Arys
5c077dc99b
Added new BTR config settings ( !207 )
...
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/207
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-25 08:52:10 +00:00
Dev
2a51d13b91
Fix caps issuewith paca
2024-01-24 22:36:41 +00:00
Dev
7d734a18f1
Bot wave adjustments
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Remove gifter from streets
Remove manual waves from streets
2024-01-24 19:49:42 +00:00
Dev
5d0ffd93d2
Added helmets category to ragfair conditions array
2024-01-24 19:33:24 +00:00
Dev
6cdd1ce643
Improve PMC bot gear filtering
2024-01-24 19:15:05 +00:00
Dev
a6eac990aa
Add more missing props to ITempalteItem
2024-01-24 17:29:11 +00:00
Dev
008d431cf2
Add missing props to ITemplateItem
2024-01-24 17:20:42 +00:00
Terkoiz
d2254249e6
Fixed and expanded QTE type definitions ( !206 )
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Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/206
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-24 16:35:23 +00:00
Dev
852849aeb1
Extend new years date
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Generate fewer btr bots
2024-01-24 14:23:44 +00:00
Dev
e6c3271b23
JSON update
2024-01-24 13:48:02 +00:00
Dev
b4af859a06
28476
2024-01-24 10:45:57 +00:00
Dev
3ec63ef31d
Fix issue with addChildSlotItems()
and add additional mods
2024-01-23 21:33:24 +00:00
Dev
b68164b830
Add support for sub locales - initial support for PT and ZH
2024-01-23 20:49:06 +00:00
Dev
45484227df
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2024-01-23 20:25:34 +00:00
Dev
dbb4bc5f03
Add missing mods to Ops-Core FAST ballistic helmet
on PMCs
2024-01-23 20:25:27 +00:00
Kaeno
7f90c52386
Corrected isinsured check
2024-01-23 20:19:53 +00:00
Dev
054aea23e0
Enhance findAndReturnChildrenAsItems
with the ability to filter out stored child objects
2024-01-23 20:00:36 +00:00
Dev
2e6574c917
Clean up imports
2024-01-23 16:49:00 +00:00
Dev
67e5e61d3c
Adjust easy start profiles to be level 15
2024-01-23 15:48:08 +00:00
Dev
d3f9cea4c1
Fix ammobox + magazine cartridges being given to player with an incorrect FiR status, shouild match parents status
2024-01-23 15:24:02 +00:00
Dev
4ce26ea870
Refactor of RagfairAssortGenerator
and associated code that touches it
2024-01-23 14:17:01 +00:00
Dev
86d34e3efe
Remove dupe data from ragfair json
2024-01-23 13:25:22 +00:00
Dev
b3738b03d9
i hate commas
2024-01-23 13:21:22 +00:00
Dev
bcf506a57b
Fix json issue
2024-01-23 13:03:04 +00:00
Dev
b766fa1220
Allow armor items without plates to be listed on flea
2024-01-23 12:46:29 +00:00
Dev
8816e27298
Add balaclava to vengeful zryachiy
2024-01-23 12:45:49 +00:00
Dev
27bc7cfa6e
Fixed armors being listed with plates above the allowed level on flea
2024-01-23 11:42:47 +00:00
Dev
6378ac6f87
Add back CLIENT_START_TIMESTAMP saving on game start
2024-01-23 10:14:37 +00:00
OkaMoez
1c6b76163b
Make accelerated time calculations independent of client ( !205 )
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Changes server accelerated time calculation to be fully independent of client calculations.
Local testing over most of a day showed time acceleration continuing through relogging as a client, and calculated times being synced to about +- 2 seconds between server and client with no drift.
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In #202 I referenced the client side formula for accelerate time:
`In Raid Time = Today's Date + Location Time + Time Since Client Connection * Acceleration`
At the time I didn't know where Location Time was set and conservatively tried to match the server calculations to the client. Since then I've confirmed that it is set after calling `client/game/start` and holds the accelerated server timestamp from that call. With this in mind, I'm more confident changing the server calculations and here we are.
Previously each time you started your client, the accelerated time would start counting from your irl time at launch. This change moves that to the server, so you could leave your server running to have a more live-like experience where you won't be sure of the in raid accelerated time until you log in.
Added benefit of significantly simplifying the `getInRaidTime()` code.
Future work could be done to add save/load support to the server's timestamp to further emulate the live experience where timers won't reset to your irl time unless you wipe the data. I'd personally lean towards saving it at a server level, not a profile level, to allow multiple profiles to share a single 'wipe'.
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Co-authored-by: OkaMoez <43766412+OkaMoez@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/205
Co-authored-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
Co-committed-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
2024-01-23 10:13:53 +00:00
Dev
c51cce269f
Workaround for sandbox map having Level 20 max
2024-01-23 10:02:06 +00:00
Dev
32eb8ae35c
Refactor handleRecipe()
to use addItemToStash()
2024-01-21 20:51:00 +00:00
Dev
5b296975e8
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2024-01-21 17:54:09 +00:00
Dev
9c9d3fb5a5
Cleanup of scavcase reward blacklist
2024-01-21 17:53:59 +00:00
CZPZ
1551a5e793
feature: add probability for extra rep gain on pmc kills as pscav ( !204 )
...
Feel free to rename everything.
We can also use the new function from randomutil and replace code block below on InsuranceController.ts
```
const maxRoll = 9999;
const conversionFactor = 100;
const returnChance = this.randomUtil.getInt(0, maxRoll) / conversionFactor;
const traderReturnChance = this.insuranceConfig.returnChancePercent[traderId];
const roll = returnChance >= traderReturnChance;
```
I killed 2 PMCs with 100% chance and gained 0.07 rep (rounding issue probably somewhere else)
![image](/attachments/00f00922-eb18-4fdc-8958-129b680af704)
Some JS problems :S
![image](/attachments/dcbeb1d1-2ee3-4809-890e-e19fe3190840)
Implements: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/150
Co-authored-by: alimoncul <alimoncul@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/204
Co-authored-by: CZPZ <czpz@noreply.dev.sp-tarkov.com>
Co-committed-by: CZPZ <czpz@noreply.dev.sp-tarkov.com>
2024-01-21 17:39:37 +00:00
Dev
c68c9a72fb
Refactor handleScavCase()
to use addItemToStash()
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blacklist soft armor inserts from scavcase rewards
2024-01-21 16:40:14 +00:00
Dev
8e232e8250
Update bot data
2024-01-21 12:00:16 +00:00
Dev
e7512872ef
Add missing equipment mods to PMCs
2024-01-21 09:37:11 +00:00
DrakiaXYZ
e31c52e7ff
Add BTR config options ( !203 )
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Also add the cover service entry
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/203
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-21 08:46:12 +00:00
Dev
693dc4bbb5
Fix PMCs not spawning
2024-01-20 22:50:12 +00:00
Dev
910b5e946c
Refactor removeResourceFromArea()
to use addItemToStash()
2024-01-20 22:42:15 +00:00
Dev
d112d0fa6e
Reworked openRandomLootContainer()
to make use of addItemToStash()
2024-01-20 22:13:47 +00:00
Dev
af50cb7869
FIx getProfileTraderPurchase()
failing when trader doesnt exist in profile
2024-01-20 20:37:41 +00:00
Dev
80b549a2d5
Migrate getBTC()
to use addItemToStash()
2024-01-20 20:26:55 +00:00
Dev
ceba6b3064
Move isItemInStash
into inventoryHelper
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Cleanup of variable names
2024-01-20 20:15:03 +00:00
Dev
4bca0b7747
Migrate giveProfileMoney()
to use addItemToStash()
2024-01-20 20:06:15 +00:00
Dev
399bbb2e3b
Add framework for BTR config
2024-01-20 18:47:57 +00:00
Dev
446b1ef4f9
Remove duplicate locale key/value
2024-01-20 18:08:25 +00:00
Dev
13ce200f80
Small optimisations applied to reateRandomLoot()
2024-01-20 18:08:09 +00:00
Dev
80fdaf65e6
Finalise fence changes
2024-01-20 17:56:19 +00:00
Dev
42b915990e
Moe majority of assort generation from FenceService
into FenceBaseAssortGenerator
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Generate an items children and store in fence assort base
Better handle presets
Fix `removeRandomItemFromAssorts()` not removing all of an items mods from memory
Correctly calculate an items price including its children
2024-01-20 16:20:39 +00:00