Commit Graph

13 Commits

Author SHA1 Message Date
Refringe
50c7a26a58
ESLint Pass
This is the first pass of ESLint on the codebase.

ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.

- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Refringe
90492f3aa2
Formatting
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
3acd07c034 Update cleanUpCompleteCraftsInProfile() to handle when a hideout craft is cancelled by player
value in kvp will be null
2023-12-10 22:31:55 +00:00
Dev
3d01fe6211 Move TraderData object into ItemEventRouterBase where it will cause less confusion 2023-11-30 10:30:13 +00:00
Dev
2132ea7adb Fix issue with hideout crafts being collectable twice 2023-11-20 10:14:21 +00:00
Dev
ba2666f801 Set production property to null when no updates are to be sent to the client 2023-11-17 11:13:14 +00:00
Refringe
4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
fce724b380 Fix water collector craft not resetting after completion of craft 2023-11-16 12:55:57 +00:00
Dev
cc86ecce2b Send correct data to client to inform it craft has been cancelled 2023-10-28 17:48:37 +01:00
TheSparta
418d9f2a8f Import path alias on the whole project (!157)
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
chomp
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
f52c42e8b7 Fixed bug when enabling generator for long-running generator-off crafts gaining a burst of progress as if generator was on the whole time
Refactor updateProductionProgress() to get seconds between `sptUpdateLastRunTimestamp` and now instead of crafts `StartTimestamp` and now

Store hideout craft progress as decimal for better accuracy when crafting without generator

Added code to EventOutputHolder to ensure we continue to return progress as an int
2023-04-23 19:24:00 +01:00
Dev
e1310d74ca Add Repo 2023-03-03 15:23:46 +00:00