Gifts can be given multiple times
stash expansions are limited to 5 max by default
dev balaclava can be given 5 times, majority of gifts are 1 use still
Updated data structure to persist gifts received, this will break profiles
* This is to address [Issue 652](https://dev.sp-tarkov.com/SPT/Issues/issues/652).
* Added messages with gift codes inside project/assets/database/locales/server/en.json
* Update pmcchatresponse.json to include new pity message type.
* Update logic in project/src/services/PmcChatResponseService.ts to now account for pity messages that are sent.
The message's %giftcode% will now be replaced with a random gift code from assets\configs\gifts.json
* Example:
- 
Co-authored-by: Scuvy <Scuvy@gmail.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/359
Co-authored-by: Scuvy <scuvy@noreply.dev.sp-tarkov.com>
Co-committed-by: Scuvy <scuvy@noreply.dev.sp-tarkov.com>
FixesSPT/Issues#677
Fence should be locked in Tournament Profile.
Setting Fences base.json `unlockedByDefault` to `false` makes the profile able to lock Fence
Code from Client:
Shows that unlockedByDefault overrides whatever is written in the Profile data on init.

Working Screen from Game:

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/358
Co-authored-by: TetrisGG <dmiller2606@gmail.com>
Co-committed-by: TetrisGG <dmiller2606@gmail.com>
Wired up `getClientRepeatableQuests()` to retrieve this value + reduced indentation of function
Updated `changeRepeatableQuest()` to decrement free daily value from profile