Log skills gained when repairing armor using kits
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@ -155,6 +155,7 @@ export class RepairService
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if (skillPoints > 0)
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if (skillPoints > 0)
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{
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{
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this.logger.debug(`Added: ${skillPoints} WEAPON_TREATMENT skill`);
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this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.WEAPON_TREATMENT, skillPoints, true);
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this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.WEAPON_TREATMENT, skillPoints, true);
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}
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}
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}
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}
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@ -187,6 +188,7 @@ export class RepairService
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const pointsToAddToVestSkill = repairDetails.repairPoints
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const pointsToAddToVestSkill = repairDetails.repairPoints
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* this.repairConfig.armorKitSkillPointGainPerRepairPointMultiplier;
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* this.repairConfig.armorKitSkillPointGainPerRepairPointMultiplier;
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this.logger.debug(`Added: ${pointsToAddToVestSkill} ${vestSkillToLevel} skill`);
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this.profileHelper.addSkillPointsToPlayer(pmcData, vestSkillToLevel, pointsToAddToVestSkill);
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this.profileHelper.addSkillPointsToPlayer(pmcData, vestSkillToLevel, pointsToAddToVestSkill);
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}
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}
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@ -194,6 +196,7 @@ export class RepairService
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const intellectGainedFromRepair = this.getIntellectGainedFromRepair(repairDetails);
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const intellectGainedFromRepair = this.getIntellectGainedFromRepair(repairDetails);
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if (intellectGainedFromRepair > 0)
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if (intellectGainedFromRepair > 0)
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{
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{
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this.logger.debug(`Added: ${intellectGainedFromRepair} intellect skill`);
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this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.INTELLECT, intellectGainedFromRepair);
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this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.INTELLECT, intellectGainedFromRepair);
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}
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}
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}
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}
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