Improved offraidHeal to not show unnecessary warnings
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@ -81,7 +81,7 @@ export class HealthController {
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const healItemEffectDetails = healingItemDbDetails[1]._props.effects_damage;
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const healItemEffectDetails = healingItemDbDetails[1]._props.effects_damage;
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const bodyPartToHeal: IBodyPartHealth = pmcData.Health.BodyParts[request.part];
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const bodyPartToHeal: IBodyPartHealth = pmcData.Health.BodyParts[request.part];
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if (!bodyPartToHeal) {
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if (!bodyPartToHeal) {
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this.logger.warning(`Tried to heal a non-existent body part: ${request.part}`);
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this.logger.warning(`Player: ${sessionID} Tried to heal a non-existent body part: ${request.part}`);
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return output;
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return output;
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}
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}
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@ -91,16 +91,11 @@ export class HealthController {
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// Check if healing item removes negative effects
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// Check if healing item removes negative effects
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const itemRemovesEffects = Object.keys(healingItemDbDetails[1]._props.effects_damage).length > 0;
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const itemRemovesEffects = Object.keys(healingItemDbDetails[1]._props.effects_damage).length > 0;
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if (itemRemovesEffects) {
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if (itemRemovesEffects && bodyPartToHeal.Effects) {
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// Check body parts effects against what the healing item can remove
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// Can remove effects and limb has effects to remove
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if (!bodyPartToHeal.Effects) {
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this.logger.warning(`Tried to remove effects from body part: ${request.part} without effects`);
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return output;
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}
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const effectsOnBodyPart = Object.keys(bodyPartToHeal.Effects);
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const effectsOnBodyPart = Object.keys(bodyPartToHeal.Effects);
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for (const effectKey of effectsOnBodyPart) {
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for (const effectKey of effectsOnBodyPart) {
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// Check if healing item removes the effect on limb
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const matchingEffectFromHealingItem = healItemEffectDetails[effectKey];
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const matchingEffectFromHealingItem = healItemEffectDetails[effectKey];
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if (!matchingEffectFromHealingItem) {
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if (!matchingEffectFromHealingItem) {
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// Healing item doesnt have matching effect, it doesnt remove the effect
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// Healing item doesnt have matching effect, it doesnt remove the effect
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