use function that only gets static price for daily rewards instead of function that falls back to flea price - improve price consistency
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@ -800,13 +800,13 @@ export class RepeatableQuestGenerator
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// TODO: maybe also non-default use ragfair to calculate the price
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// TODO: maybe also non-default use ragfair to calculate the price
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// this.ragfairServer.getWeaponPresetPrice(item, items, existingPrice)
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// this.ragfairServer.getWeaponPresetPrice(item, items, existingPrice)
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roublesBudget -= value * this.itemHelper.getItemPrice(itemSelected[0]);
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roublesBudget -= value * this.itemHelper.getStaticItemPrice(itemSelected[0]);
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index += 1;
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index += 1;
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// if we still have budget narrow down the items
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// if we still have budget narrow down the items
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if (roublesBudget > 0)
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if (roublesBudget > 0)
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{
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{
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itemSelection = itemSelection.filter(x => this.itemHelper.getItemPrice(x[0]) < roublesBudget);
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itemSelection = itemSelection.filter(x => this.itemHelper.getStaticItemPrice(x[0]) < roublesBudget);
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if (itemSelection.length === 0)
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if (itemSelection.length === 0)
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{
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{
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break;
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break;
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