Commit Graph

36 Commits

Author SHA1 Message Date
Dev
3b3105a376 Add more PMC spawns to woods 2024-02-10 13:00:46 +00:00
Dev
4a8c12dc59 Improve canPlaceItemInInventory() logging
Increase attempts to fit into container to 3 from 2
2024-02-09 15:18:49 +00:00
Dev
a9c48bc5c8 Increase chances of PMC spawning at start of raid on labs to help with the feeling of an empty raid 2024-02-08 12:36:46 +00:00
Dev
e5bc45c6d4 Adjusted front/rear loot item plate chance to be 100%: 2024-02-04 20:30:10 +00:00
Kaeno
0973c1cdad Add missing quest item ID to forcedLootSingleSpawnById 2024-01-31 23:30:28 +00:00
Dev
23baf3cce6 Adjust modSpawnChancePercent values to make loose armor have more plates 2024-01-26 14:25:50 +00:00
Dev
3ec63ef31d Fix issue with addChildSlotItems() and add additional mods 2024-01-23 21:33:24 +00:00
Dev
6cd82ce2a6 Add location property minFillLooseMagazinePercent
Make static/dynamic magazine loot have chance to not have cartridges
2024-01-13 12:30:15 +00:00
Dev
bac86262d4 Improve handling of equipment mod generation 2024-01-09 10:30:00 +00:00
Dev
850fc12a86 Fix json error 2024-01-02 14:38:01 +00:00
Dev
7f8d629dbe Add sandbox pmc waves 2024-01-02 13:49:08 +00:00
Dev
8bbea5e085 Update sandbox quest items 2024-01-01 10:45:58 +00:00
Dev
4c64460cae Fix json property name 2023-12-29 16:21:55 +00:00
Dev
e27f52c505 Added system to randomise the mods on equipment found as loose/static loot
controlled via config
2023-12-28 21:31:31 +00:00
Dev
07d44cd4bd Update jsons + ragman clothing 2023-12-28 12:00:11 +00:00
Dev
89c4dfde35 Update JSONs 2023-12-27 15:59:43 +00:00
Dev
85f48a10aa Fixed quest item appearing multiple times for Beyond the Red Meat Part 2 2023-12-14 21:19:31 +00:00
Dev
6900505b73 Add 64f69b4267e11a7c6206e010 - Chef's diary to single spawn list, fixes Beyond The RedMeat P1 multi-spawn issue 2023-12-13 22:00:25 +00:00
DanW
fc8b49b313 Increase minimum Scav time for Factory (!172)
Based on tester feedback, ensure at least 5 minutes is remaining for Factory Scav raids.

If we have evidence that people can regularly spawn into Factory on live EFT with 3-4 min remaining, then maybe we should just adjust the weights instead.

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/172
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-03 10:03:19 +00:00
Dev
b834cd0547 increase chance scav raid time is reduced 2023-12-02 23:01:18 +00:00
DanW
1fdd1967e9 Change name of trainArrivalDelaySeconds to clarify its meaning (!171)
Changed the name of the new `trainArrivalDelaySeconds` setting to `trainArrivalDelayObservedSeconds` so it's more obvious that it doesn't actually control the train arrival time.

`trainArrivalDelayObservedSeconds` is my first choice for naming this setting, and `trainArrivalDelayThatYouDefinitelyShouldNotChangeSoDoNotEvenThinkAboutItSeconds` is my second choice.

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/171
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-02 19:41:27 +00:00
Dev
2a3839f6de Move trainArrivalDelaySeconds value into config 2023-12-01 09:03:14 +00:00
Dev
7bf5f822ee Add 15% chance bear/usec spawn on reserve raid start 2023-11-30 15:22:10 +00:00
Dev
000e48ca4c Allow wave adjustment to be controlled via config param
Prevent bot wave min/max from falling  below 0
2023-11-29 17:18:45 +00:00
Dev
a7e003dca3 Adjust scav time weights and reduce chances 2023-11-29 15:10:08 +00:00
Dev
9c2725e2fe Add system that adjusts the loot multipliers for a scav raid based on the percentage of the raid time remaining
Controlled per location

Most maps are capped at 40/50% min

Added multiple config proeprties to configure how system works
Added ability to remove all AppContext values by key

During `getRaidTime()` loot % modifier values are stored in app context,
Then, during `generate()` those values are retreived and applied if found
After loot generation values are reset to their original value
2023-11-28 12:42:58 +00:00
Dev
367d453d09 lint 2023-11-27 15:07:45 +00:00
Dev
7a798d2b60 Reworked singleplayer/settings/getRaidTime endpoint
Handles adjustments to train extract appearance times
Handles time needed to be alive in a raid to get a Success raid status
Added extra reduction percent weight: 30%
2023-11-27 15:02:35 +00:00
Dev
ac459335c0 Add new endpoint to calcualte a reduced raid time for scavs and send the maps base.EscapeTimeLimit value to client for PMC raids 2023-11-26 21:11:03 +00:00
Dev
a2970be193 lint config 2023-11-08 12:08:33 +00:00
Dev
5929e873e1 Force CPSU part 2 journal quest item as single spawn 2023-11-08 12:05:57 +00:00
chomp
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
ca48f0e83c Add property to location config to allow adding bot min/max spawn limits for maps
Limit marksman on customs/woods/streets between 2 and 4, woods to 2 and 5
2023-07-17 14:40:54 +01:00
Dev
195d0e3b1d Add 'fixes' section to core.json, expose some flags for enabling spt fixes
Added flag to enable deletion of modded items from profile - default is off
Fixed issue where loop would stop checking for modded items after finding the first item
2023-07-15 10:53:08 +01:00
Dev
3d849b427b Squashed 22 commits in an attempt to fix Gitea object bloat 2023-03-05 22:02:56 +02:00
Dev
e1310d74ca Add Repo 2023-03-03 15:23:46 +00:00