Refactor doesPlayerLevelFulfilCondition() to handle more than just >
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@ -85,9 +85,17 @@ export class QuestHelper
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switch (condition._props.compareMethod)
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switch (condition._props.compareMethod)
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{
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{
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case ">=":
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case ">=":
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return playerLevel >= condition._props.value;
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return playerLevel >= <number>condition._props.value;
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case ">":
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return playerLevel > <number>condition._props.value;
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case "<":
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return playerLevel < <number>condition._props.value;
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case "<=":
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return playerLevel <= <number>condition._props.value;
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case "=":
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return playerLevel === <number>condition._props.value;
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default:
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default:
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this.logger.debug(`Unrecognised Comparison Method: ${condition._props.compareMethod}`);
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this.logger.error(`Unrecognised Comparison Method: ${condition._props.compareMethod}`);
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return false;
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return false;
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}
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}
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}
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}
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