Dev
e88a661e7e
Convert hideout area bonus property + Bonus type property into an enum and update code that uses altered property
2024-01-29 10:42:02 +00:00
Dev
dbc6bd9a0b
Improve reorderHideoutAreasWithResouceInputs()
debug messaging
2024-01-29 10:25:14 +00:00
Dev
e579cac907
improve applyPlayerUpgradesBonuses()
debug messaging
2024-01-29 09:59:22 +00:00
Dev
8fe2508e00
Improve addItemToStash()
debug messaging
2024-01-29 09:54:20 +00:00
Dev
8b691e10a9
Improve server locale handling
2024-01-27 23:33:31 +00:00
Dev
215e8f1c4b
Create new SNOW
event separte from new years
2024-01-27 23:08:21 +00:00
Dev
8ec94a1322
Skip gifter when removing christmas items
2024-01-27 22:39:57 +00:00
Dev
5ffa186b0e
Build fix
2024-01-27 22:38:16 +00:00
Dev
023bf7ac3f
Removed return type from generateId()
2024-01-27 21:01:57 +00:00
Dev
88179f1c4c
Remove return type for generateInventoryID()
2024-01-27 20:31:20 +00:00
Dev
8cf9cb8e15
Fix issue with getDynamicOfferPriceForOffer()
not seeing presets correctly after ragfair rework
2024-01-27 20:00:18 +00:00
Dev
ccb610dda6
Add config property forceOnlyArmoredRigWhenNoArmor
+ wire it up
2024-01-27 18:52:36 +00:00
Dev
734d821630
Improve mod item filtering code
2024-01-27 18:12:13 +00:00
Dev
8ca0c5d82b
Remove faceshield from headwear section
2024-01-27 17:08:01 +00:00
Dev
b3f2e3e2a5
Stop PMCs being genered as usec with side of bear
2024-01-27 16:19:26 +00:00
Dev
30efd8b720
Only add location property to mag cartridge stacks when more than 1 is added
2024-01-27 15:03:15 +00:00
Dev
b6327b7d0d
Build fix
2024-01-27 09:03:39 +00:00
Dev
ac78ce1b82
Make name consistent
2024-01-26 22:40:30 +00:00
Dev
26ebe6cfca
Add modUrl for mod data
2024-01-26 22:37:40 +00:00
Dev
89b16cf7c1
remove 2 lint errors
2024-01-26 17:57:42 +00:00
Dev
59bc9cb3e0
Move bot hands/head/voice over to weighted lists
2024-01-26 17:57:13 +00:00
Dev
3764d923fd
Linting
2024-01-26 15:56:53 +00:00
Dev
9b09319d3d
Cleanup of cancelled player flea offer code
2024-01-26 10:49:06 +00:00
Kaeno
09a07ece66
Fix to Items not retaining upd properties when returning them from hideout area stashes
2024-01-25 23:49:35 +00:00
Dev
9520a2977e
Move variable calculation outside of loop
2024-01-25 22:38:42 +00:00
Dev
c116adc0b9
Clenaed up how PMC names are replaced during event
2024-01-25 22:17:18 +00:00
Dev
e8013321ce
improve flea result filtering to allow weapon presets to show when searching for 1 build item but ignore presets when searching for mulitple
2024-01-25 15:09:10 +00:00
Dev
9b47c3b50e
Fix being unable to buy items via equipment preset menu
2024-01-25 14:40:28 +00:00
Dev
fd7050b0ac
Fix issue with weapon/equipment mod selection where it would ignore settings when mod slot was required
...
Fix JSON errors in bot.json
2024-01-25 13:45:42 +00:00
Dev
fc9e3f9f59
Fix server error when generating single sptBear/sptUsec
2024-01-25 12:59:45 +00:00
Dev
9fbed0c23f
Variable cleanup of generateModsForEquipment()
and removal of duplicate call to db
2024-01-25 10:55:33 +00:00
Dev
2c50139dba
Round armor/weapon durability values to 2 DP
2024-01-25 09:30:50 +00:00
Dev
7d734a18f1
Bot wave adjustments
...
Remove gifter from streets
Remove manual waves from streets
2024-01-24 19:49:42 +00:00
Dev
a6eac990aa
Add more missing props to ITempalteItem
2024-01-24 17:29:11 +00:00
Dev
008d431cf2
Add missing props to ITemplateItem
2024-01-24 17:20:42 +00:00
Terkoiz
d2254249e6
Fixed and expanded QTE type definitions ( !206 )
...
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/206
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-24 16:35:23 +00:00
Dev
e6c3271b23
JSON update
2024-01-24 13:48:02 +00:00
Dev
3ec63ef31d
Fix issue with addChildSlotItems()
and add additional mods
2024-01-23 21:33:24 +00:00
Dev
b68164b830
Add support for sub locales - initial support for PT and ZH
2024-01-23 20:49:06 +00:00
Kaeno
7f90c52386
Corrected isinsured check
2024-01-23 20:19:53 +00:00
Dev
054aea23e0
Enhance findAndReturnChildrenAsItems
with the ability to filter out stored child objects
2024-01-23 20:00:36 +00:00
Dev
2e6574c917
Clean up imports
2024-01-23 16:49:00 +00:00
Dev
d3f9cea4c1
Fix ammobox + magazine cartridges being given to player with an incorrect FiR status, shouild match parents status
2024-01-23 15:24:02 +00:00
Dev
4ce26ea870
Refactor of RagfairAssortGenerator
and associated code that touches it
2024-01-23 14:17:01 +00:00
Dev
b766fa1220
Allow armor items without plates to be listed on flea
2024-01-23 12:46:29 +00:00
Dev
27bc7cfa6e
Fixed armors being listed with plates above the allowed level on flea
2024-01-23 11:42:47 +00:00
Dev
6378ac6f87
Add back CLIENT_START_TIMESTAMP saving on game start
2024-01-23 10:14:37 +00:00
OkaMoez
1c6b76163b
Make accelerated time calculations independent of client ( !205 )
...
Changes server accelerated time calculation to be fully independent of client calculations.
Local testing over most of a day showed time acceleration continuing through relogging as a client, and calculated times being synced to about +- 2 seconds between server and client with no drift.
-----------
In #202 I referenced the client side formula for accelerate time:
`In Raid Time = Today's Date + Location Time + Time Since Client Connection * Acceleration`
At the time I didn't know where Location Time was set and conservatively tried to match the server calculations to the client. Since then I've confirmed that it is set after calling `client/game/start` and holds the accelerated server timestamp from that call. With this in mind, I'm more confident changing the server calculations and here we are.
Previously each time you started your client, the accelerated time would start counting from your irl time at launch. This change moves that to the server, so you could leave your server running to have a more live-like experience where you won't be sure of the in raid accelerated time until you log in.
Added benefit of significantly simplifying the `getInRaidTime()` code.
Future work could be done to add save/load support to the server's timestamp to further emulate the live experience where timers won't reset to your irl time unless you wipe the data. I'd personally lean towards saving it at a server level, not a profile level, to allow multiple profiles to share a single 'wipe'.
-----------
Co-authored-by: OkaMoez <43766412+OkaMoez@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/205
Co-authored-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
Co-committed-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
2024-01-23 10:13:53 +00:00
Dev
32eb8ae35c
Refactor handleRecipe()
to use addItemToStash()
2024-01-21 20:51:00 +00:00
CZPZ
1551a5e793
feature: add probability for extra rep gain on pmc kills as pscav ( !204 )
...
Feel free to rename everything.
We can also use the new function from randomutil and replace code block below on InsuranceController.ts
```
const maxRoll = 9999;
const conversionFactor = 100;
const returnChance = this.randomUtil.getInt(0, maxRoll) / conversionFactor;
const traderReturnChance = this.insuranceConfig.returnChancePercent[traderId];
const roll = returnChance >= traderReturnChance;
```
I killed 2 PMCs with 100% chance and gained 0.07 rep (rounding issue probably somewhere else)
![image](/attachments/00f00922-eb18-4fdc-8958-129b680af704)
Some JS problems :S
![image](/attachments/dcbeb1d1-2ee3-4809-890e-e19fe3190840)
Implements: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/150
Co-authored-by: alimoncul <alimoncul@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/204
Co-authored-by: CZPZ <czpz@noreply.dev.sp-tarkov.com>
Co-committed-by: CZPZ <czpz@noreply.dev.sp-tarkov.com>
2024-01-21 17:39:37 +00:00