase()]; // Create gen request for when cache is empty const botGenerationDetails: BotGenerationDetails = { isPmc: false, side: "Savage", role: requestedBot.Role, playerLevel: pmcProfile.Info.Level, playerName: pmcProfile.Info.Nickname, botRelativeLevelDeltaMax: this.pmcConfig.botRelativeLevelDeltaMax, botRelativeLevelDeltaMin: this.pmcConfig.botRelativeLevelDeltaMin, botCountToGenerate: this.botConfig.presetBatch[requestedBot.Role], botDifficulty: requestedBot.Difficulty, locationSpecificPmcLevelOverride: pmcLevelRangeForMap, isPlayerScav: false, }; // Event bots need special actions to occur, set data up for them const isEventBot = requestedBot.Role.toLowerCase().includes("event"); if (isEventBot) { // Add eventRole data + reassign role property botGenerationDetails.eventRole = requestedBot.Role; botGenerationDetails.role = this.seasonalEventService.getBaseRoleForEventBot( botGenerationDetails.eventRole, ); } if (this.botHelper.isBotPmc(botGenerationDetails.role)) { botGenerationDetails.isPmc = true; botGenerationDetails.side = this.botHelper.getPmcSideByRole(requestedBot.Role); } // Roll chance to be pmc if type is allowed to be one const botConvertRateMinMax = this.pmcConfig.convertIntoPmcChance[requestedBot.Role.toLowerCase()]; if (botConvertRateMinMax) { // Should bot become PMC const convertToPmc = this.botHelper.rollChanceToBePmc(requestedBot.Role, botConvertRateMinMax); if (convertToPmc) { botGenerationDetails.isPmc = true; botGenerationDetails.role = this.botHelper.getRandomizedPmcRole(); botGenerationDetails.side = this.botHelper.getPmcSideByRole(botGenerationDetails.role); botGenerationDetails.botDifficulty = this.getPMCDifficulty(requestedBot.Difficulty); botGenerationDetails.botCountToGenerate = this.botConfig.presetBatch[botGenerationDetails.role]; } } // Construct cache key const cacheKey = `${ botGenerationDetails.eventRole ?? botGenerationDetails.role }${botGenerationDetails.botDifficulty}`; // Check cache for bot using above key if (!this.botGenerationCacheService.cacheHasBotOfRole(cacheKey)) { const botPromises: Promise[] = []; // No bot in cache, generate new and return one for (let i = 0; i < botGenerationDetails.botCountToGenerate; i++) { botPromises.push(this.generateSingleBotAndStoreInCache(botGenerationDetails, sessionId, cacheKey)); } await Promise.all(botPromises).then(() => { this.logger.debug( `Generated ${botGenerationDetails.botCountToGenerate} ${botGenerationDetails.role} (${ botGenerationDetails.eventRole ?? "" }) ${botGenerationDetails.botDifficulty} bots`, ); }); } const desiredBot = this.botGenerationCacheService.getBot(cacheKey); this.botGenerationCacheService.storeUsedBot(desiredBot); return [desiredBot]; } /** * Get the difficulty passed in, if its not "asonline", get selected difficulty from config * @param requestedDifficulty * @returns */ public getPMCDifficulty(requestedDifficulty: string): string { // Maybe return a random difficulty... if (this.pmcConfig.difficulty.toLowerCase() === "asonline") { return requestedDifficulty; } if (this.pmcConfig.difficulty.toLowerCase() === "random") { return this.botDifficultyHelper.chooseRandomDifficulty(); } return this.pmcConfig.difficulty; } /** * Get the max number of bots allowed on a map * Looks up location player is entering when getting cap value * @returns cap number */ public getBotCap(): number { const defaultMapCapId = "default"; const raidConfig = this.applicationContext.getLatestValue(ContextVariableType.RAID_CONFIGURATION).getValue< IGetRaidConfigurationRequestData >(); if (!raidConfig) { this.logger.warning(this.localisationService.getText("bot-missing_saved_match_info")); } const mapName = raidConfig ? raidConfig.location : defaultMapCapId; let botCap = this.botConfig.maxBotCap[mapName.toLowerCase()]; if (!botCap) { this.logger.warning( this.localisationService.getText( "bot-no_bot_cap_found_for_location", raidConfig.location.toLowerCase(), ), ); botCap = this.botConfig.maxBotCap[defaultMapCapId]; } return botCap; } public getAiBotBrainTypes(): any { return { pmc: this.pmcConfig.pmcType, assault: this.botConfig.assaultBrainType, playerScav: this.botConfig.playerScavBrainType, }; } }